10-26-2005, 08:37 AM | #21 | |
Hitch-Hiker
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Quote:
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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10-26-2005, 08:58 AM | #22 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Okay, I must be going nuts.
I could have sworn I updated the title of this thread a little while ago to reflect that it was also about Al Emmo. Did someone change it back? |
10-26-2005, 09:23 AM | #23 |
Hitch-Hiker
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It wasen't me Honest.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
10-26-2005, 11:26 AM | #24 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Well, I just changed it again. Let's see if it sticks this time.
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10-26-2005, 03:02 PM | #25 |
The Threadâ„¢ will die.
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*logs into specially h4x0r3d duplicate moderator account*
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10-26-2005, 04:46 PM | #26 | |
The Solomon of Sarcasm
Join Date: May 2005
Posts: 207
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Quote:
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Before you ask, "Nemel Chelovek" is from a Russian fairy tale about a dragon, his uncle, a princess, and a heroic pageboy. Nemel is the uncle in question. Advertisers don't program morals into their audiences. It would be bad for business. --Sara Ogaz, Queen of the World Just about every adventure game includes you needing to combine a ham and a wrench to make a "porkscrew". --Kevin Wilson |
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10-28-2005, 04:59 AM | #27 | |
Groundhog Ghost
Join Date: Jun 2005
Location: Romania
Posts: 9
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Quote:
(What your mouse does to that ugly character for that matter) |
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11-02-2005, 10:21 AM | #28 | |
Live Slow Die Old
Join Date: Oct 2005
Location: Mount Real
Posts: 563
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Quote:
"What adventurers wear glasses?" What a strange question. Heros don't have to be handsome/beautiful (not to say that you can't be with glasses). Don't you find it refreshing when someone breaks away from the mold and puts someone with a bit of character in their adventure? |
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11-03-2005, 02:19 AM | #29 | |
Senior Member
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
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Quote:
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...It's down there somewhere. Let me have another look. |
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11-03-2005, 04:04 AM | #30 |
Diva of Death
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I half-agree with Ninth.
I do think that EGA graphics are beautiful in their own way, however, I absolutely loathe text parsers. Never fully got into text adventures because of it... I always liked the idea of adventures but hated fighting with the damn parser. I threw a party the day they invented point 'n' click! ;P And we need more adventurers wearing glasses, IMHO. Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19): "Maybe it's still in the Elemental Plane of Candy." "Is the Elemental Plane of Candy anything like Willy Wonka's factory?" "If it is, would that mean Oompa Loompas are Candy Elementals?" "Actually, I'm thinking more like the Candyland board game. But, I like this idea better." "I like the idea of Oompa Loompa Elementals." |
11-03-2005, 04:51 AM | #31 |
Psychonaut
Join Date: Jan 2004
Location: Edinburgh
Posts: 5,114
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Tony Tough wears glasses.
Text adventures especially in the early days were a combination of the excitement that the possibilities are endless and the frustration that the parser didn't accept the word you wanted. Whittled down to the Scumm system of certain verbs, down to 3 options look,use or get. Finally to the more and more familiar situation today where the possibilities are serverly limited in the games, but there is little frustration. A balancing act that has tipped too far in the other direction. IMO. There were some great text adventures though with fantastic parsers that really made you feel like there was nothing you couldn't try in the game.
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I'm not insane, my mother had me tested! |
11-03-2005, 06:00 AM | #32 |
Senior Member
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A sketch drawing can be equally beautiful as a fully colored and detailed painting. EGA games often have marvelous graphics, some of which I admire more than higher-res games.
The game that for me has the most beautiful graphics is Gold Rush. The art itself is good, and it's a big plus that the artists managed to create so many detail with such backward graphical technology.
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...life under Calico Skies...
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11-03-2005, 06:45 AM | #33 |
El Luchador
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I guess I'm the only one who forgot about the existance of a walk icon and immediately thought this picture was some sort of surrealistic dream scene, where he chases his smaller self (or better yet, is attacked by his bigger self,) that I just always missed when playing the game.
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Use Verb On Noun - Adventure game inspired illustrations |
11-03-2005, 09:44 AM | #34 | |
Jack Bauer loves you
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Quote:
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An armed society is a polite society. Manners are good when one may have to back up his acts with his life. -- Robert A. Heinlein |
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11-03-2005, 09:56 AM | #35 | |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
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Quote:
I played some of the other oldies in their original form, and enjoyed the VGA remakes of those games. I don't really get why people get so offended by point and click remakes (the ones that Sierra made, as well as AGDIs). I just enjoy them as another way to play the game. I especially like seeing the earlier KQ games updated to the graphical standards of the later games... dunno, just makes it feel like they're all part of the same world, finally. |
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11-27-2005, 12:45 PM | #36 |
kamikaze hummingbirds
Join Date: Dec 2004
Location: Over there.
Posts: 7,946
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I'm looking forward more to Infamous Adventures's 'Quest For Infamy' where you get to be
EEEE eeee EEEeeEEeVIL
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The bin is a place for household rubbish, not beloved pets! |
11-27-2005, 06:27 PM | #37 |
Citizen of Bizarro World
Join Date: Mar 2004
Location: Htrae
Posts: 4,219
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Is Al Emmo supposed to be another pervo adventure like LSL?
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By no rocket’s blue shade am no shells dead down there, Gave no proof all day long that the flag was unwhere! No say does am spar-strangled shroud hang limply! Under land of no free! Am us home coward-leeee! ~Excerpt from the Bizarro Anthem |
11-27-2005, 10:52 PM | #38 |
More slaw!!!
Join Date: Jan 2004
Location: Downunderverse
Posts: 584
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I heard that Himalaya, and thus Al Emmo, are funded by Vivendi and that they got that because of some sort of deal they have going on with them over the remakes theyr'e doing.
Sounds like a kind of dodgy claim to make, though.
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Tex Murphy is back! - Kickstarter project now accepting your support! |
11-28-2005, 07:34 AM | #39 |
Member
Join Date: Oct 2005
Posts: 33
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Mares: Comparing Al Emmo to LSL wouldn't really be a totally accurate way to describe the game. There are certainly some places which contain similar humour to the LSL games, but most of the sexual references and puns are witnessed in the local bordello (where they're most relevant). The rest of the game plays out in a similar way to Monkey Island; albeit, perhaps with darker humour at times. It's kind of ironic that we have our game making roots based in Sierra remakes, yet Al Emmo often resembles a Lucasarts game! We've implemented what we believed to be the best aspects from both Sierra and Lucasarts adventures and combined them to make a new formula.
Toefur: I'd love it if Vivendi funded the game, mostly because it would have been released months ago and their publicity would be priceless! But nope, Himalaya Studios is completely independant. We've been plugging away at it using our own funds for over three years now. |
12-01-2005, 01:57 PM | #40 |
woof
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was there a remake of QFG1?
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"I've got nothing to lose! Except for...well everything." |
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