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Old 08-17-2005, 09:54 AM   #1
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Default first VampyreStory ingame(with 3D character) screen

I think it's new if not don't shoot please



Looks nice
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Old 08-17-2005, 09:56 AM   #2
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That's not new.

It does look nice, though. You can see a couple more screenshots here.
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Old 08-17-2005, 10:00 AM   #3
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Quote:
Originally Posted by fov
That's not new.

It does look nice, though. You can see a couple more screenshots here.
Ahh One can never be sure, I did search and no new threads had it, Adventuregamers's gallery also didn't have it so I assumed it was new Damn...finding out if something is new or not is almost like a good puzzle
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Old 08-17-2005, 10:19 AM   #4
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Psst, that shot is in fact brand new, Emily. It's the first screenshot released showing their 3D character models in game (all previous screenshots had 2D drawn character models, which isn't representative of the final game which will be using realtime 3D for the characters).

Compare:



I love how the new 3D stuff looks. I guess it lacks the "purity" of an all 2D image (if that sort of thing bothers you ), but wow does it looks great to allow a character to walk all the way up to the extreme foreground of the shot and not look tiny. The perspective and size of everything looks so great (not to mention the lighting!).

I just finished writing this up for AG a few minutes ago (though the news is 2 days old... but that's another story *ahem*), and even added that screenshot to the AG database for AVS.

Last edited by Dale Baldwin; 11-04-2005 at 03:33 PM. Reason: Fixed screenshot links
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Old 08-17-2005, 11:00 AM   #5
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Okay, fine. (Sorry, I was just looking at the background.)

I guess it's just the perspective, but she looks awfully big.
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Old 08-17-2005, 11:06 AM   #6
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Quote:
Originally Posted by fov
Okay, fine. (Sorry, I was just looking at the background.)

I guess it's just the perspective, but she looks awfully big.
Your sense of perspective is tainted by too many years of looking at adventure games with 2D characters who couldn't get the right size in the foreground, making them look tiny when standing too close to the camera . Compare her height to that of the well which she is standing a few feet in front of.

also she might be a little too large or close up because the screenshot is a test.
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Old 08-17-2005, 11:07 AM   #7
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I think it brings the background into perspective, making it less flat and more evident where the foreground/background lies. It's a much better image.

edit - they might want to take that fg barrel out tho on the right otherwise she's floating. Technical term is "standing on a box" in animation l337 speak.
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Old 08-17-2005, 11:13 AM   #8
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Quote:
Originally Posted by Jake
Compare her height to that of the well which she is standing a few feet in front of.
Fair enough, but compare her height to the building that looks like it's almost right next to her.

I'm not trying to complain. It's obviously a work in progress. It's just a little startling at the moment.
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Old 08-17-2005, 11:23 AM   #9
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If you check the perspective lines you can see the building is well behind her. Look at the barrel on the stairs.

The barrel to the right in the foreground, however, is a different matter - probably why it's got a logo over it. And the well wall needs raising.
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Old 08-17-2005, 11:26 AM   #10
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Quote:
Originally Posted by squarejawhero
The barrel to the right in the foreground, however, is a different matter - probably why it's got a logo over it. And the well wall needs raising.
That logo was slapped on by whatever gaming site AdrianWerner got the screenshot from, but you're right about its height and the height of the well wall (especially the front of it) both needing to go up a bit.
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Old 08-17-2005, 11:38 AM   #11
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Quote:
Originally Posted by squarejawhero
If you check the perspective lines you can see the building is well behind her. Look at the barrel on the stairs.
Well, no. I can see someone who looks abnormally tall standing a few steps away from what could potentially be an abnormally short building.

That's just splitting hairs, though. I'm not worried about it. (But we need to argue about something, don't we?!)
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Old 08-17-2005, 11:48 AM   #12
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Rargh!

I'm still smarting after being ganged up on on the Wiki thread. No backup? Grr.
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Old 08-17-2005, 12:08 PM   #13
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Even though that is just a test shot and not even close to finished, it looks very nice. Everything does seem to go well with Tiller's project.

I hope they'll get the publishing deal soon.
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Old 08-17-2005, 12:27 PM   #14
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I think that game is going to be cool Oh said Adventure is die that will be the great game To play.
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Old 08-17-2005, 02:57 PM   #15
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I really loved the old 2D Mona design, but now she seems to look even better.

Didn't hear anything about A Vampyre Story for a long time, hope it gets to see the light of the day in the end.

What am I saying? Anything but sunlight
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Old 08-17-2005, 05:35 PM   #16
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The perspective is perfect. It looks weird because the camera's looking up which makes her look larger than she really is. Orson Welles used the technique to great effect.
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Old 08-17-2005, 05:44 PM   #17
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Quote:
Originally Posted by Filmman
I think that game is going to be cool Oh said Adventure is die that will be the great game To play.


Spoiler:
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Old 08-17-2005, 05:47 PM   #18
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Quote:
Originally Posted by Filmman
I think that game is going to be cool Oh said Adventure is die that will be the great game To play.
Preach on!
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Old 08-17-2005, 09:47 PM   #19
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new one

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Old 08-17-2005, 09:55 PM   #20
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