Yeah, I forgot the goat puzzle.
And edlglide, that's exactly what happened to me. I had the cocktail receipe written on a paper, then re-written, then throw the papers, write the walkthrough sollution on a paper, realise it's exactly the same as I figured it, retried it with little hope, and finally yelling "Victory!" after getting the old hag to break the glass. |
Most of Le Serpent Rouge from GK3 was really frustrating. It was such a big portion of the game and I hated to use a walkthrough on it, but I did. Of course, if I went back and played the game again I wouldn't remember the solutions anyway.
Also, this wasn't really a puzzle, but there was one thing to do in Grim Fandango that got me stuck in Rubacava for many hours. I had no idea what I was missing so I spent a lot of time having Manny talk at the mic in the Blue Casket. Eventually, and I think I used a walkthrough (only time I needed it for this game), I showed the message from Sal to the guy at the table in the Blue Casket and that was it. I just never thought to do it because if I used that inventory item on anyone or anything else, Manny would just read it. For that reason, I figured it wasn't really a usable inventory item so I stopped trying to use it. |
The only time I've had to use a walkthrough in Day of the Tentacle was
Spoiler:I knew I had to do something like this, but I just couldn't find exactly how to do it. This puzzle got me stuck for ages, so I guess it ranks high in my frustrating puzzles chart. |
Mmmm...escaping the skating rink in SQ4. (Zap, zap! You're dead!) :(
Yea, I hated the microscope puzzle too. Took me a LONG, LONG time to get that one. --BPF |
freaking monkey kombat in MI4. :(
i know it's not much of a puzzle...but it still pisses me off. |
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Oh, and for Runaway, when he refused to pick up that wrench (was it a wrench? I can't remember) from the trough cause it would be dirty...I wanted to hit him. Seriously. I wanted to physically injure him in some way. |
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The problem Monkey Combat was that the insults changed if you left the playing area. If you didn't realise that, it was impossible. I mean, there is no reason a bunch of monkeys should change their mind in a few seconds when you are away!
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That's why I play the PS2 version now. They already have a chart of moves for you.
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I wasn't even aware they changed at all.
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Maniac Mansion.
Dealing with that paint blotch on the wall of the room with the bitey plant. There was one step in the procedure that I didn't consider, yet was so stupidly obvious after I consulted a walkthrough. I almost felt insulted that it was a required step in the puzzle. |
puzzles that i had stuck
the monkey kombat in Monkey island 4,
the point where we had to awake the giant at the longest journey, the final puzzle at riven but thus was very clever, |
One puzzle in the dig was impossible I think... If I remember correctly it was about operating an alien machine to pick up something but you had to input some data in it which wasnt mentioned anywhere in the game so you had to guess the combination... other than that it was a great game
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My nominee is a puzzle in Innocent Until Caught. You had to catch a wasp.and you did that by waving a jar of mayonnaise at it (are wasps really attracted to mayonaisse?) What did you need the wasp for? To explode the mushroom in the sewers which would open a hole into the bank vault of course! Isn't that just SO intuitive an answer? :frusty: |
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I was stuck on that damn thing for months... They needed a diagram on the wall that kind of explained it or something along those lines. The Dig was a good game though |
monkey wrench in MI2
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For me, it was probably those puzzles in SQ4 and LSL3 which depended on your computer's processor to solve. SQ4 ended for me with escaping the Sequel Police in the shopping mall. I remember getting to the top of the rink once, but then I would come down and get blown away.
I was stuck on the LSL3 bodybuilding sequence for ages, because it turned out I had to use each machine 471 times, with no indication that I was doing the right thing throughout. And let's not forget all the puzzles in Discworld. Grar. |
Remembered another classic. The machine at the end of Phantasmagoria 2 : A Puzzle of Flesh. It just seemed like a bunch of hotspots you clicked at random in the hope they'd do something. Even when I got a walkthrough to solve this one I couldn't see any logic to the series of actions required.
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... which reminds me of the underwater part in Grim Fandango. It took forever for that singing guy to walk by you. And if your idea doesn't work, you gotta wait another few minutes for him to come back. And that song! Of course, I could do a quicksave/reload, but it was annoying enough during his first couple of passes.
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Sometimes it's hard to understand what designers where thinking. Even talented designers like Grim Fandango's ones. Not that Grim's main qualities are it's puzzles, really. |
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Another pixel-hunting horror was finding a rock in Sanitarium to throw at the bell. Of course, you can't pick up just any rock lying around - it has to be the EXACT rock Max was destined to pick up. Jeez... Nonsensical puzzles do annoy me too. TLJ's stupid rubber duck+clamp+bandaid to get the key was just lame. I think I've even seen Ragnar Tornquist admitting the silliness of it on his blog. |
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Some option to turn off the animations (and maybe that freaky "SHLORP" sound they made) might have made this enjoyable for more people. |
Almost all puzzles of the discword 1 :)
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Almost everything in the last segment of all three Gabriel Knight games. These are some of the best Adventure games ever made, so why did Jane Jensen have to go and end each one with a bunch of frustrating action elements?
Antoinetta |
Also the puzzle in the X-Files game where you had to move to a vehicle and enter it, and if you didn't do it right, you would get shot. That one was the puzzle that made me uninstall the game. And all of the timed sequences in Blackstone Chronicles were pretty annoying as well.
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I actually didn't find Runaway very frustrating, except for some reason the coffee part. I hated the darn Rainbow Bridge puzzle in Beyond Atlantis, a game I alone seem to have played, and which I had trouble with even with a WT. And there was one other one I was going to mention . . . Oh yeah, almost every action sequence in BS3, but especially the one with the guard and the microwave. ARGH.
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The gem puzzles in Legend Of Kyrandia, which relied entierly on luck, were awful... (I can only think of one right now, but I think there were more than one)
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Mi4
Monkey Island 4
The part where you had to trace Peg-nose Pete. :frusty: That old man didn't know what he was smelling... Monkey Kombat! This ruined the whole ending for me. |
Legend of Kyrandia:
The maze is so frickin´hard, even if you have a map. I´d like to play the game again someday, but i probably wont because of that damn maze. :( |
The underwater alter puzzle in Longest Journey really started to piss me off after a week of toiling with it
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Actually, I think Kyrandia has the only good maze ever in an adventure game. It wasn't as bad as maybe Inherit the Earth's. Really, how is the Kyrandian maze hard? You just write it down. You said it's hard even with a map? How is a maze hard with a map? It's not Zelda, where the map is pretty nondescript.
I mean I felt the same way when I was eight about Kyrandia, but come on. Also, this thread reminds me to tell all of you to not buy anything Runaway related ever again. You're only hurting yourself. |
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I wonder whether it was Kyrandia's map or Riddle of Master Lu's one that took me the longest to draw... :crazy: |
The link orgy in Ahooney in Uru - Path of the shell
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Granted, Kyrandia had some trial and error puzzles, for example mixing the potions in the second half of the game. The maze isn't one of them, though. |
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I said "Without a map, there's no way to get out of it alive.". |
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FGM |
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