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Old 01-08-2006, 11:27 AM   #21
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Don't let it get to your head, AudioSoldier. We only love you for your rugged good looks.
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Old 01-08-2006, 11:50 AM   #22
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Quote:
Originally Posted by AudioSoldier
I know the Unreal textures when I see 'em.
I was talking about the engine not the textures, as you may know I can make an unreal game with Half Life textures and visa versa.
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Old 01-08-2006, 12:16 PM   #23
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Quote:
Originally Posted by Squinky
Don't let it get to your head, AudioSoldier. We only love you for your rugged good looks.


Rugged? Me?
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Old 01-08-2006, 12:19 PM   #24
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Quote:
Originally Posted by Dasilva
I was talking about the engine not the textures, as you may know I can make an unreal game with Half Life textures and visa versa.
By the textures, I meant that the Unreal engine was being employed.
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Old 01-08-2006, 02:34 PM   #25
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Good to keep one guessing.
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Old 01-08-2006, 02:42 PM   #26
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I played the demo and I like whats been done. I love the fact only the essential interactive material can be seen. Although the intro fadding is a bit slow.

Nice job!!
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Old 01-08-2006, 02:51 PM   #27
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Quote:
Originally Posted by Dasilva
I played the demo and I like whats been done. I love the fact only the essential interactive material can be seen. Although the intro fadding is a bit slow.

Nice job!!
Thanks . I have change the intro now as the demo is a little old to what I have done.
Infact to see the new intro you have to click a link/button to watch so no force watching.
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Old 01-11-2006, 12:26 AM   #28
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New room I'm just about done with .fire movement looks good in the game.

The game now has Panoramic Scrolling in some rooms.
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