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Don't forget, many RPGs not only reward you with more story on completion of combat and quests, but also more goodies (weapons, etc.) and experience points to spend on levelling up.
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What happened? Got to almost the very end... and I could not finish the game because my characters were too weak to beat the sorceress. What I had to do was run around for DAYS, fighting, to level up my party, so I could finally win the final boss fight and progress to the end of the game/story. So while it may have a very strong emphasis on story, this game does not have story as its primary focus. If it did, I would have been able to reach the end without going through all that combat and leveling up. Granted, I almost got there focusing on story only -- but the fact that I couldn't get all the way to the end like that kind of negates the rest of the experience. (I subsequently replayed, focusing much more on combat and on the card game, and it enhanced the experience because there were neat things to try and weapons to upgrade, but it didn't change the story at all.) This is what I'm looking forward to in Dreamfall (assuming it plays like the reports so far make it sound like it plays) - a game where you can reach the end thru combat if you choose to, or by other means if combat isn't for you. -emily |
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It was a resounding wail meant to imply "you're awesome," or at least what you said was! ;) I agree. |
He agrees, Fien. :)
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Jake, I think you should emphasize a part of your original post like this:
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The quote I was responding to was "Name another genre in which completion of the story is universally the primary gameplay goal." Fov, in your response to what I said, you talk about how you played most all the way through Final Fantasy 8 simply because of the story, to the point where you got to the end of it but could not complete it because you needed to be at a certain level. Just based on that, you could argue that the fighting is not a "primary gameplay goal". It wasn't for you when you played it, certainly. However, it was a necessary element to overcome in order to beat the game. It isn't that much different from the motorcycle combat in Full Throttle. While the fighting in both games are NOWHERE near on the same level as far as amounts in-game, it was still necessary in order for you to complete the story, just as it was for you in Final Fantasy 8. I think the problem with this thread is the concept of the "primary gameplay goal" itself. That is an entirely subjective thing, as Jake pointed out with his Dragon Warrior comment. Are we talking about a gameplay goal from the developers point of view or from the players? Are we talking about the point of view each of us individually has, or the point of view of the hypothetical typical gamer? |
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That said, I think I did finally say what I meant more clearly in post 47. |
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You'll notice I said I played Quest for Glory but didn't consider it my first RPG... that's because when I played it I had no idea it wasn't an adventure. I thought it was an adventure with fighting in it (and actually found that to be pretty cool). *D Quote:
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