11-25-2004, 04:24 PM | #61 | |
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Sometimes it's hard to understand what designers where thinking. Even talented designers like Grim Fandango's ones. Not that Grim's main qualities are it's puzzles, really.
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11-25-2004, 07:30 PM | #62 | |
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Another pixel-hunting horror was finding a rock in Sanitarium to throw at the bell. Of course, you can't pick up just any rock lying around - it has to be the EXACT rock Max was destined to pick up. Jeez... Nonsensical puzzles do annoy me too. TLJ's stupid rubber duck+clamp+bandaid to get the key was just lame. I think I've even seen Ragnar Tornquist admitting the silliness of it on his blog. |
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11-26-2004, 06:07 AM | #63 | |
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Some option to turn off the animations (and maybe that freaky "SHLORP" sound they made) might have made this enjoyable for more people.
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11-26-2004, 08:52 AM | #64 |
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Almost all puzzles of the discword 1
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11-26-2004, 12:25 PM | #65 |
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Almost everything in the last segment of all three Gabriel Knight games. These are some of the best Adventure games ever made, so why did Jane Jensen have to go and end each one with a bunch of frustrating action elements?
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11-26-2004, 12:36 PM | #66 |
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Also the puzzle in the X-Files game where you had to move to a vehicle and enter it, and if you didn't do it right, you would get shot. That one was the puzzle that made me uninstall the game. And all of the timed sequences in Blackstone Chronicles were pretty annoying as well.
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11-27-2004, 10:39 PM | #67 |
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I actually didn't find Runaway very frustrating, except for some reason the coffee part. I hated the darn Rainbow Bridge puzzle in Beyond Atlantis, a game I alone seem to have played, and which I had trouble with even with a WT. And there was one other one I was going to mention . . . Oh yeah, almost every action sequence in BS3, but especially the one with the guard and the microwave. ARGH.
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02-07-2005, 04:34 AM | #68 | |
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02-07-2005, 05:15 AM | #69 |
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The gem puzzles in Legend Of Kyrandia, which relied entierly on luck, were awful... (I can only think of one right now, but I think there were more than one)
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02-07-2005, 07:14 AM | #70 |
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Mi4
Monkey Island 4
The part where you had to trace Peg-nose Pete. That old man didn't know what he was smelling... Monkey Kombat! This ruined the whole ending for me.
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02-07-2005, 08:25 AM | #71 |
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Legend of Kyrandia:
The maze is so frickin´hard, even if you have a map. I´d like to play the game again someday, but i probably wont because of that damn maze.
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02-07-2005, 08:40 AM | #72 |
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The underwater alter puzzle in Longest Journey really started to piss me off after a week of toiling with it
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02-07-2005, 08:50 AM | #73 |
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Actually, I think Kyrandia has the only good maze ever in an adventure game. It wasn't as bad as maybe Inherit the Earth's. Really, how is the Kyrandian maze hard? You just write it down. You said it's hard even with a map? How is a maze hard with a map? It's not Zelda, where the map is pretty nondescript.
I mean I felt the same way when I was eight about Kyrandia, but come on. Also, this thread reminds me to tell all of you to not buy anything Runaway related ever again. You're only hurting yourself. |
02-07-2005, 09:02 AM | #74 | |
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I wonder whether it was Kyrandia's map or Riddle of Master Lu's one that took me the longest to draw...
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02-08-2005, 04:55 AM | #75 |
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The link orgy in Ahooney in Uru - Path of the shell
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02-08-2005, 06:50 AM | #76 | |
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Granted, Kyrandia had some trial and error puzzles, for example mixing the potions in the second half of the game. The maze isn't one of them, though. |
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02-08-2005, 07:17 AM | #77 | |
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I said "Without a map, there's no way to get out of it alive.".
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02-08-2005, 08:01 AM | #78 | |
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02-08-2005, 08:13 AM | #79 | |
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02-08-2005, 08:24 AM | #80 | |
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FGM
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