04-05-2005, 08:30 AM | #1 |
Homer of Kittens
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Why is Still Life getting bad reviews
I Hate video game magazines. I just picked up a copy of Gameinformer, and Still Life got a whooping 5.5. Here is the review:
"There are forces at work here that I cannot begin to understand. In a game where you spend all your time talking to people, solving puzzles, and interfacing with the environment, you would think that at least one of these elements wouldn't be laughably terrible. Well Still Life is here to say that the joke's on you, poindexter. The saddest thing is the fact that the game actually has a genuinely interesting forensic mystery connecting two generations, but it rarely shines through the obtuse and frustrating gameplay. Like a deep-fried supermodel, the scarred beauty of Still Life is sadly buried under inches of unpleasant greasy breeding." -JOE Okay now I don't have a problem with giving Still Life 5.5 if it sucks, but based on Joe Schmoes retarted review, I have no clue what is bad with the game. He's bitching that solving puzzles and talking to people is terrible. Well what is so terrible about it? Is it the voice acting? The puzzles are too difficult? Or just the fact that he hates puzzles and talking to people? He says frustrating gameplay. WHAT IS SO FRUSTRATING ABOUT IT? I want to know what made him say that. And then he gives a metaphore which is so out of place, it has nothing to do with the whole review. What is this? kindergarten? And look at the size of the review by the way. They had a review of god of war which was 2 pages long. This barely took a small column in a page, with a bunch of other games they claimed were crappy for as many reasons as this one. Game magazines suck.
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04-05-2005, 08:41 AM | #2 |
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Don't pay attention to magazine reviews because adventure games never get credit by the mainstream public.
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04-05-2005, 09:01 AM | #3 |
Doctor Watson
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Adventure game websites overappreciate.
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04-05-2005, 09:17 AM | #4 | ||
Homer of Kittens
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04-05-2005, 09:19 AM | #5 |
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Xbox Nation did the same thing with Syberia II (50%) and Still Life (54%). Both reviews were only a quarter of a page each.
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04-05-2005, 09:21 AM | #6 | |
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04-05-2005, 09:26 AM | #7 |
Quixotic
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I wouldn't trust a game magazine review to save my life.
First, most of them review early builds of a game simply because they need the lead time to get their magazine on the shelf the month of the game's release, if not sooner. And most of them wont pony up this fact when they do. Second, half of the reviews they write are little more than a paragraph that can be formulated by looking on the back of the box. I quoted a great one on a thread somewhere here, but I can't find it now.
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04-05-2005, 09:32 AM | #8 | |||
The Dartmaster
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- Magazine editors probably shouldn't assign these people to review these games. - Publishers probably shouldn't expect point and click adventures to do well on consoles. Quote:
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(Except the "don't pay attention to magazine reviews" part... adventure gamers already live enough in their own little bubble world. Seeing what the 'mainstream' is saying is just as important as any other criticism. It's too bad their criticism is often articulated so badly, but that's not a reason to ignore it)
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04-05-2005, 09:39 AM | #9 |
pain is love
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Well, here in Croatia we have more at least 4 gaming mkagazines, if not more. Neither of them is any good. Every now and then you can actually read a GOOD review. It's just that, in my opinion, game reviewers aren't journalists, they're just people who play games (mainly). And, then again, when you're reviewing FPS' and action games all the time, you won't really have high opinions of adventures. Because there's no running/shooting/jumping going on.
The other problem is that magz often don't have reviewers specialized for one genre (strategy/action/RPG/adventure/sports), that way they would compare an adventure with other adventures, not other games. I guess it's hard to find a guy who'll only play adventures these days...
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04-05-2005, 09:50 AM | #10 | |
cows are my friends...
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Anyway, I really hope these people have some writing/journalism school/experience. But even if they don't they should know they need to explain themselves. Guy A: "I don't like this game." Guy B: "Why?" Guy A: "Because I don't." What? Details, man, details. If there's a problem you can't quite put your finger on say so then TRY to describe it. Don't just flat out act like a douche because you don't want to do the leg work. That's why people buy these mags (or lack of is why I don't). Not that it always solves the problem, because in the end it's just someone's opinion. But if we can pick apart why someone has an opinion then we can better decide for ourselves what we might think of something.
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04-05-2005, 09:54 AM | #11 | |
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04-05-2005, 10:05 AM | #12 |
The Dartmaster
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I didn't say you were supposed to fight against it, or at least that's not what I was trying to imply. I want to know why they don't like it. And I don't think, in the case of magazine reviewers, that it's always as simple as "I can't shoot everything." Even if that's what they say - there is often a very huge difference between what people say they want, and what they actually want.
Just because someone says "it needs more action and explosions," doesn't actually mean that adding action and explosions would make them happy -- odds are it would have the opposite effect, who knows. Maybe that's just the best way they can articulate that the game made them feel bored or just didn't draw them in for some reason? Who knows. Not us, but we like to assume they're all assholes apparently.
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04-05-2005, 10:06 AM | #13 | |
Hopeful skeptic
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There's a big difference between "liking" and "appreciating", by the way. You can review games in a genre you don't personally like, but not if you can't appreciate what it offers. It's too bad there are mainstream reviews that DO reflect nothing but personal bias, because that undermines everything. Adventure apologists just get defensive about ALL mainstream reviews, and there definitely is something to be gained from listening to the balanced mainstream critiques. And in the case of these Still Life examples, there's so little, it's impossible to tell which is which. |
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04-05-2005, 10:15 AM | #14 | |
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04-05-2005, 10:16 AM | #15 | |
Quixotic
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And anything's better than reviews on JustAdventure.
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04-05-2005, 10:18 AM | #16 | |
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And this happens a lot... If it's good, then tell it to the world, and if it's not, then don't give it a good grade. Else you're not making sense.
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04-05-2005, 10:19 AM | #17 | |
Writer-Designer
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It could be that they are simply making a connection to the games where they have a constant stream of things to do without having to think about why they are doing it. It's often much easier to say why you like something than why you don't, particularly if many aspects of a game have been done with considerable quality.
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04-05-2005, 10:22 AM | #18 | |
The Thread™ will die.
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04-05-2005, 10:28 AM | #19 | |
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Although it is fun to bash crummy games at length. |
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04-05-2005, 10:30 AM | #20 | |
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