01-15-2006, 12:52 AM | #281 |
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Sigh, I've been reading through this thread a bit and I STILL do not understand AudioSoldier's anger or point of view at all. I say if this guys gonna trash the entire amature scene, and from what it seems he's only sampled a small portion of what it has to offer, because it's not up to the higher standards of proffesional games he's really missing the entire reason for these games existance. Enjoy them for what they are, not what you WANT them to be, because they never will be.
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01-15-2006, 01:41 AM | #282 |
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It's indicative of the fact that this is an "amateur" scene by the virtue that no one can take criticism. Furthermore, I'm not “angry” at fangames or those poor souls who make them either. I do come off overly harsh sometimes but I'm sick and tired of people with high hopes for games (amateur especially) that show no signs of being any good. My harshness is in response to the sickening optimism.
It's indicative of the genre's poor state that people are overjoyed by the arrival of yet another Sam & Max and MI fan creation. For what? An hour of the same rehashed gaming convention, bundled together with a poor script and reams of clichés? I respect the originality in a smattering of fan creations, but they’re simply never good enough to warrant the attention of any but the most desperate. And I mean that in the nicest possible sense. Edit: Also, someone mentioned earlier that KQ's animation would likely be bad; yet the script and intelligence of the puzzles would be able to pull it through. Well that's just it. I don't think fan games ever have good scripts or good puzzles. It takes a sizeable team of well-paid "deliberators" to come up with anything original that can be implemented into something like a game. And let's face it, even if one person has a brainwave, being able to discuss a game dynamic with a group of people in the same room as you helps the idea and adds cohesion. Edit 2:One-man teams add to the length of production, add stress and add a sense of loneliness. Those who can make a – good – full-length game alone should be knighted. Last edited by AudioSoldier; 01-15-2006 at 01:47 AM. |
01-15-2006, 04:34 AM | #283 | ||||||
The Thread™ will die.
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01-15-2006, 04:47 AM | #284 | |
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01-15-2006, 06:44 AM | #285 |
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Referring to Lacey's point:
It takes someone of extreme talent, such as Schafer, to be able to create an original script, plot and list of characters alone. Schafer is a rare example of someone who has the ability to give birth to a Grim Fandango alone. Sadly, he has few equals. |
01-15-2006, 07:16 AM | #286 | |
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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01-15-2006, 12:04 PM | #287 | |
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Loneliness has nothing to do with the number of people on your team. It's just as possible to be lonely when you're in the company of others than it is when you're alone. |
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01-15-2006, 12:39 PM | #288 | |
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I've play'd it like 4 times.
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01-15-2006, 01:02 PM | #289 | ||||
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Just go to the AGS Forums and check out the threads about "Your Most Anticipated Game for 2006/2005/2004". Quote:
The attention lavished on yet another fan game based on a Sierra or LucasArts classic may be annoying, but it has nothing to do with the adventure game genre or the amateur game community. It just means that name-recognition goes a long way. People like to get more of what they liked the first time around. Besides, I don't think your description of what we can hope to get from a fan-game captures their potential. KQ2VGA had a very good script, was reasonably fresh in its gameplay, and subverted more clichés than it relied on. It probably wasn't as good as the best Sierra games, but I think it was as good as the average Sierra game. When people look forward to a new fangame, I think they hope it will be as good as KQ2VGA. Quote:
I wish you would stop talking as if your personal opinion was the objective truth. I wish you would respond to the people who have listed amateur games we think are good enough to warrant attention with specific criticisms of those games. Like, what's wrong with KQ2VGA, 5 Days a Stranger, or Two of a Kind, just to name three? I have a big list of commercial adventure games (old and new) that I own but haven't played. For instance, I bought Return to Mysterious Island but never got around to installing it. I started Still Life, but lost interest in it after about half an hour. I got a hold of Sherlock Holmes: Case of the Serrated Scalpel, and will play it one day when I have time. When I play amateur adventure games, it's not because I'm desperate. It's because I genuinely enjoy them. I choose to play them rather than play one of the many well-regarded commercial games I could play. Depending on what mood I'm in, I prefer a professional product or a home-made effort.
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01-15-2006, 01:55 PM | #290 | |
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01-15-2006, 02:07 PM | #291 |
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One reason could be that they don't take as long to complete. Some people don't have a lot of time for gaming.
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01-15-2006, 02:20 PM | #292 | |
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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01-15-2006, 02:44 PM | #293 |
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Yes, time definitely has a lot to do with it. I often like playing a game I can complete in just a couple of hours, instead of investing weeks in something that might not be worth it.
It does depend on my mood, or whatever impulse makes you choose one thing over another when you don't know enough about them to tell which one is going to be better. the white chamber or Bad Mojo? Runaway or Apprentice? Also, the home-made games are current, while most of the commercial games I have are years old. Playing something new means I can be part of the ongoing discussion of the game, I can offer feedback and compliments to the creator(s), I can vote in the AGS Awards, and I can see the strides made by different designers and the community as a whole. You know, I'll get to all those classic games some day, but these are games I would like to play now. As for the modern games, I do usually play those when I find one I like. I played Fahrenheit. I gave Still Life a spin. I messed around in Beyond Good & Evil for a while. There are only a few I haven't got around to play at all, and usually it's because for some reason I feel like I won't like it. Oftentimes I'll abandon modern games because I just don't find them much fun to play. They don't have the wit or the single-minded dedication to entertain that attract me to older games and home-made games. The controls are often finicky. And I'm not much of a fan of the 3D-generated graphics. But I think ultimately the answer is that I've played many home-made adventures I've liked, and by following people's recommendations I have a pretty good chance of finding good ones. They're good games, and they make up what they sometimes lack in polish in sheer spirit. That's why I play them. Because I enjoy them. Now will you answer my questions?
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01-15-2006, 03:22 PM | #294 | |
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I think that's the most important one I can think of. I'm not someone who always prefers an amateur creation over a commercial one, though. --Erwin
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> Learn more about my forthcoming point & click adventure: Bad Timing! > Or... Visit Adventure Developers: Everything about developing adventure games. |
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01-15-2006, 03:34 PM | #295 |
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And Erwim, just to say that your adventure game bad timing looks wonderful.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
01-15-2006, 04:20 PM | #296 | |||||
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The closer you look at the media around you, you'll find less creativity than you think. Quote:
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Let's try something AudioSoldier. It's obvious you're just a kid, and you're trying to think beyond your years. That's a good start. When you feel the need to critisize something (whether its a particular game or an entire genre) USE specific examples and specific terms. Don't call something "good" or "bad". These terms really don't mean anything in the context. Instead try to describe it (SHOW don't TELL). Instead say that "Apprentice" is "short with only an hour of gameplay" or that the graphics are "cartoony". Keep in mind that your opinion ISN'T representative. A game that's too short for you might be perfect for someone else (who doesn't like to spend 100 hours beating some RPG). Sound good? |
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01-15-2006, 11:59 PM | #297 |
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Big Brother wins the conversation.
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01-16-2006, 03:24 AM | #298 |
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I'm just waiting for AudioSoldier to give his auto-rehased reply he gives to every other post
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01-16-2006, 05:10 AM | #299 | |
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01-16-2006, 02:23 PM | #300 | |
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I'm not hoisting my opinion onto anyone else either. You don't need to tell me that it's only my opinion, because I know it is. But let's delve deeper. I'm sick and tired of fan games with huge, golf-ball sized pixels and blood-curdling textures that cause your eyes to squirm and dilate in pure agony. I'm sick and tired of text that's too ******* blocky to read and that blends in so conveniently with the background art that you can't read a damn word of the poorly-conceived, hackneyed script littered with spelling errors and forced humour. I'm yet to play a fan game that's made me so much as chuckle, and there are many of these "home made" titles that play host to music so terrible, I feel the need to fling my speakers onto the nearby train tracks. The point about length only demonstrates the fact one-man teams don't work. Are you telling me these people go into a game thinking of creating a one hour experience? A few perhaps (but then again, I am the master of generalization) but many will likely think big, only to find, having wallowed away in a dingy basement room for three weeks that A) no one will want to play their game for more than a half-hour and B) they don't have the energy, ability and down-right resources to make anything longer than a piddling TV show, or anything remotely worth an admission price. Let's face it, your average grocery-bagger turned wannabe adventure creator has the skills of a nutcracker; a far cry from the highly demanding world of game creating. Oh, and if I feel my hands flex in a way that cries out for more to be added to this post, I'll duly respond. |
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