Writer's block :( suggestions? - Adventure Forums
You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers



 
 
LinkBack Thread Tools
Old 10-16-2007, 04:48 PM   #1
King Silly
 
MikaelS's Avatar
 
Join Date: Apr 2007
Location: Finland
Posts: 215
Default Writer's block :( suggestions?

Not going in details about the story in my new project, just generally asking help.

I'm just stuck, most of the ideas feel silly and I have no clue how to continue the story. I have a lot of inspiration to draw and script those new locations, new puzzles et cetera, but the creative side of me is just hiding. :/ I have never been a writer really, but I'd like to think my imagination is pretty good. Just right now can't come up anything that would give some salt on my story.

I know it might be bit stupid question, but what do you do when you're just brainstorming and can't come up with anything good? How do you get those ideas, perhaps try get inspiration somewhere? Anything helps.

You don't have to be writing game to answer this, I suppose this is very universal question. ( writing books, articles etc)
__________________
Signature space to be filled later
MikaelS is offline  
Old 10-16-2007, 08:26 PM   #2
Senior Member
 
LuigiHann's Avatar
 
Join Date: Sep 2006
Posts: 141
Default

When I get writer's block, I usually play video games. It doesn't help, but it's fun :p
LuigiHann is offline  
Old 10-16-2007, 08:50 PM   #3
King Silly
 
MikaelS's Avatar
 
Join Date: Apr 2007
Location: Finland
Posts: 215
Default

Yeah, I know what you mean. I mean I just literally WASTED my whole last night in frustration trying to force my thoughts in. Frustration = bad for creativity. I didn't even get anything done, eventhough I could've been at least making those dreaded animations or drawing locations that I know will be there for sure. Or I could've played some other indie adventures, which usually inspires me a lot.

I suppose I approached this thing in whole wrong way, I know the story should be 100% complete before you start making game. I'm just not too good writer, and I've actually gotten some good ideas while drawing rooms etc inspired by them. It's not too bad as long as it makes sense.
__________________
Signature space to be filled later
MikaelS is offline  
Old 10-16-2007, 09:15 PM   #4
Super Moderator
 
Melanie68's Avatar
 
Join Date: Nov 2004
Location: Ohio
Posts: 8,907
Default

One thing I read in a book about writing (and Squinky talked about in her Adventure Architect articles-all her article links are on there) was focusing on your characters. What would your characters do in the places you've come up with. It may mean potentially not using some of your puzzles, but you may come up with some others.
Melanie68 is offline  
Old 10-16-2007, 09:44 PM   #5
Unreliable Narrator
 
Squinky's Avatar
 
Join Date: Apr 2004
Location: Le Canada
Posts: 9,873
Send a message via AIM to Squinky Send a message via MSN to Squinky
Default

Take a break, and go out and do something fun. Preferably not involving games.
__________________
Squinky is always right, but only for certain values of "always" and "right".
Squinky is offline  
Old 10-17-2007, 01:26 AM   #6
Game Creator Hobbyist
 
Trumgottist's Avatar
 
Join Date: Nov 2003
Location: Stockholm (or Gotland)
Posts: 2,609
Default

Quote:
Originally Posted by MikaelS View Post
I have a lot of inspiration to draw and script those new locations, new puzzles et cetera,
Quote:
Originally Posted by MikaelS View Post
I've actually gotten some good ideas while drawing rooms etc inspired by them.
That was what I was going to suggest.
__________________
Play my game: Frasse and the Peas of Kejick. The Special Edition is now available! (Mac OS X or Windows.)
Trumgottist is offline  
Old 10-17-2007, 01:54 AM   #7
Puts the 'e' in Mark
 
Marek's Avatar
 
Join Date: Sep 2003
Posts: 3,138
Default

Look for a transcript of Tim Schafer's lecture at Game Developer's Conference 2005 (I think? Or 2006?). Part of the talk was about how to sort of productively procrastinate and how to get out of writer's block.
Marek is offline  
Old 10-17-2007, 06:40 AM   #8
Backsliding Pagan
 
Merricat's Avatar
 
Join Date: Sep 2007
Location: New York state of mind
Posts: 528
Default

Don't let your creative expectations intimidate you. Facing the blank page can be paralyzing, if you let it. The thing about writing is that you sometimes have to write a lot of bad stuff before you get to the good. Write every day, even if it's awful; at some point, inspiration will take hold of you and if not, consider getting a partner to bounce ideas around with--some people find it easier to work if they have someone in on it with them. Oh, and drink coffee. Lots of coffee.
Some sincere--albeit unoriginal--thoughts on process.
Merricat is offline  
Old 10-17-2007, 07:07 PM   #9
King Silly
 
MikaelS's Avatar
 
Join Date: Apr 2007
Location: Finland
Posts: 215
Default

Thanks a lot, everyone. Was very helpful. I managed to write everything but ending which I will worry about more once I've actually drawn/scripted that far and the point I wrote it thus far leaves room for creditable ending. I suppose my biggest problem is, that I am too demanding of myself yet I sometimes find myself reaching for the clouds that are...unreachable for me? If that made any sense. Difficulty of trying to write a plot for modern and realistic world is a lot more harder than fantasy/humor-based games, because things must make sense and be realistic in order the plot to keep it's creditability better. ( my opinion)

Quote:
Look for a transcript of Tim Schafer's lecture at Game Developer's Conference 2005 (I think? Or 2006?). Part of the talk was about how to sort of productively procrastinate and how to get out of writer's block.
I only found something summarized short. Something about him saying our biggest enemy is mediocrity and laziness which lives inside us all. Not sure if that's what you meant, but it sure was inspirational read.

Thankyouthankyou everyone, you were a great help. Especially the coffee-part was made of win. It's a relief I can now get to the point.
__________________
Signature space to be filled later
MikaelS is offline  
 



Thread Tools

 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.