10-14-2007, 12:34 PM | #21 |
The Greater
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Spoiler:
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Success is going from failure to failure without loss of enthusiasm. -Cliff Bleszinski Last edited by Melanie68; 10-14-2007 at 12:54 PM. Reason: added spoiler tags |
10-14-2007, 12:55 PM | #22 |
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I went through and added some spoiler tags (perhaps overdoing it, I don't know). If you're going to give any details away, try to use them. Thanks.
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10-14-2007, 04:43 PM | #23 |
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Spoiler:
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Squinky is always right, but only for certain values of "always" and "right". |
10-15-2007, 01:38 AM | #24 |
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It's the joy of silly discovery rom finding all these things out for oneself.
I like to think the use of my pseudonym was not "cheating" but "creative thinking".
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
10-15-2007, 04:57 AM | #25 |
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Exactly how many possible different endings are there ?
I got to over half a dozen ... and can see that there are (probably many) more... but have several beta-testings to attend to !! |
10-15-2007, 09:04 AM | #26 | |
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On spoilers
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So my view on what's a spoiler is very strict. That doesn't mean I get upset if I see someone post a minor spoiler of something (to put everything in spoiler tags would quickly get ridiculous), but my general rule is that the less I know about a game (or book or movie…) before I experience it myself (for the first time), the better. I enjoy the exploration and discovery of it, even for small things. That's why there's only a single, partial, screenshot from Frasse on my site, btw. (If a moderator wishes to move this post from this thread to a separate topic, that's fine by me. I couldn't decide where to put it, so I left it in the thread containing the post to which I was replying.)
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10-15-2007, 10:48 AM | #27 |
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I just thought that people describing specific things they did in the game to get an ending might constitute a spoiler. They may want to discover those things on their own. I would much rather play it safe than have someone come to a thread and see something they weren't ready to.
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10-16-2007, 11:10 PM | #28 |
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Spoiler: |
10-18-2007, 08:26 AM | #29 |
female animal lover
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I just downloaded it and went through several versions too. I really like the humour and dialogue in the game, and how the characters change.
My long version was: Spoiler: I laughed a lot!
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Pennies are never the healthy end, risk all! The Panthera Effect If you can't beat Panthera, join Panthera.. My sporadically updated blogs: Animation enthusiast, Sci-fi enthusiast and Snark, pedantry and random geekery |
10-18-2007, 11:18 AM | #30 |
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Why doesn't the man on the right have nipples? This is prejudicing my view of the game, I'm not sure if I should download it now.
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10-20-2007, 10:54 AM | #31 |
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Because I tried drawing nipples on him, but they looked stupid. Hence, I went for the Ken doll look. (Yes, he has smoothness between his legs as well.)
Still, you should download the game anyway, if only because I have commanded you to.
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Squinky is always right, but only for certain values of "always" and "right". |
10-21-2007, 03:57 AM | #32 |
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I think you're lying, the reason he lacks nipples is the same as the reason he doesn't have a navel, he's not a mammal! See, I've cracked some hidden plot twist here, he hatched out of an egg!
Now I must go play it to see if I'm right. I'm choosing to believe that by "smoothness" you mean he's a modern man and he waxes, in order to produce topiary from what could be an unkempt conifer.
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"Jatsie is amazing." - Jazhara "My mental image of Jat is a gentleman sitting in a leather armchair, wearing a robe. The light in the room is dim and strangely he's not sitting in front of a computer, but next to a small, round table with a box of cigars on." - Jelena |
12-20-2007, 12:16 PM | #33 |
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I just read the Adventure Architect feature, so I thought I'd revive this topic and say once again "good work" on the game! I really enjoyed it. The only thing I didn't like was how I ran into a wall at the market and couldn't figure out how to do the "good" thing there (or what I perceive as good, anyway). So I was stuck.
All in all, a lot of fun. I think it would have been cool to have more in the backgrounds for Phlem to look at and make comments on. He has such insight into things. (I understand why you kept it simple, though.)
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12-20-2007, 02:34 PM | #34 |
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Thanks, JKR. Glad you had fun.
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Squinky is always right, but only for certain values of "always" and "right". |
12-21-2007, 03:47 AM | #35 |
Not like them!
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I don't understand why the Minstrel always sings the theme song from Gilligan's Island. Is that some sort of clever reference I'm not getting?
I can't say I saw a theme there at all. My expectations from adventure games are that every character (especially the player character) is going to be random and silly. And this is a game with a setting totally detached from reality. So I didn't read anything into the characters' morality at all. I think the reason a lot of people (myself included) started the game by killing the princess is because we didn't see any reason why this mindless minion shouldn't. This is probably related, but I don't understand how the title applies to the game at all. I did enjoy the game in the same way I enjoy other adventure games. The plot and the puzzles were entertaining enough to justify the game's length. (If the game were much longer, I'm not sure I would have been satisfied by the experience.) The dialogue was cute. And I'm impressed that you managed to make this game on your own in six months. (I don't know if I could ever be that self-motivated.) However, I have two complaints. First, I don't understand why you broke the fourth wall. (You know which scene I'm talking about.) It derails the story, and I got very impatient with the game for the scene to end. (Not to mention that because I wanted to get a few different endings I had to play through it several times.) Secondly, I didn't like how there were so few options until the very end of the game. The end of the game is when all the options should tie together, not when they should open up. I felt like I was given very few meaningful choices the whole game, and then suddenly at the end I was overwhelmed with them. I can see how that's more practical, but if the rest of the game had to be so "uni-linear" I would have preferred fewer options at the end, for the sake of consistency. |
12-21-2007, 05:24 AM | #36 | |
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Quote:
Spoiler:
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No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
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12-21-2007, 11:00 AM | #37 | ||||||||
Unreliable Narrator
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Thanks for the critique, MoriartyL. Obviously, I don't particularly agree with all of it, but I do find opposing views educational to read regardless.
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Not saying it's your fault that you couldn't find all of them, of course. I'm still learning how to do this design thing properly, y'know. Quote:
Spoiler:
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Squinky is always right, but only for certain values of "always" and "right". |
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12-21-2007, 12:28 PM | #38 | |
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Quote:
My 2 cents, anyway. Like I said, I think it was a cool thing to include, even if it wore thin later.
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12-22-2007, 02:07 AM | #39 |
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I managed t play this a handful of times and found a few different endings. I actually got the point about playing to appeal to characters, and found the dialogue gameplay quite entertaining, though I will admit that at least part of me was thinking more about the game designer than I was about the characters at times.
Lovely work. |
12-22-2007, 01:46 PM | #40 | ||
Not like them!
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It's not. But a twenty hour game needs to give me more reason to play than a one hour game does, or I won't play through the whole thing. That's all I meant.
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It's also annoying in principle, though. It's a cop-out from the world you've set up. I've seen this sort of thing before in enough adventure games that the more cynical side of myself actually is expecting the writers to break their own worlds. And every time I find it frustrating. Quote:
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