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Old 01-07-2008, 04:25 AM   #141
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Beautiful! Fantastic graphics. Can't wait for this one.
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Old 01-07-2008, 06:51 AM   #142
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One adventure where I don't mind the characters being stiff.

Get it?..................

I'll be in my room if anyone needs me >.>
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Old 01-07-2008, 07:47 AM   #143
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Totally awesome!
I get why this must have taken some time.
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Old 01-08-2008, 09:30 AM   #144
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I, offer my services as beta tester
I have plenty of Platforms to run the game on like Win98, XP and VISTA as well as different Hardware i.e. graphic cards machines etc.
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Old 01-09-2008, 02:06 PM   #145
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Looks very nice. How much is left (I'm guessing from the "eventually" tag there's plenty)?
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Old 01-09-2008, 02:23 PM   #146
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There is indeed a lot left, but mostly character animations, inventory, and then just putting stuff in place. Plus sound, music, voices.

It's just hard to estimate how long it will take, what with other projects and responsibilites I have that have that must take precedent.
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Old 01-10-2008, 12:12 AM   #147
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Sounds like you're over the hump at least. I'd imagine actually putting the parts together is the fun part.
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Old 01-10-2008, 02:46 PM   #148
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Parts ARE fun... body parts, that is!
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Old 02-04-2008, 11:57 PM   #149
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Any release updates ?
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Old 02-07-2008, 01:18 PM   #150
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The game's still a ways off from beta testing, and I wouldn't want to estimate a release date at least until then.

In other news, PCGamer magazine's current issue (#172 Volume 15, Number 03, March 2008) is zombie-themed, and it *should* feature a little interview with me plus the Nearly Departed demo on their game disc (and maybe the recent trailer I made, if they got that on time.) I have not picked up a copy yet, so I don't know the extent of the coverage. Hopefully I'll be able to find one today and see if they used any of the new screenshots I sent them.

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Old 02-08-2008, 08:05 AM   #151
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Whoa, congratulations! Great news
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Old 02-16-2008, 11:21 AM   #152
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Congracts John COOL
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Old 03-23-2008, 07:49 PM   #153
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Someone asked if there was a release date for the game yet, and sadly the answer is no. I'm still working on it, but there is too much left to do, especially in regard to kinks in the engine, to estimate when the game will come out.
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Old 03-24-2008, 05:09 AM   #154
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Thanks John. Keep going, and keep plugging all the holes.

Really hope the project doesn't fade away.
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Old 03-24-2008, 06:52 AM   #155
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Same thoughts. Keep up the good work and never giveup. We are awaited for your refined and shining final product.
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Old 04-19-2008, 07:16 AM   #156
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I am still waiting and many others. So, worry not, just concentrate

Best of luck
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Old 06-03-2008, 09:16 AM   #157
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Checking in after a while, just watched the trailer. Looks like the game is coming along very nicely.

Awesome.
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Old 06-04-2008, 08:05 PM   #158
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Thanks!
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Old 11-02-2008, 06:47 AM   #159
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Things have been quite on the Nearly Departed front, but the confidential project I've been working on the past many months has finally been announced: Emerald City Confidential!

If you go the the AdventureGamers main page you should see a preview with some screenshots. I did the art for the 40+ backgrounds, plus a little ambient animation on a few of them.

It was developed by Wadjet Eye Games (who many should know is Dave Gilbert of Shivah and Blackwell fame) and is being published by PlayFirst.

I hope anyone who's looking forward to Nearly Departed will also check out this game when it comes out next January.

And now to get back to work on Nearly Departed!
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Old 11-03-2008, 06:12 AM   #160
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Emerald City Confidential will probably get its own topic sooner than later, but thanks for bumping the thread anyway -- I missed the trailer back in January. Looks sweet.

One question, though. In the finished game, do you also want the left and right walk cycles to be mirror images of one another? The main character's design is clearly asymmetrical, so I find the inconsistency very distracting.
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