08-13-2006, 01:02 PM | #281 |
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Some of those 'go here, go back, then go here, etc.' puzzles don't bother me. Maybe I'm used to going long distances from all the road trips I took as a kid.
I always thought it'd be great if I could get the benefits of all the walking some characters have to do. Get some exercise in while playing the game. |
08-13-2006, 01:20 PM | #282 |
Psychonaut
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I guess that is why the main characters in adventure games are all slim jims. All that walking back and forth and they never eat anything.
On the other hand all the NPC's could do with being fatter. They all stand in the same place for hours on end and never get any exercise.
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08-13-2006, 01:39 PM | #283 | |
"But... It's Pink."
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08-13-2006, 08:41 PM | #284 | ||
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08-15-2006, 01:38 AM | #285 | |
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But I guess she doesn't have to since she never eats.
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08-15-2006, 02:35 AM | #286 |
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Or drinks for that matter
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09-23-2006, 05:57 PM | #287 |
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At least most of the tough nuts in Shivers are very old classic puzzles that you can look up in puzzle books. Which is what I ended up doing with the marble solitaire puzzle - this is purely mathematical, and it's something you can either do or you can't.
The 7th Guest and The 11th Hour (in my opinion) aren't really adventures so much as puzzle collections with a storyline running through them. The 11th Hour makes it clearer that at the end of each "level" is a game played against Stauf, not just an ordinary puzzle - sort of the equivalent of a level boss. Yes, the bacteria game in The 7th Guest is a nasty one. If anyone's still stuck on it, here are a few tips. Play aggressively, REALLY aggressively. You can learn some strategy by seeing how Stauf plays - if you can predict what move he'll make every turn, you're learning. And finally, Stauf usually plays with computer-perfect accuracy, always making the best possible move each turn. But every now and then, very very rarely, he screws up. This is your big break, as long as you can spot it and take advantage of the opportunity. Two frustratingly illogical puzzles that stick out in my memory come from the very first Zork. One room is terribly noisy and echo-ey, so you can't stand to stay in it long enough to pick up the gold bar (or was it a platinum bar?) in the middle of the floor. Spoiler: Even worse than that was the rainbow puzzle. It's fairly obvious that you need to find some way to use a rainbow as a bridge across the gorge. Spoiler: Last edited by Davies; 09-24-2006 at 03:58 AM. Reason: Make spoiler invisible |
09-23-2006, 06:23 PM | #288 | |
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The whistling chef is just annoying. All you can do is set a ghost in the piano room to cause as much attraction as possible, but I don't think this does much good, because the piano room is so far away from where the action is. It's mainly just a question of waiting until the chef wanders in by himself. He will eventually. In the hospital level, notice that the bully tends to spend a lot of time hanging around in the bathroom. Use the Fetch (mirror ghost - can't remember her name), attach her to the mirror in that bathroom, and have her duplicate his form (can't remember the name of the power either! but you know what I mean). He will faint and she will pick up the toy bunny and leave with it. This duplicate power is expensive, so as soon as she's far enough away, bench her. The bunny will be left on the floor. Eventually someone else will pick it up. What you're hoping for is that the person who picks it up is someone who will go into the male ward. If a female patient has the bunny, you can scare her enough so she'll drop it. As soon as anyone brings the bunny through the door of the male ward, it will be returned to its rightful owner. Or you could just scare the bully enough to make him drop the toy, but this is less elegant, and he is more likely to pick it up again when he calms down. One good bit of strategy in the hospital level is to use Clatterclaw the spider, and post her in the stairwell, using all her powers (which is still very cheap to run). There's plenty of people coming and going on the stairs, and they'll get creeped out every time. This will help keep your power level up without much trouble or supervision, and without scaring too many people away too early. |
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09-23-2006, 07:03 PM | #289 |
Rabid Tasmanian Devil
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Loved Ghost Master, wish it had sold better. My favorite level was the one with the ghost-chicken, lol...Poultrygeist. Would have loved to have seen an expansion pack, or even a full sequel. Man, even just talking about it makes me want to replay it...
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09-23-2006, 09:31 PM | #290 |
Mad Rabbit
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09-23-2006, 09:39 PM | #291 |
Rabid Tasmanian Devil
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No, only the one released here, North America...I hear the bonus mission isn't compatible, as it was designed for the UK version...
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09-23-2006, 10:27 PM | #292 |
Mad Rabbit
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09-23-2006, 11:59 PM | #293 |
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Hey guys, I'm new to the board (as a matter of fact, I only registered to be able to tell you this story^^).
I still consider that as the most ingenius "puzzle" ever to be umm... "exist" in a game lol. I'm talking about Star Trek: Deep Space Nine - Harbinger While not a particulary good game, I still could enjoy it (for I'm a Trekkie^^) But at one point quite close to the end, I was supposed to activate a hologram. However, whenever I did that just another hologram would appear. At first I thought I had to somehow fix something, because the other hologram was referring to some... problems. However, after countless hours of mindlessly running around, trying to find something new, I consulted a walkthrough, which told me that I shall activate the hologram. Nothing else. Umm. I then restarted the game and followed the walkthrough to the letter. Still, the hologram would not activate properly. I got a litte bit confused then. In some rare moment of geniosity, the thought appeared to my mind "what if it's some bug?" I then compared the contents of the CD's to the files on my harddrive and actually, there was one single file (with the name of the hologram) missing from the HD, whereas it would be on the CD. After copying said file, the hologram would activate without further delay. Normally, such a thing should piss you off extremely hard, but the moment I saw that holo come up, I just began to laugh so hard, because, if that would have been done deliberatly, it would've been somehow extremly genius, and even somehow fitting into the Trek theme. For the most frustrating puzzle, apart from that: The Bet-Puzzle from Grim Fandango. I have read like a dozen walkthroughs on it and I'm still not able to grasp the concept behind the puzzle. |
09-24-2006, 12:09 AM | #294 |
Lost monkey
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Riven, the animal statue 'puzzle'.
Stupidly hard, didn't even make sense with a walkthrough. Killed Myst for me, I lost all will to finish Riven and didn't bother with the third one despite buying it. |
09-24-2006, 12:16 AM | #295 |
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well there are many puzzles that frustrate in all of the monkey island series and in grim fandango but the one that frustrated me the most was the Escape from monkey island monkey cmbat and the lava bit where you have to push the log into the pool of lava...its annoying cos u know what to do but its too hard to do it!
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09-24-2006, 03:52 AM | #296 |
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One puzzle that my husband will never let me forget was in the Amiga game Metal Mutant - not strictly an adventure, sort of a platformy action-adventury thing. Your character is a robot that acquires the ability to change to different forms, each with different special abilities.
At one point you have to get through a room where there is a ferocious monster that attacks relentlessly. The only way to defend against the monster is to use your shield ability, which gives total protection but immobilises you. The only thing you can do while the shield is up is to release a tiny insect-sized drone that has no fighting ability. When you enter the room, you have a second or two to react. I tried everything in that second or two. Nothing worked. You can't kill the monster, you can't jump over it, nothing. And as I sat there glumly immobile with my shield up, my husband (who has no interest in computer games) said: Spoiler: That was 12 or 15 years ago now, and he still reminds me regularly of how he rescued a game for me. Last edited by Davies; 09-24-2006 at 03:54 AM. Reason: Make spoiler invisible |
09-24-2006, 04:22 AM | #297 |
Rabid Tasmanian Devil
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Thanks, didn't know that....maybe I'll do a search, see if I can find the bonus mission download, and some instructions on modifying...this was a great game, any excuse to replay it works, lol!
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09-24-2006, 04:50 AM | #298 | |
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09-24-2006, 08:09 AM | #299 |
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wow i encountered one frustrating puzzle for me today.
I was playing NiBuRu. And i was in office, hacking with Barbora's Computer. I tryied all the passwords i could come up. *sigh* Spoiler: I don't know you guys but that was hard-one. But now later it makes all sense....Just...*sigh*
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09-24-2006, 10:17 AM | #300 |
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I didnt read the thread but whenever this topic arises I always respond with the goat puzzle from Broken Sword. It takes the cake and rapes it.
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