05-10-2004, 11:07 AM | #21 |
Prove it all night
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"Dreamfall is a third-person action-adventure" - hmmm. i hope they mean in the sense of bs3, otherwise we've a problem.
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05-10-2004, 11:16 AM | #22 |
Junior Member
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Posts: 22
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Whilst I'm looking forward to it, and am nideed exzcited by another possible classic of my favourite genre, isn't one of the worst ways to look forward to it by over hyping it. Yes, it looks good, and hopefully will be. But statements such as 'will be the best game ever' when it isn't even out yet, that's just gonna spoil the game. What happens if you play it, and whilst superb, isn't quite as good as your favourite game? All thats asking for is a dissapointment despite the possible quality of the game.
I think we should all anticipate and look forward to it, a hopeful newcomer to adventure games. |But, I don't think we shoould hype or declare judgement before its out. Thats asking for trouble. |
05-10-2004, 11:16 AM | #23 |
The Dartmaster
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A huge one for sure! It might have action in it!
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05-10-2004, 11:23 AM | #24 | |
Elder
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Quote:
http://rpgvault.ign.com/articles/512/512726p1.html |
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05-10-2004, 11:28 AM | #25 |
Prove it all night
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the genre can hardly re-assert its basic values if the game believed to do so is closer to tomb raider than the original tlj. im not adverse to action in adventures, indeed i'd advocate progression of the genre through the alchemy of genres, but not at the expense of the original formula; so either we're going to see non-linearity, juxatposing choices of adventure or action or i'll be pixel perfect jumping my way through portions of the game.
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"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." - Thomas Edward Lawrence |
05-10-2004, 11:36 AM | #26 |
Elder
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Ragnar said we will, so I suppose we will then .
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05-10-2004, 11:36 AM | #27 | |
Indegan Peningald
Join Date: Sep 2003
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So I say again, Dreamfall = 'Best. Game. Ever.' . |
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05-10-2004, 11:46 AM | #28 | |
Umbilicus Mundi
Join Date: Sep 2003
Location: Stonia
Posts: 1,266
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Quote:
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05-10-2004, 11:51 AM | #29 |
Elder
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Way more . Although obstacle courses are awesome. I mean, look at them... But then again, look at Dreamfall... Ahhhh... Sweet Dreamfall...
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05-10-2004, 11:53 AM | #30 |
Cannabis Connoisseur
Join Date: Sep 2003
Location: Whichever girl im dating presently
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Well everyone. I did it. I pissed myself. I don't think im the only one thinking this: This game will be one of the best adventure games to hit us since... forever!
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05-10-2004, 11:55 AM | #31 |
Umbilicus Mundi
Join Date: Sep 2003
Location: Stonia
Posts: 1,266
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I wonder what is this new "Focus Field" interface (mentioned on the website) is?
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05-10-2004, 11:58 AM | #32 |
Elder
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I think it has something to do with the interaction of and between objects. It sounds fancy .
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05-10-2004, 12:02 PM | #33 |
Prove it all night
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A non-linear adventure? Henny penny, the sky is falling!
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"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." - Thomas Edward Lawrence |
05-10-2004, 12:12 PM | #34 |
Umbilicus Mundi
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It sounds somewhat like Outcast and Beyond Good and Evil, which would be great, but I'm sure it's really too early to guess by that info what the game will be like. I personally don't mind if there's a lot of action, but from that IGN interview, it sounds like there will be quite a lot of it ( http://rpgvault.ign.com/articles/512/512726p1.html)
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05-10-2004, 12:25 PM | #35 |
Prove it all night
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Cited as a influence in the RPG Vault interview: Shenmue
"Why does 'action' exclude 'adventure'? I don't necessarily think there's a dichotomy between the two, and this is something we're addressing. Adventure games have traditionally been quite static and cerebral, and we're trying to make something that feels more dynamic, more reactive, more alive - while still preserving the unique feel and atmosphere of The Longest Journey. The adventure elements contain action, and vice versa. The mix also depends a lot on the player, how the player wants to approach a given situation. That said, the more 'traditional' adventuring elements - exploration, conversations, puzzle-solving - are important, but the action bits will be equally important, and by action, I don't necessarily mean combat." BS3 influence evidenced therein. Oh man oh man. Just finished that interview. This is gonna be a big one if they can pull it off. We should ALL get behind this one as actively as possible - let the pimp brigade begin! (to get your pimp/porn star name, take your pets name and your mothers maiden name - goldfish number 2 valentine at your service!)
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"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." - Thomas Edward Lawrence |
05-10-2004, 12:41 PM | #36 | |
Umbilicus Mundi
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Location: Stonia
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From that interview, it sounds like they are really focusing on every aspect of the game (in random order: gameplay, multiple choices, audio, art direction, graphics, story), Ragnar says "this is our priority" about almost everything. I hope that means this will be one amazing game.
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05-10-2004, 01:58 PM | #37 | |
Under pressure.
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And yes, this game looks promising. At least, graphics wise. And no, I don't mind if there's going to be some action in it, as long as it's dosed right and it doesn't push away the story. Story and puzzles should be top priority, followed by action imho. --Erwin
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05-10-2004, 02:05 PM | #38 | ||
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I notice it doesn't state what platforms this game is being developed for. To me this smacks of console. Now, it's too early to take this to mean it going to be a bad game. But it's sound very heavily on the action side of action/adventure. I personally will have no problem with some combat, but MANY pure adventurers will shun this game if it has any twitch/skill based combat. But, even more I hope they don't follow BS3 and just put in another box sliding puzzle because they are too lazy to come up with any decent puzzles. |
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05-10-2004, 02:07 PM | #39 |
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IGN has put up an interview with Ragnar. They also have a few screenshots which appear to be new (not on the Dreamfall website). Be sure to give it a look!
http://pc.ign.com/articles/512/512874p1.html Man, I'm so hyped about this that my head is about to explode!!! [edit] Wait... nevermind... this has been posted. But my head is still close to exploding. |
05-10-2004, 02:31 PM | #40 |
rock star
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Man... Can THIS really be in-game full 3D, and not pre-rendered? Can it really?!? In that case I'm totally stunned... That would mean that full 3D is finally almost up there with pre-rendered 3D in image/artistic quality... Which is something I didn't think would happen in some time yet. Just stunning. I am of course as thrilled about this game as everyone else... And hope there will be international versions, would be kinda silly to play an English Dreamfall for those who only played the Norwegian TLJ.. (of course I played'em both, but that's not important )
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