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Incidentally, who here is touting fan games as the "next big thing"? I must have missed it. Perhaps you're confusing that with "not shit", which really aren't much alike. |
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And who cares whether it's a remake or not? It's free, it's amateur, and therefore, by your standards, it should be shit. Well, my opinion is that it's better than most Sierra games, which are considered classic by many (probably you included). |
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Edit: I think you're asking what my ideal adventure games are visually, although I'm not certain since you've been rather vague too. |
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Actually, there are games in the shop that shouldn't be there. The game has to be pretty bad not to be "worthy" of a commercial release.
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So, in short, you hate fan games, and you're especially upset that they don't cost money, because if they did, you could call them overpriced rip-offs, which you can't, because they don't.
Is that correct? |
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(even though I bet you actually play fan games, even though you hate them. ;) ) |
Wow. I guess all independent movies are shit too because they weren't released by major studios.
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So, based on 8-10 fangames you have played, you are concluding that the entire fangame community is producing crap?
Interesting. I know of someone who had been working 3 years on a game, never gave-up and managed to release it, free, after a great deal of work. How is that less dedicated than someone being paid to do a game? Mind you, it turns out that game made some people very happy. It was called Other Worlds. Certainly, the graphics are horrible, but it provided hours of good and free fun. Really, you do have a face to call those games "sh*t". I can't imagine how I would feel if I was working on a fangame. |
some fan games are poorly made, I'll say that. But anyone who would use that as an excuse to write off all fan games as crap is a closed-minded fool.
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What do you MEAN?! Old? AGS is updated all the time! WME is updated all the time! Sludge is, too! And every other engine! And how are they "shoddy"? They're fast! They don't crash! They're easy to use for the developers! In fact SCUMM is more shoddy than AGS! If you mean that game makers want to make their games low-res, well... It's not the engine's fault. Many developesrs prefer low-res, because it lowers the file size for internet distribution, for example. They also like the retro look. I'd like to see more high-res games, btw. AGS can handle 800*600 (at least), WME 1024*768 or higher. And finally. Quote:
Who would publish a low-res game these days? Who would publish an adventure game? You can clearly see that most commercial ags haven't been very succesful. And amateur game developers want to make the games free for everyone. |
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