01-09-2004, 08:27 AM | #21 |
Doctor Watson
Join Date: Sep 2003
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I get a dirty mind from that one...
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Don't worry, I'm a doctor. |
01-09-2004, 11:00 AM | #22 |
Jumping peanut on a stick
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Posts: 364
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This looks stunning! Really unique and interesting style. Thanks for posting.
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01-17-2004, 10:06 AM | #23 |
Junior Member
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dont need any team members do ya
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01-17-2004, 11:29 PM | #24 | |
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Quote:
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01-18-2004, 03:01 AM | #25 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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01-18-2004, 09:32 PM | #26 |
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I've got a teaser available for download that contains the intro and the first room (which is about 50% finished). So...you can get a good concept of the humor and the style, but you can't actually accomplish anything other than looking and talking to animated objects in the room. Any feedback would be great.
Known issues (will be fixed when AGAST boards go back up and I can get some help): -Can't skip logos/intros -Can move the mouse to the upper left corner and see the action menu during cinematics -Quirkiness to O'Sirus' path through the room when you click outside of the "track" he is on -Don't try to save/restore/restart...it could be painful You can get the teaser at: http://www.thehorrorcarnival.com/snipquest.zip |
01-19-2004, 01:49 AM | #27 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
--Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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01-19-2004, 05:49 AM | #28 |
Junior Member
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Ahhh interesting, that seems to be a DirectX 9 file. Didn't realize it was a requirement.
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01-19-2004, 06:35 AM | #29 | |
Under pressure.
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
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Quote:
--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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02-01-2004, 12:28 AM | #30 |
Junior Member
Join Date: Jan 2004
Posts: 14
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There's a new version of the preview up with a massive amount of speech (it's a talkie) in the first room and a bit more to do. I realize there are still quite a few bugs, and the second room is going to look very odd for now, but I'd appreciate any feedback I can get early on. The demo is about 20 megs to download (I will find a good sample rate for the sounds later to save some space) and you do need DirectX9 to run it.
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