[Sludge] Creating an inacessable island in the floor editor
I'm experimenting with Sludge for a possible Adventure game project, but I've hit a road block.
Here's my experiment room http://img457.imageshack.us/img457/6264/moonroom9qv.jpg Yeah I know it looks like a pond, it's ground. Anyway, While I got the Z buffer working to walk behind the island and the mushroom...tree. But I can't seem to figure out how to make the island unwalkable. My guy keeps walking through it when I click passed it, or teleports INSIDE it when I click on it. So is this a short fall of the engine? or something I'm missing? Thanks. |
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