07-12-2005, 03:38 PM | #21 | |
Rattenmonster
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[ spoiler ]spoiler text goes here[ /spoiler ] - but without the spaces between the brackets and the word "spoiler". |
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07-12-2005, 03:48 PM | #22 | |
Plumber-x company
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07-12-2005, 05:16 PM | #23 |
Dread Pirate
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What's VSB?
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07-12-2005, 05:28 PM | #24 |
Senior Member
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VSB = Vohaul Strikes Back. It's another Space Quets fan game in the works (one of three fangames currently being worked on, to the best of my knowledge).
The page is here if you're interested: http://vohaulstrikesback.com/
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07-12-2005, 06:21 PM | #25 | |
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07-12-2005, 06:37 PM | #26 |
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Vohaul's mines. It's kind of an alternate Space Quest 2. Instead of crashing due to lack of fuel, Roger Wilco is actually transported to Vohaul's mines on the planet from SQ2. He then has to escape and destroy Vohaul's evil salesmen.
http://www.vohauls-mines.com/
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07-12-2005, 06:44 PM | #27 |
The Solomon of Sarcasm
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Adventure games, in the eyes of Vivendi Universal, are not profitable. They believe that if they release a Space Quest 7 game, they will not make money. No amount of pressure from the fans is going to prompt them to make a new Space Quest, because the number of gamers out there far outnumber the amount of Space Quest fans. Do I wish they would still make adventures? Yes. Can I see their side of the argument? Yes. While current market trends show adventure games on the rise again after a long period, big companies like Vivendi Universal are not willing to take a chance on it. This is why we get so many clones of successful games instead of fresh, original, innovative ones from the big companies; they know people will buy them, and as an entrepreneur, their primary concern is to A) satisfy their own financial needs by way of satisfying the highest number of consumers. The fact that it would make the fans happy is never going to make a profit-oriented business produce a product that will cost millions of dollars to plan, staff, program, market, patch, and reprint. I'd love to see a SQ7 or an MI5 (which, of course, is not Vivendi, but you see my point), but the fact remains that it is unlikely to happen while adventures are still considered a risky endeavor. In my estimation, LSL8 was put out because, stripped of its adventure qualities, it could provide the gaming public with a product as desirable as explosions and submachine guns: SEX (and yes, I saw the opportunites for the "put out" and "stripped" jokes, but I decided to ignore them...until this point...damn.) If the LSL series hadn't involved sex, do you think Vivendi ever would have cranked out a followup in '04? I don't.
Until adventure games are as marketable as the current crop of FPS and RPG clones (and looking at the Hype-o-Meter on this website, I'd say that the universal appeal of adventure titles is on the rise again), you'll never see a Space Quest 7. EDIT: By the way, Filmman, the things that led to QFG5 were mainly A) QFG4's ending was extremely abrupt and left the game without a sense of closure and B) Dragon Fire had always been a planned entry in the series, while Wages of War (QFG3) had not. Wages of War was inserted between Trial by Fire and Shadows of Darkness because the programmers believed the character was not ready for such an abrupt shift to a dark atmosphere from TBF to SOD (there is even an ad for SOD at the end of TBF calling it "Quest for Glory III"). The programmers had a story planned for the fifth entry, so a portion of the work was already done when people began clamoring for a more fitting end to the series. Had the previous circumstances not occurred, I don't know whether or not we would ever have seen QFG5.
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Before you ask, "Nemel Chelovek" is from a Russian fairy tale about a dragon, his uncle, a princess, and a heroic pageboy. Nemel is the uncle in question. Advertisers don't program morals into their audiences. It would be bad for business. --Sara Ogaz, Queen of the World Just about every adventure game includes you needing to combine a ham and a wrench to make a "porkscrew". --Kevin Wilson Last edited by NemelChelovek; 07-12-2005 at 06:50 PM. |
07-12-2005, 08:55 PM | #28 | |
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Spoiler space for two games which are respectively twelve and seven years old... which is sad. Spoiler: It wasn't really my intention to aim all this at you, more at the 'QFG4 is abrupt and inconclusive' which irritates me, partly because I never ever see the other side of that argument. this is a little off-topic, isn't it? |
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07-12-2005, 09:29 PM | #29 |
The Solomon of Sarcasm
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You make very good points, Duncan, and you've achieved what is generally a rare thing: changing my opinion on something involving storytelling. When I think about it now, the "A hero's work is never done" point would have been a very fitting ending to the series, keeping very much in the spirit of the series. You are also more qualified than I, because I've never played QFG5; I know only what I've read from various interviews and news sources. The only other argument I can make for #5's existence is the one about it being planned as originally part of the series, as the fourth entry. It seemed clear from the first game that they were planning to include a dragon as a big, big threat from the entry in the manual (Dragon: Avoid at all costs), which was one of the the only things they hadn't followed up on by #4, the other being the oft-mentioned but never-shown realm of Silmaria (mentioned in every manual).
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Before you ask, "Nemel Chelovek" is from a Russian fairy tale about a dragon, his uncle, a princess, and a heroic pageboy. Nemel is the uncle in question. Advertisers don't program morals into their audiences. It would be bad for business. --Sara Ogaz, Queen of the World Just about every adventure game includes you needing to combine a ham and a wrench to make a "porkscrew". --Kevin Wilson |
07-12-2005, 10:49 PM | #30 | |
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The Coles, if they didn't have an overall storyarc completely mapped out, definitely had a direction of where they were going, I think. Obviously, as you brought up, they knew what was going to happen in QFG4 as early as QFG2. And in each game there were always hints about the next game, usually someone would tell you about the location and some of the problems there. But if there was a plan for a QFG5, and there probably was, I think it changed. I highly doubt it's the same game it would have been if it had been made in 1995. For a while there, QFG was dead, and the Coles must of known they were very, very lucky to get that fifth game. And realistically, it probably wouldn't do sell spectacularly, so it would also be last game. QFG5 feels like "This is our last game, and you guys are going to have a blast!" rather than "This is the series finale and we're going to bring everything to its conclusion". And they couldn't really do the latter anyway, because QFG4 already did most of that. QFG5 exists in large part because of a huge fan campaign. And I think the Coles were humbled by that and in return made a game full of things fans would want to see. So you have all your old favourite characters returning and you have very definite 'closure'. But from a storytelling perspective, it doesn't work. It's all very artifical and contrived, because it deviates from whatever that series-wide plan was and instead the story feels like the poll results to "What would YOU like to see in the last Quest for Glory game?" |
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07-13-2005, 02:37 AM | #31 |
Dread Pirate
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Somebody stole the Space Quest 7 thread. Has anyone seen it? I know it used to be around here somewhere...
On a SQ-related note, I see that Vonster is a member of the Space Quest 2X game, Vohaul's Mines. That's great. Vonster's The Lost Chapter was pretty cool. I just downloaded Replicated yesterday on a whim and, seriously, got sucked in to the tune of "dude, where did those three hours just go?" It's amazing how much fun I can still have playing an AGI-style game with a text parser. |
07-13-2005, 10:25 AM | #32 |
Rogue Agent
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Okay, for those of you who would like to know the ending of VSB:
Spoiler: I feel that this game is just a piece of bad fanfiction. Believe me, I've had my experience with bad fanfiction, having written it before. |
07-13-2005, 11:11 AM | #33 | |
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07-13-2005, 11:59 AM | #34 | |
Rattenmonster
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I see where you're coming from, though. The game not having been released complicates the issue. (But I did say it was okay for him to post it here with spoiler tags.) |
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07-13-2005, 01:05 PM | #35 | |
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I think they change the Ending I think. |
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07-13-2005, 03:26 PM | #36 | |
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07-13-2005, 03:49 PM | #37 |
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Adventurous One I hope they will not get mad at you for putting the Ending on the forum.
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07-13-2005, 04:01 PM | #38 |
capsized.
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R. W. died years ago.
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07-13-2005, 04:22 PM | #39 | |
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07-13-2005, 06:19 PM | #40 |
Rogue Agent
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Right on Filmman! That's the true Space Quest spirit! Roger Wilco would be proud to know that there are still people on Earth who know he's alive. As to my posting the ending, I don't think the VSB heads will get too mad at me. I'm a known VSB hater on other boards, and if they do start flaming me, I'm okay with that .
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