05-07-2007, 02:32 AM | #341 | |
Member
Join Date: Jan 2006
Posts: 57
|
Quote:
Spoiler:
__________________
i have a website |
|
05-07-2007, 04:23 AM | #342 |
Rabid Tasmanian Devil
Join Date: Dec 2003
Location: New Hampshire
Posts: 1,158
|
Yeah, that puzzle's pretty annoying at first, until you realize that the mug pieces can be manipulated. I discovered how to do that by accident, lol.
|
05-07-2007, 04:58 AM | #343 | |
Senior Member
Join Date: May 2006
Posts: 314
|
Quote:
|
|
05-07-2007, 10:54 AM | #344 |
Junior Member
Join Date: May 2007
Posts: 13
|
Echo, secret of the lost cavern. The whole game was one annoyingly difficult puzzle after the other. There was a wall full of images of stags that I spent hours on before going to read a walkthrough and even with one it was difficult. The one that really got me, which I couldn't even find a solution for, was moving about sticks in order to open up a door.
|
05-07-2007, 07:41 PM | #345 |
The Major Grubert.
Join Date: Dec 2004
Location: Seattle
Posts: 2,570
|
I had to have a bit of help for Echo as well, but overall, I enjoyed it.
What I'm not enjoying is Barrow Hill. I am now decided that I will finish it in front of a walkthrough. I will sometimes refer to a walkthrough for a small hint, but this time, I will just read through the entire thing and get this off my computer. |
05-08-2007, 12:52 AM | #346 | |
Senior Member
Join Date: May 2006
Location: Madrid, Spain
Posts: 340
|
Quote:
Spoiler: |
|
05-08-2007, 03:51 AM | #347 |
Rabid Tasmanian Devil
Join Date: Dec 2003
Location: New Hampshire
Posts: 1,158
|
I pretty much stopped enjoying it very close to the beginning, when you first meet the guy at that door/window. The graphics used to animate him were sooooooooooooooo cheap looking, it killed the mood for me. If I had played this 10 years ago, I could understand such cheesy animation, but not with current technology and game engines.
|
05-09-2007, 04:27 AM | #348 | |
Junior Member
Join Date: May 2006
Posts: 15
|
Quote:
|
|
05-13-2007, 11:37 PM | #349 |
Member
Join Date: Apr 2006
Posts: 56
|
The hatred for the Monkey Wrench puzzle in MI2 is a little funny I think. I not that good in english but I thought the joke was pretty funny.
Then the "use cat hair and suryp to create a false mustach" in GK3 much, much dumber. I have never tried to play that game, but I don't understand why some people hate monkey wrench more, GK unlike MI is supposed to be serious. |
05-14-2007, 12:26 AM | #350 | |
Junior Member
Join Date: Apr 2007
Posts: 27
|
Quote:
The mustach part of GK3 is also a fun way to promote the game for people you meet who haven't played the game, while talking about adventure games. |
|
05-14-2007, 07:13 PM | #351 |
Junior Member
Join Date: May 2007
Location: Toronto
Posts: 10
|
Pretty much all of monkey Island 4 lol. Maybe i am dumb, i dont know. Sam and max 1 hypnosis scene was quite annoying too... i tried every single option. Very frustrating.-____-. Dont like trial and error. Also tomb raider 4 part with some dragon in the street was very very hard. I spent a month trying to figure it out. Turned out i had to use the crowbar on broken car to get an acesssory to modify my bike. Good times.
Link to the past was so hard too, i played the german version and i dont know any german.....but hey i beat it! could not find 1 quarter of a heart, rest was perfect. I had good childhood. lol |
08-14-2007, 12:42 PM | #352 |
Member
Join Date: Jul 2007
Location: Norway
Posts: 36
|
Most annoying puzzle? Hmmm... where do I begin? I played most of my adventuregames before there was an internet to consult, hintbooks were only sold in stores in cities several hours from my town. On a rare occation, some games were featured in magazines with some hints here and there. Needless to say, if I was stuck in a game... I was STUCK!
Which way is the topic headed? Most annoying puzzle to figure out? Or most annoying to complete? For the first. Gabriel Knight 1 - All those voodoo-markings had me at a loss for a long time. It was really hard to figure out what to write, let alone form the correct sentences. Also, same thing near the end where you had to use the drums in order to send out a message to get Dr. John to leave his quarters. The ancient KQ, SQ, PQ games were also frustrating at times, as the game didn't pause when you typed what to do. Leaving you with a very short time-limit to make your futile attempts at trying something at the top of your head. (Remember Al Lowe's words of wisdom: Save often, save early) For the latter? Hardest to complete? Log-scene from Larry 3 anyone? |
08-14-2007, 05:30 PM | #353 |
Super Moderator
Join Date: Nov 2004
Location: Ohio
Posts: 8,907
|
VioletsVintage, I moved your Echo help request to this thread. Although, it definitely is a frustrating puzzle (which you're welcome to repost about here), I didn't want to sidetrack the thread too much when helping you.
|
08-15-2007, 12:57 AM | #354 |
Cake Maniac
Join Date: Jun 2004
Posts: 66
|
The wolves' cauldron in Toonstruck: it wasn't futureproofed, so as soon as I played it on a slightly faster computer, it wasn't humanly possible to time the tilting! I had to reinstall and quickly play through to that point on an oold PC, then copy the savegame across, only to find the same bloody thing happens later with the defrosted fish!
Also, Dr Fred signing the contract in DOTT. Is this a really clever puzzle, playing on the player's taking conversation-tree tradition for granted, or a mean puzzle, taking advantage of conversation-tree tradition? I'm undecided, but I sure was frustrated! |
08-15-2007, 01:27 PM | #355 |
long live the dragons
|
i got stuck on toonstruck at that point never played it again and lost the discs.
i am paying for that mistake.
__________________
may the best thing you do tommorro be the worse thing you do today Marise-Chiko |
08-15-2007, 02:03 PM | #356 |
3rd person fanatic :)
Join Date: Aug 2007
Location: Finland
Posts: 404
|
My god... that has to be the leaf-mixing puzzle in order to make a sleep drink in the Mystery of the druids. That was really something outrageous.
Then there's the satellite adjusting puzzle in The Moment Of Silence. Man, that is something I call really sick. Even with a walkthrough it was still hard egg to crack. Also in heaven's dawn, when you have to play "chess" against that yuppie in the forest and you have to win. That puzzle seems so out of the story and the "chessgame" itself is based on luck and is totally unfair! And the one worth mentioning is definetly the prisoner of ice: Whole game is one big frustating trial-and-error experience. Not forgetting the ridiculous idea of giving mint candy to the snowman in simon the sorcerer 1. heaven's sake i was jammed in the game almost 2 weeks 'cause of that. Oh yeah... and the password for Nina's father's computer in Secret Files: Tunguska. As much as I liked the game, this one should have dropped out of it. Last edited by MoonBird; 08-15-2007 at 04:26 PM. Reason: addition... |
08-15-2007, 02:39 PM | #357 | |
3rd person fanatic :)
Join Date: Aug 2007
Location: Finland
Posts: 404
|
Quote:
As for the mazes, I really think that they do not belong to the 3rd person point & click games. Especially if you can die in them or if they are really long and illogical (i.e. when you go back, you won't be in the same place where you came..and THANKFULLY I haven't seen many of them!) or if they include way too much running around. Usually when it comes to mazes, I look in the walkthrough right away in order to avoid spoiling of the gaming experience Last edited by MoonBird; 08-15-2007 at 04:34 PM. |
|
08-15-2007, 03:19 PM | #358 |
Member
Join Date: Dec 2004
Posts: 54
|
The fossil bug puzzle in the dig.. and the light puzzle too.
|
08-21-2007, 04:49 PM | #359 | |
Member
Join Date: Jul 2007
Location: Norway
Posts: 36
|
Quote:
Apart from that, I agree with you. Mazes based on pure lucky guesses/trial and error does not belong in a point&click game. Though, unless clues can be found in the game. I actually found the way to the moneychanger in QFG2 from the very vague description given by the merchant. |
|
08-21-2007, 09:54 PM | #360 |
Junior Member
Join Date: Aug 2007
Posts: 9
|
Took me a while too, but I eventually figured it out. What drove me crazy was pretty much every puzzle in Space Quest 3. I eventually looked at a walkthrough every time and the reaction was the same HOW THE HECK WAS I SUPPOSED TO KNOW THAT!
|
|