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Old 05-06-2012, 04:51 PM   #1
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Default Things you would give to an adventurer...

So imagine that there's someone going for an adventure or you are some important figure in a adventure game and the main character comes to you before he sets on for his journey.

What would 3 items would you give to him and why?

I would begin with a compass and tell him "So that you don't lose your way in life".

Maybe a zippo lighter too and then a hunting knife or....the typical legendary adventure fedora hat?
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Old 05-06-2012, 05:28 PM   #2
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- Rope (You can never have enough rope in an adventure game.)
- Passport (An internationally recognised photo I.D. and the ability to travel across many lands. Always important.)
- Lock pick (Because in an adventure you're always going to have to USE KEY ON DOOR. This cuts out the middle man!)

Lead on adventurer, your quest awaits!
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Old 05-06-2012, 06:19 PM   #3
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Quote:
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- Lock pick (Because in an adventure you're always going to have to USE KEY ON DOOR. This cuts out the middle man!)
Yes but a lockpick can only do one thing. Better to have newspaper & pencil which can not only open any lock, but you can read and write!
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Old 05-06-2012, 06:45 PM   #4
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if he was Larry's style i would him a Dozen prophylactics ,some money to play in a Casino and a lottery Ticket.

if he was a Roger Wilco's i would just give him a Broom and tell to go sweep the floors.
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Old 05-06-2012, 07:12 PM   #5
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I would give him a stone, a piece of string and a paperclip. If he is a real adventurer, it would be enough to solve any puzzle!
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Old 05-06-2012, 08:18 PM   #6
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Dehydrated water. Very important to have some of that handy when you're thirsty.
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Old 05-06-2012, 09:03 PM   #7
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1 - Extra large pockets for carrying a multitude of inventory items.
2 - A pair of sturdy shoes for all the to-ing and fro-ing he/she will have to do (or better yet, a pocket-size teleporter).
3 - A potion that bestows patience and persistence for solving difficult puzzles, to be taken as needed.
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Old 05-06-2012, 09:30 PM   #8
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And of course an instant ladder! Easy to carry, light and small. Just add water when you need a ladder and voilĂ*!
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Old 05-07-2012, 12:05 AM   #9
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A motorcycle,a multi tool and a pda = let the adventure begin!
(well i tried that end up caught fire escape ladder)
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Old 05-07-2012, 01:02 AM   #10
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Some scotch tape.
A black cat.
A walkthrough.
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Old 05-07-2012, 01:44 AM   #11
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Quote:
Originally Posted by Schneckchen ^.^ View Post
A walkthrough.
or maybe better to tell him to wait at the reception and you go finish this adventure's business for him
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Old 05-07-2012, 01:46 AM   #12
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Quote:
Originally Posted by Schneckchen ^.^ View Post
Some scotch tape.
A black cat.
A walkthrough.
No maple syrup?
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Old 05-07-2012, 01:51 AM   #13
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1. A devious nature
2. A warped imagination
3. A big stick
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Old 05-07-2012, 02:19 AM   #14
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3. A guide on how to go about adventuring
2. A pair of lenses that makes it instantly recognisable which items in a room are of interest
3. A sidekick to provide useful hints on how to procede throughout the journey
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Old 05-07-2012, 02:42 AM   #15
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I would give him the all time classic adventure games item: A crowbar.

Apart from that a compass and a a swiss knife like tool should serve him good.
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Old 05-07-2012, 06:23 AM   #16
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If he were off to play a Myst game, I would just tell him to use:

His open eyes
Sharp hearing and
Keen mind

That's all a true adventurer really needs.
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Old 05-07-2012, 06:46 AM   #17
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-Cyanide pill when he/she encounters a game breaking bug
-Journal to save your progress
-A license to kill
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Old 05-07-2012, 07:00 AM   #18
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Quote:
Originally Posted by tsampikos View Post
I would give him the all time classic adventure games item: A crowbar.

The perfect item for dealing with head crabs.......
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Old 05-07-2012, 07:33 AM   #19
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Knee guards.
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Old 05-07-2012, 07:42 AM   #20
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Quote:
Originally Posted by Dara100 View Post
If he were off to play a Myst game, I would just tell him to use:

His open eyes
Sharp hearing and
Keen mind
.
and if would continue the adventure through Riven i recommend a whole lot of patiences than before
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