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-   -   Most Frustrating Puzzle in an Adventure Game? (https://adventuregamers.com/archive/forums/adventure/4165-most-frustrating-puzzle-adventure-game.html)

Sly Boots 08-09-2004 09:00 AM

Yeah, I forgot the goat puzzle.
And edlglide, that's exactly what happened to me. I had the cocktail receipe written on a paper, then re-written, then throw the papers, write the walkthrough sollution on a paper, realise it's exactly the same as I figured it, retried it with little hope, and finally yelling "Victory!" after getting the old hag to break the glass.

Molgera 08-09-2004 11:09 PM

Most of Le Serpent Rouge from GK3 was really frustrating. It was such a big portion of the game and I hated to use a walkthrough on it, but I did. Of course, if I went back and played the game again I wouldn't remember the solutions anyway.

Also, this wasn't really a puzzle, but there was one thing to do in Grim Fandango that got me stuck in Rubacava for many hours. I had no idea what I was missing so I spent a lot of time having Manny talk at the mic in the Blue Casket. Eventually, and I think I used a walkthrough (only time I needed it for this game), I showed the message from Sal to the guy at the table in the Blue Casket and that was it. I just never thought to do it because if I used that inventory item on anyone or anything else, Manny would just read it. For that reason, I figured it wasn't really a usable inventory item so I stopped trying to use it.

Ninth 08-09-2004 11:14 PM

The only time I've had to use a walkthrough in Day of the Tentacle was
Spoiler:
when you had to use one matress with the other.
I knew I had to do something like this, but I just couldn't find exactly how to do it. This puzzle got me stuck for ages, so I guess it ranks high in my frustrating puzzles chart.

bpfinsa 08-11-2004 10:10 AM

Mmmm...escaping the skating rink in SQ4. (Zap, zap! You're dead!) :(

Yea, I hated the microscope puzzle too. Took me a LONG, LONG time to get that one.

--BPF

WontonGoodsoup 08-11-2004 10:37 AM

freaking monkey kombat in MI4. :(
i know it's not much of a puzzle...but it still pisses me off.

arczangel 11-22-2004 12:16 PM

Quote:

Originally Posted by WontonGoodsoup
freaking monkey kombat in MI4. :(
i know it's not much of a puzzle...but it still pisses me off.

But that one actually wasn't so bad after you charted out all the options and choices. Probably the nerdy, over-achiever way to do it, but it works...

Oh, and for Runaway, when he refused to pick up that wrench (was it a wrench? I can't remember) from the trough cause it would be dirty...I wanted to hit him. Seriously. I wanted to physically injure him in some way.

DoobyDoo 11-22-2004 01:47 PM

Quote:

i think everyone here is going to change there mind on what the hardest one is once i post it...


MONKEY COMBAT!!!!!!!

i hated that damn puzzle, it was utterly point less.
Yeah, I hated that part of the game as well. They should have just stuck with the insult theme since I found the sword fighting in The Cure of Monkey Island to actually be pretty fun.

Wormsie 11-22-2004 02:13 PM

The problem Monkey Combat was that the insults changed if you left the playing area. If you didn't realise that, it was impossible. I mean, there is no reason a bunch of monkeys should change their mind in a few seconds when you are away!

SamNMax 11-22-2004 02:18 PM

That's why I play the PS2 version now. They already have a chart of moves for you.

Dale Baldwin 11-22-2004 02:20 PM

I wasn't even aware they changed at all.

beat!the!champ! 11-22-2004 04:41 PM

Maniac Mansion.

Dealing with that paint blotch on the wall of the room with the bitey plant.

There was one step in the procedure that I didn't consider, yet was so stupidly obvious after I consulted a walkthrough. I almost felt insulted that it was a required step in the puzzle.

valadis 7 11-22-2004 10:11 PM

puzzles that i had stuck
 
the monkey kombat in Monkey island 4,
the point where we had to awake the giant at the longest journey,
the final puzzle at riven but thus was very clever,

Nude 11-23-2004 02:40 AM

One puzzle in the dig was impossible I think... If I remember correctly it was about operating an alien machine to pick up something but you had to input some data in it which wasnt mentioned anywhere in the game so you had to guess the combination... other than that it was a great game

stepurhan 11-23-2004 06:08 AM

Quote:

Originally Posted by SamNMax
I can't belive no one's said it.




Microscope puzzle; 7th Guest

With the 7th Guest microscope puzzle, the problem is it's really a game, not a puzzle. They did the same thing with a honeycomb "puzzle" in 11th Hour. I liked it (my sort of logical game) but it didn't really belong with the other challenges of the house.
Quote:

Originally Posted by deadworm222
The problem Monkey Combat was that the insults changed if you left the playing area. If you didn't realise that, it was impossible. I mean, there is no reason a bunch of monkeys should change their mind in a few seconds when you are away!

So THAT'S why my chart of Monkey Kombat moves seemed to be wrong.when I wandered off for a walk around and came back to fight. Cheers for that deadworm. :)

My nominee is a puzzle in Innocent Until Caught. You had to catch a wasp.and you did that by waving a jar of mayonnaise at it (are wasps really attracted to mayonaisse?) What did you need the wasp for? To explode the mushroom in the sewers which would open a hole into the bank vault of course! Isn't that just SO intuitive an answer? :frusty:

linny 11-24-2004 11:28 AM

Quote:

Originally Posted by Nude
One puzzle in the dig was impossible I think... If I remember correctly it was about operating an alien machine to pick up something but you had to input some data in it which wasnt mentioned anywhere in the game so you had to guess the combination... other than that it was a great game

I hear you... was about to post exactly the same thing. There was just nothing to tell you what those coloured buttons did!

I was stuck on that damn thing for months...

They needed a diagram on the wall that kind of explained it or something along those lines.

The Dig was a good game though

Zanthia 11-24-2004 12:14 PM

monkey wrench in MI2

Yahtzee 11-24-2004 02:04 PM

For me, it was probably those puzzles in SQ4 and LSL3 which depended on your computer's processor to solve. SQ4 ended for me with escaping the Sequel Police in the shopping mall. I remember getting to the top of the rink once, but then I would come down and get blown away.

I was stuck on the LSL3 bodybuilding sequence for ages, because it turned out I had to use each machine 471 times, with no indication that I was doing the right thing throughout.

And let's not forget all the puzzles in Discworld. Grar.

stepurhan 11-24-2004 02:23 PM

Remembered another classic. The machine at the end of Phantasmagoria 2 : A Puzzle of Flesh. It just seemed like a bunch of hotspots you clicked at random in the hope they'd do something. Even when I got a walkthrough to solve this one I couldn't see any logic to the series of actions required.

Bastich 11-25-2004 09:16 AM

Quote:

Originally Posted by stepurhan
With the 7th Guest microscope puzzle, the problem is it's really a game, not a puzzle. They did the same thing with a honeycomb "puzzle" in 11th Hour. I liked it (my sort of logical game) but it didn't really belong with the other challenges of the house.

The real problem with it was that you had to watch the dog-slow animation for every turn. It was a classic example of developer error IMO. Never bore the player with lengthy repetitive animation. Probably 99% of the game time was spent waiting for your turn.

beat!the!champ! 11-25-2004 03:38 PM

... which reminds me of the underwater part in Grim Fandango. It took forever for that singing guy to walk by you. And if your idea doesn't work, you gotta wait another few minutes for him to come back. And that song! Of course, I could do a quicksave/reload, but it was annoying enough during his first couple of passes.

Ninth 11-25-2004 04:24 PM

Quote:

Originally Posted by beat!the!champ!
... which reminds me of the underwater part in Grim Fandango. It took forever for that singing guy to walk by you. And if your idea doesn't work, you gotta wait another few minutes for him to come back. And that song! Of course, I could do a quicksave/reload, but it was annoying enough during his first couple of passes.

Ooh yeah, this one was bad.
Sometimes it's hard to understand what designers where thinking. Even talented designers like Grim Fandango's ones. Not that Grim's main qualities are it's puzzles, really.

Renegade 11-25-2004 07:30 PM

Quote:

Originally Posted by edlglide
I know exactly what you mean about the cocktail puzzle in Syberia -- I figured it out, but the drink was always wrong anyways. So I finally went to a walkthrough only to read that the solution was what I'd already figured out and had been trying to do. And finally it worked............I don't know if it was a bug in the game or what.

For me the worst part of that puzzle was the pixel-hunting to find the ingredients. I also missed how to get the recipe, but that was just me being dense and was actually well designed. I could see that I needed honey and lemon to put in the machine, but I just couldnt find them. Eventually, two hours later my mouse passed over the correct part of the screen and from there I actually had no problem making the drink. It was especially annoying because I'd done every single puzzle before that part without any help, and it was that close to being the first adventure game I'd independently completed. Alas.

Another pixel-hunting horror was finding a rock in Sanitarium to throw at the bell. Of course, you can't pick up just any rock lying around - it has to be the EXACT rock Max was destined to pick up. Jeez...

Nonsensical puzzles do annoy me too. TLJ's stupid rubber duck+clamp+bandaid to get the key was just lame. I think I've even seen Ragnar Tornquist admitting the silliness of it on his blog.

stepurhan 11-26-2004 06:07 AM

Quote:

Originally Posted by Bastich
The real problem with it was that you had to watch the dog-slow animation for every turn. It was a classic example of developer error IMO. Never bore the player with lengthy repetitive animation. Probably 99% of the game time was spent waiting for your turn.

Good point, especially if a lot of pieces were being taken at once since it did all the conversion animations separately.

Some option to turn off the animations (and maybe that freaky "SHLORP" sound they made) might have made this enjoyable for more people.

Zanthia 11-26-2004 08:52 AM

Almost all puzzles of the discword 1 :)

Antoinetta 11-26-2004 12:25 PM

Almost everything in the last segment of all three Gabriel Knight games. These are some of the best Adventure games ever made, so why did Jane Jensen have to go and end each one with a bunch of frustrating action elements?

Antoinetta

LeisureSuitedLooney 11-26-2004 12:36 PM

Also the puzzle in the X-Files game where you had to move to a vehicle and enter it, and if you didn't do it right, you would get shot. That one was the puzzle that made me uninstall the game. And all of the timed sequences in Blackstone Chronicles were pretty annoying as well.

EasilyConfused 11-27-2004 10:39 PM

I actually didn't find Runaway very frustrating, except for some reason the coffee part. I hated the darn Rainbow Bridge puzzle in Beyond Atlantis, a game I alone seem to have played, and which I had trouble with even with a WT. And there was one other one I was going to mention . . . Oh yeah, almost every action sequence in BS3, but especially the one with the guard and the microwave. ARGH.

Stalker 02-07-2005 04:34 AM

Quote:

Originally Posted by Nude
One puzzle in the dig was impossible I think... If I remember correctly it was about operating an alien machine to pick up something but you had to input some data in it which wasnt mentioned anywhere in the game so you had to guess the combination... other than that it was a great game

I'm certain there was a hint somewhere. After all, I finished the game in two evenings or so without looking at a walkthrough at all.

Ninth 02-07-2005 05:15 AM

The gem puzzles in Legend Of Kyrandia, which relied entierly on luck, were awful... (I can only think of one right now, but I think there were more than one)

Crypto 02-07-2005 07:14 AM

Mi4
 
Monkey Island 4

The part where you had to trace Peg-nose Pete. :frusty: That old man didn't know what he was smelling...

Monkey Kombat! This ruined the whole ending for me.

Hamham Chan 02-07-2005 08:25 AM

Legend of Kyrandia:

The maze is so frickin´hard, even if you have a map.
I´d like to play the game again someday, but i probably wont because of that damn maze. :(

RumRogerz 02-07-2005 08:40 AM

The underwater alter puzzle in Longest Journey really started to piss me off after a week of toiling with it

syntheticgerbil 02-07-2005 08:50 AM

Actually, I think Kyrandia has the only good maze ever in an adventure game. It wasn't as bad as maybe Inherit the Earth's. Really, how is the Kyrandian maze hard? You just write it down. You said it's hard even with a map? How is a maze hard with a map? It's not Zelda, where the map is pretty nondescript.

I mean I felt the same way when I was eight about Kyrandia, but come on.

Also, this thread reminds me to tell all of you to not buy anything Runaway related ever again. You're only hurting yourself.

Ninth 02-07-2005 09:02 AM

Quote:

Originally Posted by syntheticgerbil
Actually, I think Kyrandia has the only good maze ever in an adventure game. It wasn't as bad as maybe Inherit the Earth's. Really, how is the Kyrandian maze hard? You just write it down. You said it's hard even with a map? How is a maze hard with a map? It's not Zelda, where the map is pretty nondescript.

I mean I felt the same way when I was eight about Kyrandia, but come on.

Also, this thread reminds me to tell all of you to not buy anything Runaway related ever again. You're only hurting yourself.

I like Kyrandia's maze too, in a masochistic way. It's not that it's hard really (it was 10 years ago, though), but it's tedious. Without a map, there's no way to get out of it alive. And drawing the map takes a long time.
I wonder whether it was Kyrandia's map or Riddle of Master Lu's one that took me the longest to draw... :crazy:

kitzingmarko 02-08-2005 04:55 AM

The link orgy in Ahooney in Uru - Path of the shell

Stalker 02-08-2005 06:50 AM

Quote:

Originally Posted by Ninth
I like Kyrandia's maze too, in a masochistic way. It's not that it's hard really (it was 10 years ago, though), but it's tedious. Without a map, there's no way to get out of it alive. And drawing the map takes a long time.
I wonder whether it was Kyrandia's map or Riddle of Master Lu's one that took me the longest to draw... :crazy:

I've said it before... no, it wasn't. You could map the whole maze without ever dying on your first try if you were careful - at least I never died on my second playthrough about 7 years after I played it for the first time. The only time you actually have to walk into a room without fireberries is if all other rooms you can reach are dead-ends. Of course, you had to realize that dropped fireberries don't detoriate further...

Granted, Kyrandia had some trial and error puzzles, for example mixing the potions in the second half of the game. The maze isn't one of them, though.

Ninth 02-08-2005 07:17 AM

Quote:

Originally Posted by Stalker
I've said it before... no, it wasn't. You could map the whole maze without ever dying on your first try if you were careful

What exactly are you answering to?
I said "Without a map, there's no way to get out of it alive.".

Stalker 02-08-2005 08:01 AM

Quote:

Originally Posted by Ninth
What exactly are you answering to?
I said "Without a map, there's no way to get out of it alive.".

Oh, I thought you meant a map from a walkthrough or something, not a map you write down yourself while playing the game... since (unlelss you have a very good memory) pretty much all mazes are hard to escape unless you map them down yourself while playing.

Ninth 02-08-2005 08:13 AM

Quote:

Originally Posted by Stalker
Oh, I thought you meant a map from a walkthrough or something, not a map you write down yourself while playing the game... since (unlelss you have a very good memory) pretty much all mazes are hard to escape unless you map them down yourself while playing.

Well, most of the time, the good old "always turn left" method works fine for me. :P

Fairygdmther 02-08-2005 08:24 AM

Quote:

Originally Posted by EasilyConfused
I actually didn't find Runaway very frustrating, except for some reason the coffee part. I hated the darn Rainbow Bridge puzzle in Beyond Atlantis, a game I alone seem to have played, and which I had trouble with even with a WT. And there was one other one I was going to mention . . . Oh yeah, almost every action sequence in BS3, but especially the one with the guard and the microwave. ARGH.

That rainbow bridge WAS difficult. I worked on that for a week, and never realized that you could/should rotate the pieces. Since you couldn't see them that closely, though, I did appreciate the little man who walked it through to show you where your errors were. This was a nice device to assist the player in problem solving. For me, the hardest part of this game was the spiders - the first wasn't too hard, but the second and third were tough for me. I loved the maze in "Hell" though where you could go upside down. This game, in 2001, was my first adventure game, and I still replay it from time to time.

FGM


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