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Old 03-15-2006, 07:41 AM   #41
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Thanks! Sorry there haven't been updates to the site, but things are coming along well.
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Old 03-15-2006, 10:04 AM   #42
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How close would you say you are?
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Old 03-15-2006, 04:03 PM   #43
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18.307692% done.

Give or take.
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Old 03-15-2006, 05:03 PM   #44
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Noooooo
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Old 03-16-2006, 09:13 AM   #45
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81.692308% Remaining Fasten your Speed DUDE.

I know good things always comes slow
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Old 03-16-2006, 03:08 PM   #46
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Oh man, I can relate to that.

--Erwin
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Old 03-17-2006, 06:32 AM   #47
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As someone who has a pretty darn good plot planned for an adventure--may I ask how many people are working on this project (excluding voice actors)? It has a quality level that I would like to achieve, and I'd like to know what I'm looking at for a support cast.

If things go well, I may even have some rough concept art soon!

How hard is the engine to learn? How does it compare to wintermute?
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Old 03-17-2006, 09:34 AM   #48
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There are approximately 1 people working on the game.

As for the engine, I can't comapre it to others as I've never used any others (I'm on a Mac and there aren't many engines that are cross-platform). But the LASSIE engine is pretty easy to get the hang of. The demo was made in what's now referred to as "LASSIE Legacy." That version of the engine is complete and can compile stand alone games for Mac or Windows, but they cannot be played over the web. A new version of the engine, called "LassieAS" is still in development, and it will make Flash-native games (plus have a whole bunch of cool new features that LASSIE Legacy doesn't have.) The final game will be made with the LassieAS engine.
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Old 03-17-2006, 03:12 PM   #49
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Can i help with the game?
Since i have an expertise in...well,pretty much nothing,i could help with the voice acting!
No,really,i am good at that (at least i think i am),so,when in need...
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Old 04-15-2006, 08:00 PM   #50
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Hi JohnGreeArt,

Long time no official word from you regarding this game. I hope everything is well going and sooner is your plan for a Final Version Release

I feel a Calm before Strom RIGHT ??????? !!!!!!!!!!!
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Old 04-16-2006, 05:37 AM   #51
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Heh heh. Things are going well, but it will still be a while until the game's done.
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Old 04-16-2006, 06:40 AM   #52
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Wow, very nice work! Colorful and atractive graphics.
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Old 05-02-2006, 01:52 AM   #53
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GREAT cartoony graphics! I am eager to have them all. Keep it going.
Nearly Departed has better graphics than lovely BS.
WoW! Expecting much more...

I finished the demo... MAXIMUM attraction!

I wanted to criticise but I found no slip.

Last edited by moieu; 05-02-2006 at 11:08 PM.
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Old 05-06-2006, 06:55 AM   #54
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There's a new interview with me about my game Nearly Departed at http://igo.ampednews.com/

You should see the center window cycle through articles, so just click on it when "John Green" pops up.

Or, here's the direct link to the article: http://igo.ampednews.com/features/196/
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Old 05-06-2006, 07:06 AM   #55
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Hey John we are more intrested in the earlier release date Fasten your Seat Belt Man and Change the Gear..............!!!!!!!!!
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Old 05-13-2006, 07:42 AM   #56
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Since I'm not at E3 and can't show my game off to anybody, I thought I'd just post another small background from the game.

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Old 05-13-2006, 09:19 AM   #57
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Good stuff John.
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Old 05-13-2006, 11:35 AM   #58
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Yeah, I'd pay money for a game with such quality backgrounds.
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Old 05-13-2006, 12:55 PM   #59
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Thanks, all, and thanks again for the interview, Ed.
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Old 05-13-2006, 04:20 PM   #60
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Hamham Chan,

What did you do to go this far and where the tabasco?



Quote:
Originally Posted by Hamham Chan
Awesome demo!
I love the part where
Spoiler:
you eat the bum, and that you have to pour tabasco on him first.


JohnGreenArt:
Do you like horrormovies? How about including references to different zombiemovies in your game?

I´m really looking forward to the finished game.I would even be willing to pay for it.
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