05-14-2007, 07:11 AM | #1 |
Elegantly copy+pasted
Join Date: Jan 2005
Posts: 1,773
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Underground Scenes of the Week - 14 May 2007
And the prize for oddest feature in an adventure game goes to... CAVERNS and its Freudian mode! Why doesn't every game have a setting where Sigmund Freud will make sexual innuendo of everything you do?
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05-14-2007, 08:33 AM | #2 |
Unreliable Narrator
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Made by Helm, I see. Go figure.
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Squinky is always right, but only for certain values of "always" and "right". |
05-14-2007, 02:42 PM | #3 |
Citizen of Bizarro World
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
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This is a must-play for a budding psychologist such as I.
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By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem |
05-15-2007, 10:11 PM | #4 |
Unreliable Narrator
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Believe it or not, this screenshot comes from the first adventure game engine I've ever tried making a game in. We've really come a long way since then, now haven't we?
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Squinky is always right, but only for certain values of "always" and "right". |
05-16-2007, 02:07 PM | #5 |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
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I'm stunned the site's still up after all these years. And on GeoCities, no less!
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
05-18-2007, 07:24 AM | #6 |
Elegantly copy+pasted
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A lot of Underground adventure makers are motivated by nostalgia for the VGA glory days of LucasArts or Sierra. Shane 'ProgZmax' Stevens takes retro one step further. Case in point, this Commodore 64-style demo, which was posted for feedback last week. So here's your chance to influence the development of a game while it's still in production.
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