04-19-2006, 05:54 AM | #261 | |
Rabid Tasmanian Devil
Join Date: Dec 2003
Location: New Hampshire
Posts: 1,158
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Quote:
(note to self: avoid buying Ankh....) |
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04-20-2006, 08:55 AM | #262 | |
Junior Member
Join Date: Apr 2006
Location: Germany
Posts: 6
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well, actually that's what I found most frustrating about it. to have the recipe but not being able to put it in to use. I just couldn't convert it, which may have been due to my poor english skills (I'm living in germany by the way). I'm not quite remembering the laser puzzle you mean. is it the one where you have to control this little robot? I only played the demo version of Post Mortem but it didn't really catch my attention. Is it really that good? |
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04-20-2006, 09:10 AM | #263 | |
Lazy adventurer
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Nobody knows what's going to happen at the end of the line, so you might as well enjoy the trip. |
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04-20-2006, 10:32 AM | #264 | |
Rabid Tasmanian Devil
Join Date: Dec 2003
Location: New Hampshire
Posts: 1,158
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I really enjoyed PM, I mean it wasn't perfect, but it was a fun, creepy mystery while it lasted. |
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04-20-2006, 10:40 AM | #265 | |
Junior Member
Join Date: Apr 2006
Location: Germany
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I guess I have to give Post Mortem another try then. See if I can agree with you guys thanks for sharing your opinions about it |
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04-20-2006, 02:41 PM | #266 | |
woof
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Spoiler: It was a great game though, just a couple of frustrating puzzles
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"I've got nothing to lose! Except for...well everything." |
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04-22-2006, 10:21 AM | #267 |
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Did anyone mention the marble puzzle in nibiru? Gotta be the worst conceived and most difficult puzzle ever. I couldn't do it without help, and there were threads on here and JA with lots of people who couldn't do it either. It was truly diabolical.
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08-07-2006, 05:56 AM | #268 |
Junior Member
Join Date: Aug 2006
Posts: 12
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The coffee puzzle in Syberia 1, I have yet nor the walkthroughs I found, understood the concept of that puzzle. Its a piano note thingy I guess, I know very minor info about notes, yet I had no idea what it resembled.
The Picklock in still life. These are the ones that really annoyed me. |
08-07-2006, 07:46 AM | #269 | |
Bad command or file name
Join Date: Jun 2004
Location: NE Ohio
Posts: 932
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-The figs puzzle in Anhk was definitely not fair. There was no logic behind it, the player basically had to resort to trying all items on all hotspots to figure it out. -Picklock in SL was frustrating but doable with enough patience and note taking. I didn't think it was a *bad* puzzle, it just felt out of place in the game (even though it made sense logic-wise). -Robot puzzle in SL was fun... ONCE I FIGURED OUT WHAT THE GOAL WAS. I walked by the "solution" numerous times until I figured out where I was supposed to go. -Cookie puzzle in SL just felt like a time killer. I think that was what bugged me the most about it. I'm hot on the trail of a serial killer but have to stop to bake cookies for my dad?!? Wretched me right out of the game and into my living room where I tried to remember how to bake cookies. ...bysmitty
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Things I need to do today: -change out of pajamas - -sober up - -UPDATE MY WEBSITE!!! |
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08-07-2006, 09:20 AM | #270 | |
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Quote:
http://forums.adventuregamers.com/sh...ghlight=nibiru |
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08-07-2006, 11:05 AM | #271 |
Junior Member
Join Date: Aug 2006
Posts: 2
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The blue drink from Syberia.
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08-07-2006, 11:48 AM | #272 | |
Mad Rabbit
Join Date: Jan 2004
Location: Northern Michigan
Posts: 352
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Spoiler: It apparently was a translation error. |
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08-07-2006, 10:59 PM | #273 |
Junior Member
Join Date: Aug 2006
Posts: 21
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BS2: On that filmset, something with the honey and the bees. The damn thing just wouldn't work.
Syberia II: The fishing part. I found no reference to what bait to use or where you had to fish. Everytime you got it wrong, you needed to rewatch that whole sequence of her getting the equipment ready. |
08-08-2006, 01:59 AM | #274 | |
Mad Rabbit
Join Date: Jan 2004
Location: Northern Michigan
Posts: 352
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Spoiler: |
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08-08-2006, 02:17 AM | #275 | |
Senior Member
Join Date: Jul 2005
Location: Norway
Posts: 541
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Quote:
Spoiler:
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Replaying: The Black Mirror Just finished: Day of the Tentacle, Broken Sword - Director's Cut To play: Black Mirror 2 |
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08-13-2006, 12:37 AM | #276 |
Senior Member
Join Date: Aug 2006
Location: Damascus, MD
Posts: 515
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I also had massive problems with the betting/photo puzzle in Grim Fandango.
Amazingly, my wife solved the Longest Journey rubber duck/band aid/get the key puzzle in mere seconds. I remember saying "Well, I don't think it'll work, but...." Famous last words. Still Life's cookie puzzle was as annoying as everyone says, and worse, wasn't even related to the story. Nor does your stupid father even thank you; the lockpick puzzle wasn't too bad after I decided to take notes. Still difficult. But my all-time least-favorite most-frustrating puzzle was the damned King's Quest 5 puzzle with the pie and the yeti. I was about 10 when I played it, and it took me literally weeks to get it right. |
08-13-2006, 10:38 AM | #277 | |
"But... It's Pink."
Join Date: Jun 2006
Location: Merseyside, UK
Posts: 235
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Other puzzles I found frustrating: Post Mortem THAT fresco puzzle. Because I hate pixel-hunting and this is arguably the most extreme example in any game I've ever played. Unsurprisingly, sitting in front of the same screen for at least half an hour moving the mouse around slo-o-o-owly to pick out tiny bits of hidden detail is even less fun than it sounds. Journey to the Centre of the Earth The sound puzzle. I'd explain in more detail, but I'd only be traumatising myself. Mystery of the Druids The part where... Oh, sod it. ALL of it. There's not a single puzzle in this game that makes one Goddamn lick of sense. Dreamfall Okay, not a puzzle as such (still, as this is Dreamfall we're talking about, that's hardly a surprise) - but rather the segment where Zoe has to acquire the spices for Blind Bob's mulled wine. "Talk to Benrime, Talk to Bob, Talk to Benrime, Talk to Merchant, Talk to Delivery man, Talk to Merchant, Talk to Benrime, Talk to Bob". Puzzle solved. The sadist who wrote that sequence and deemed it appealing needs a good, long holiday. Black Mirror I love this game, but I also love complaining about it. Is that so wrong? My main quibble involves the Zodiac slider puzzle in the Welsh manor. Whoever constructed the game and decided "What THIS game needs is a bizarre, incomprehensible tile puzzle!" should consider throwing themselves off a high roof a'la Samuel Gordon.
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Here... Have a Lollipop.
Last edited by Psychocandy; 08-13-2006 at 12:38 PM. |
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08-13-2006, 11:31 AM | #278 | ||
Senior Member
Join Date: Jul 2005
Location: Norway
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Quote:
Quote:
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Replaying: The Black Mirror Just finished: Day of the Tentacle, Broken Sword - Director's Cut To play: Black Mirror 2 |
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08-13-2006, 11:37 AM | #279 | |
"But... It's Pink."
Join Date: Jun 2006
Location: Merseyside, UK
Posts: 235
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Oh yeah, THAT Godawful experience. After an hour of head-scratching I just started shoving tiles in any which way. And the real kicker? The clue didn't make any sense even after completing the puzzle.
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Here... Have a Lollipop.
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08-13-2006, 12:26 PM | #280 | |
Senior Member
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
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Quote:
Or maybe not.
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Currently reading: Dune (F. Herbert) Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++] Currently playing: Skyrim Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++] |
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