SPOILER
I've never actually had a problem with it, but I think it was a poor design choice for the final puzzle of EMI to have required the Monkey Kombat notes from earlier to do. I feel sorry for anyone who had thrown their notes away before the end, as there was really no reason to think to keep them. The Ps2 version has the charts, though, so I guess this is only a problem with the PC edition. I really, REALLY think it was a mistake to have the moves change from game to game. I love that last puzzle though. :) |
Quote:
Compared to that, Inherit the Earth's maze wasn't bad at all. With a sheet of graph paper it was downright simple, really. |
kq6's catacombs...
i didn't have the right item (the brick), so it was impossible to find a solution. i tried in vain for two years, on and off, hoping to find that secret room that would allow me to continue on with the game; not knowing i had already come to a dead end. that's what i love about lucas arts games; they don't have dead ends. kq6 is still my favorite game though. maybe because my childhood is tied with it. i know if i were to replay it now, a lot of memories will surface. mmm, yum. |
Quote:
The youkol village in Syberia II is chockful of puzzles that were very frustrating. |
Quote:
|
Quote:
Those things only lasted for a short while, and then you got attacked by some monsters and had to start over again. |
Quote:
|
Quote:
|
The Othello-like game in 7th Guest. Hard, hard, hard. And the pixel hunting and time puzzles in the well named "Countdown".
|
I've got a number of nominations, but I'll just mention one. It's the maze in Myst. I don't understand why they had to put that in. I had to map out each route to make sure I didn't miss something or that I didn't go through places twice.
|
Quote:
|
Quote:
Wasn't the clock puzzle in GK1 - in the attic at Gabriel's gran's house? I can't remember a puzzle like that in GK2 (maybe I'm mistaken?)? |
Quote:
But recently I bought The Syberia Collectors edition, which contained Syberia 1 + 2 on one DVD. I thought I would replay the first game to get me back into the mood before starting Syberia 2. Would you believe the only problem I had with the whole game was that dammned cocktail puzzle :frusty: No matter what I did I just couldn't get the right combination, even though I had previously solved it!!!! :o |
I think this post should be divided into 2 halves - one called "the most frustrating puzzle" and one called "the most illogical puzzle" :D
There seems to be a mix of the 2 here! |
Quote:
Even after consulting a dreaded walkthrough it was sooo annoying to have to wait for another attempt!!! |
In Grim Fandango the puzzle with the car in the forest where you have to find the correct spot to put the sign - aarrgh!!!!
And the puzzle where you have to make the machines vibrate in the right sequence!!! Those two very nearly made me uninstall that game and throw it out my bedroom window!!!! |
Quote:
|
Quote:
I remeber some sort of clock puzzle in GK1 - Gabe is in Granny's attic and has to set the arms of the clock to the right time in order to open the secret compartment!! I am 100% about that!!! If there is a similar puzzle in GK2 would somebody pleeeeeeaaase let me know!!! Maybe I'm just :crazy: :crazy: :crazy: |
Quote:
Unless the maze can be memorized or has some method other than that to keep track of it, it is just stupid. |
Quote:
Spoiler: |
All times are GMT -8. The time now is 10:05 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Design & Logo Copyright ©1998 - 2017, Adventure Gamers®.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.