You are viewing an archived version of the site which is no longer maintained.
Go to the current live site or the Adventure Gamers forums
Adventure Gamers

Home Adventure Forums Gaming Adventure BS3...Whats up with this??!!


 
 
LinkBack Thread Tools
Old 06-25-2004, 08:35 AM   #1
Escaped Monkey Island
 
WontonGoodsoup's Avatar
 
Join Date: Feb 2004
Location: Sacramento, California
Posts: 355
Default BS3...Whats up with this??!!

So I've been playing BS3 and I got to the castle part. And I can officially say that the whole "stealth" aspect of this part of the game is the most stupid thing I've ever seen. If I wanted stealth action I would play Splinter Crap.
Does this annoy anyone else? What are your thoughts on these action oriented parts in AGs?
__________________
"I just locked an open door... strange, yet symbolically compelling." - Manny Calavera
WontonGoodsoup is offline  
Old 06-25-2004, 08:41 AM   #2
Burning
 
Naveed's Avatar
 
Join Date: Sep 2003
Location: Karachi, Pakistan
Posts: 341
Default

I found zillions of crate puzzles more annoying!
__________________
Spoiler:
Monkey Island 2 : LeChuck's Revenge is the best game of all time.
Naveed is offline  
Old 06-25-2004, 10:05 AM   #3
Senior Member
 
Ninja Dodo's Avatar
 
Join Date: Sep 2003
Posts: 2,459
Default

I think it would've worked better if they'd made that part of the game more logical and dynamic.

For example, often you could walk in plain sight as long as you were far enough away from the guards and weren't running.

In the case of the castle, it should've also been possible to sneak past the guards and go straight into the garden. This should've worked logically speaking, but the game just shoots you down whenever you try it. Pity.
Ninja Dodo is offline  
Old 06-28-2004, 09:34 AM   #4
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

Quote:
Originally Posted by WontonGoodsoup
So I've been playing BS3 and I got to the castle part. And I can officially say that the whole "stealth" aspect of this part of the game is the most stupid thing I've ever seen. If I wanted stealth action I would play Splinter Crap.
Does this annoy anyone else? What are your thoughts on these action oriented parts in AGs?
Well, simply put, they did a lousy job with it. I could go on and on about how it should have been done, but it's pretty obvious so I won't. I finally got to play the Thief: Deadly Shadows demo, and I had played the Hitman demos to death, and I've done Splinter Cell, etc. Stealth is one of my favourite styles, and I can say that Rev did not do their homework and studied those games for BS3. Hopefull the next BS will do a better job.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 06-28-2004, 09:49 AM   #5
No justice. Only me.
 
ConcreteRancor's Avatar
 
Join Date: Apr 2004
Location: Hanover, NH
Posts: 1,370
Default

Quote:
Originally Posted by Intrepid Homoludens
Well, simply put, they did a lousy job with it. I could go on and on about how it should have been done, but it's pretty obvious so I won't. I finally got to play the Thief: Deadly Shadows demo, and I had played the Hitman demos to death, and I've done Splinter Cell, etc. Stealth is one of my favourite styles, and I can say that Rev did not do their homework and studied those games for BS3. Hopefull the next BS will do a better job.
I haven't played BS3, and judging from what I've heard, I don't really plan on it. A poorly-managed stealth portion of a game can pretty much ruin the entire game for me, since I'm also such a huge fan of those games. Probably my favorite of the genre would be No One Lives Forever 2, because you didn't HAVE to be stealthy, but if you wanted too, the game let you, and let you do it well. Sure, you can't do the tricks you can do in Splinter Cell, but for a FPS, the tricks you CAN pull are quite enough.
__________________
Fabricati Diem, Pvnc
Currently playing: Shadow of the Colossus, Prince of Persia: Warrior Within, Guitar Hero
ConcreteRancor is offline  
Old 06-28-2004, 09:54 AM   #6
Bad command or file name
 
bysmitty's Avatar
 
Join Date: Jun 2004
Location: NE Ohio
Posts: 932
Default

I think the next BS game would "do a better job" to not incorperate these aspects into the game at all. I personally do not think that the stealth sequences or the plethora of crate pushing furthered either the game or the genre. I think rev's descision to expand the adventure genre only wound up alienating me and many other adventure gamers. Maybe that's why the game didn't sell very well. How can people say that there is no market for adventure games when no one is making any true adventures anymore to find out if they'd sell or not. Sorry, I'm off topic and am rambling so I'll exit my high horse now. ...bysmitty
bysmitty is offline  
Old 06-28-2004, 11:45 AM   #7
Statement: Not a meatbag.
 
Royal Fool's Avatar
 
Join Date: Sep 2003
Location: Iceland
Posts: 813
Send a message via AIM to Royal Fool Send a message via MSN to Royal Fool
Default

The only reason that I can justify the crate puzzles with is that Revolution was trying to extend the length of the game. Nothing else makes sense to me, as the crate puzzles were the dullest moments in the game. That and the stealth sequences.
__________________
.::Royal Fool::.
Royal Fool is offline  
Old 06-28-2004, 05:52 PM   #8
Bobyboy
 
Join Date: Jun 2004
Location: The World
Posts: 28
Send a message via MSN to Bobyboy
Default

Quote:
Originally Posted by Royal Fool
The only reason that I can justify the crate puzzles with is that Revolution was trying to extend the length of the game. Nothing else makes sense to me, as the crate puzzles were the dullest moments in the game. That and the stealth sequences.
besides , the next broken sword is in 2d anyway
Bobyboy is offline  
Old 06-29-2004, 12:58 PM   #9
Knowledgeable
 
ragnar's Avatar
 
Join Date: Sep 2003
Location: Linköping, Sweden
Posts: 1,510
Send a message via ICQ to ragnar Send a message via MSN to ragnar
Default

Quote:
Originally Posted by Intrepid Homoludens
Well, simply put, they did a lousy job with it. I could go on and on about how it should have been done, but it's pretty obvious so I won't. I finally got to play the Thief: Deadly Shadows demo, and I had played the Hitman demos to death, and I've done Splinter Cell, etc. Stealth is one of my favourite styles, and I can say that Rev did not do their homework and studied those games for BS3. Hopefull the next BS will do a better job.
On the other hand, Thief 3, did a rather lousy job with the story, something which is very good with BS3. Why is it that you have to choose between good game play and good story?
__________________
Rem acu tetigisti -- Jeeves

Read my adventure game reviews here
Blaskan
Dragon Go Server
Ragnar Ouchterlony
ragnar is offline  
Old 06-29-2004, 01:25 PM   #10
The Thread™ will die.
 
RLacey's Avatar
 
Join Date: Jan 2004
Location: United Kingdom
Posts: 22,542
Send a message via ICQ to RLacey Send a message via AIM to RLacey Send a message via MSN to RLacey Send a message via Yahoo to RLacey
Default

While I wasn't a fan of the stealth sections, they were perfectly playable, and were considerably better than those of In Cold Blood - so kudos to Revolution for getting better between the games .
__________________
RLacey | Killer of the Thread™

I do not change to be perfect. Perfect changes to be me.


RLacey is offline  
Old 06-29-2004, 04:48 PM   #11
Senior Member
 
jjacob's Avatar
 
Join Date: Mar 2004
Posts: 2,771
Default

I enjoyed most parts of the game, telling you which parts suck is somewhat of a spoiler in my book so I won't go there. I don't remember there being that much stealth, but then again, amazingly, I got through that part in one go, so people who would've retried it might have experienced it in a different, lengthier and more agonising way. I seriously don't understand why the Inventory never covered this game out of prejudice. It is, by all definitions, an adventure game.
jjacob is offline  
Old 06-29-2004, 06:52 PM   #12
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

The Inventory is a very, very conservative publication, jjacob. As such, they seem extreme in what they choose to cover. My wager is that they deemed BS3 unworthy of coverage because it tried to be progressive and did things other adventure developers hadn't.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 06-30-2004, 04:00 AM   #13
8-Bit Spritemaster™
 
Sky Warrior Bob's Avatar
 
Join Date: Jan 2004
Location: South Hero, VT: USA
Posts: 387
Default

I think stealth could have been improved a bit. Even if they did nothing more than copy & paste everything good from Metal Gear Solid 2, it still would have been a better deal.

As far as the boxes, they were innovative to a degree, but they ended up being overused.

Sky Warrior Bob
__________________
Because breakdancing is evil, and so is the Black Mage,
you will click on this link:
Sky Warrior Bob is offline  
Old 06-30-2004, 12:14 PM   #14
Senior Member
 
crabapple's Avatar
 
Join Date: Jan 2004
Posts: 948
Default

Quote:
Originally Posted by Intrepid Homoludens
The Inventory is a very, very conservative publication, jjacob. As such, they seem extreme in what they choose to cover. My wager is that they deemed BS3 unworthy of coverage because it tried to be progressive and did things other adventure developers hadn't.
The creator of The Inventory considered it too action-oriented to be covered in his publication. One person's idea of "progressive" is another's idea of "different genre."

It's really up to The Inventory what they choose to review or not. There were plenty of mainstream websites and magazines where you could read about BS3. It certainly didn't lack for hype. A review in The Inventory would have been redundant at best, and [understatement] I doubt it would have gotten a good rating there[/understatement]. Don't you think it's better that The Inventory not rate it at all?
crabapple is offline  
Old 06-30-2004, 12:57 PM   #15
merely human
 
Intrepid Homoludens's Avatar
 
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
Default

Quote:
Originally Posted by crabapple
Don't you think it's better that The Inventory not rate it at all?
I think it's better, because they would have torn it to bits, and for that publication it definitely would be redundant. And bigoted. I'll end it here, 'cause I will not feed the flame war over such pathetic trivialities.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
Intrepid Homoludens is offline  
Old 07-08-2004, 12:10 PM   #16
Escaped Monkey Island
 
WontonGoodsoup's Avatar
 
Join Date: Feb 2004
Location: Sacramento, California
Posts: 355
Default

I'm dinging in again because i just recently finished the game. And I have to say that the last part of the game annoys me even more than the stealth garbage.

Spoiler:
The part when you slash the dragon was pure action in my opinon.


I'm really dissapointed in this game.
__________________
"I just locked an open door... strange, yet symbolically compelling." - Manny Calavera
WontonGoodsoup is offline  
 



Thread Tools

 


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.