A call for more Kickstarters ...
no doubt that Tim had started something great (reliable and actually needed) as a role model for a lot of others to follow....
and since AGamers is the number one Site and the effective as a world Wide resource for All Adventure Gamers and nevertheless the Developers , i would like to give a call from here to Mark Crowe and Scott Murphy and Jim Walls to take their Share in this kickstarters and hope they would hear me. seems like 2012 gonna be a great year for the Adventures Scene |
I think there were enough of official and unofficial Space Quests already. Incinerations alone is as good as the best SQ games, and it's free. What more could Crowe and Murphy add to the saga? All the sci-fi classics were parodied thousands of times in different media.
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The very last thing we need is more kickstarters that havnt been thought out completely.
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This kickstarter thing is so new that its quite difficult to see where this is going. This Jane Jensen and Al Lowe stuff are interesting because they are 2 very different propositions to the model that could shed some light in what is possible.
I doubt there will another adventure game project that will get to 3million. The Tex Murphy project looks like it will be a very thoughtful project giving its timetable (Personally, its the one im most looking forward to). Its a model that is probably here to stay a new way to get some funding in indie projects so thats always a good thing, but it will probably take some time to see how it will work for most cases. |
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.. maybe it well encourage them someway, anyhow if they see posters here calling for them and they would surely feel appreciated ,you never know maybe the Williams themselves would change their mind... besides i am not sure that all those happening kickstarters will see the light at the end .. so the more we have the more chances we/they get |
Wishing list: (if there's no other way for it, but a Kickstarter)
- Presto guys back with new Journeyman Project game, or at least fan-project that was canceled - not this one - Broken Sword 5 in lovely hand-drawn style. Revisiting Paris in the Fall. Clowns. History. Romance. Mystery. (oh wait, Revolution guys already working on this? Scratch this one) - All LucasArts and Sierra licences bought by people and companies who care for it - not every game needs remake or sequel, though. - Revistronic getting back on track with Fenimore Fillmore series. Something like a super-blend of all the best from each of the games. offtopic: OUTLAWS 2!!! |
Monkey Island 5 with the hand-drawn art style of MI3, with some catchy pirate songs! Sorry Telltale, but the episodic MI wasn't very good....
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There is always room for a new Space Quest!
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Gobliiiiins. That's all ;)
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You know what game I really want brought back to life with kickstarter? That 3rd video reality game by Southpeak Interactive, 20000 leagues under the sea. The first 2 games, Temujin and Dark Side of the Moon, have their ups and downs, but I was still looking forward to this game back then. Base on the making of trailer, a lot of the live action footage and in game graphics were already shot and done before being cancelled. I guess the team ran out of budget near the end. :frown:
edit: ok, gave this a bit more thought... kickstarter is not going to work... it's just a popularity contest lol... and these games are surely not popular... |
There will certainly be new kickstarters, I just hope the developers have the strategy and good sense not to "overcrowd". So far the situation is really good, but if everyone jumps into it at once thinks will get harder.
What the Tex Murphy guys did was pretty clever. Announce it but wait a couple of months. Make sure the ground is clear. |
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inm8#2 i think you have potential you should use at the thread must die thread , nothing worse than a wasted talent |
I was going to throw my hat in the ring, even though I'm not a known quantity like Tim or Al or Jane, but I can't get funding directly from Kickstarter because I live in Canada, and can't afford to be throwing money around trying to open Us accounts and such. Very frustrating. However, I do hope that there isn'tany such 'fatigue' yet. The industry and the crowdfunding model need each other right now.
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Don't get tired yet folks, we still need to help Tex Murphy out. I imagine that's going to be a stressful one too since FMV games ain't cheap.
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I think both the Kickstarter phenomenon AND this supposed 'fatigue' are a bit overstated in my opinion; the truth is somewhere in the middle.
Kickstarter is a great idea for funding these small scale projects; but it will never by a replacement for the big publishers to fund so called "AAA" titles or most "AA" titles; I just can't see it consistently reaching into the millions for multiple projects except when big personalities or names are involved (for example I think if LucasArts came looking for money for Monkey Island you'd get a repeat and then some more of the DoubleFine effect). However I certainly don't agree with this fatigue thing. I've pledged for three projects (DoubleFine, Jane Jensen and Larry). To be honest I probably won't want to play all of these games, but I know these people make quality games and I want to support them. This is a new idea and has sparked a lot of "me-toos", but that will die down and what we will get is occasional projects to think about with an invaluable route to market. And the way I see it, I'm just paying the price I'd pay to Steam or Amazon or the high-street shops up-front, with the developer getting all my money instead of 20 middle-men - that alone is a big plus for me! I won't be getting fatigued with that value for my money. (P.S. I hope revolution software decide to kickstart something in the future!) |
Kickstarter - reopening the door to classic LucasArts Sam and Max?
2012 isn't even over yet, and it may be THE year of graphic adventure games thanks to Kickstarter (and of course, Double Fine Adventure). Because of this, Al Lowe and Jane Jensen are jumping on the bandwagon!
My hope is that Steve Purcell will use Kickstarter too and maybe find some way to bring back Sam and Max Hit the Road and/or Freelance Police. I know that it seems virtually impossible for him since LucasArts has the rights to them and they cost like a lot of money... but if he actually HAD a lot of money... and a lot of devoted fans willing to back the project? What are your thoughts on this? Would Kickstarter be a great way to do this? |
its a great but why would you think that kickstaters should only get the use of Trade Marks
?! i think that it is more like kick for all the forgotten classics designers that the new generation did not have the luck to live their days. but if its going to be like this Hollywood Flu of remakes and 3Ds for old movie, then i guess they (developers ,designers) should think twice .. and start looking new ideas ,New (TM) |
There are many collectors out there who would like to have a retail version of a game in a reasonable price. the Kickstarter Projects do not exactly offer that. But all in all a good solution for adventure games development.
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I'd rather have new developers doing new things.
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Wow, there really are a lot of people with money to burn here. Good for you guys, in such a poor global economy. I bet you must give a lot to charity to, seeing as you love good causes so much?
Me, i'm poor and humble and don't consider myself to be a reincarnation of Lorenzo DeMedici so I have to content myself with being able to use my very small amount of disposable income to buy the books or games I would like as an occasional treat. But it is so nice to have the pleasure of being able to read / play them once I have invested my meager earnings. By the way guys, i'm a talented writer, but I have little time to write because I work fulltime. It would be great if you could send some money my way so I can give up my job. I promise the end result will be great. Actually, on second thoughts... I really don't like the idea of begging so forget that idea. |
Replay Games (the handsome ex-Sierra geniuses behind the Larry Kickstarter) have already reached out to Scott Murphy for the possibility of another Space Quest. Mark Crowe is currently employed by another developer so he's most likely not to jump on board with the idea, however, Scott Murphy and Josh Mandel is a lethal combination for a killer adventure game.
I like it, but.... does everything need to be on Kickstarter? Surely some of these games can attract investors on the power of their IP alone? If the Al Lowe and Jane Jensen Kickstarters prove to be successful, along with Doublefine, doesn't this prove beyond a shadow of a doubt that there's some money to be made in this genre? Anyway, to get back on point - this isn't REALLY an adventure game but it does tip toe that line - if Frédérick Raynal kickstarted a Little Big Adventure 3 then 2012 will go down as the greatest year in gaming for me since 1998. Seriously, that's the one I'm holding out the crazy bucks for and I know Raynal has been trying to bring the franchise back. |
well I'm holding on to my money until may 15th for tex murphy. Been waiting for over 10yrs & it looks like this is"live or let die for tex."
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Tex needs an awesome pitch. Like the best pitch we've seen.
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Kickstarters I would give my money to:
-Gobliiins 5 or Woodruff 2 -A new Myst game -A new Zork graphical adventure -Sanitarium 2 -I Have No Mouth and Must Scream 2 -Journeyman Project 4 -Legend of Kyrandia 4 -Baron Wittard 2 -New Last Half of Darkness game -A new, original adventure from the old Legend Entertainment team, preferably the exact same one that made Callahan's Crosstime Saloon. -Limbo 2 -Something new from Unimatrix Productions. I know they're an established company but I love their games and, well, they still call themselves "indie" :) And it would be good to see some more money going into production, the graphics on the Filmmaker looked slightly dated. -A new original Private Moon Studios game (I loved Yoomurjak's Ring so something in the vein of that, although not a sequel because the game ended perfectly) -Finally a new RHEM game with big-budget graphics. I'd still want Knut in charge of everything but if he could affort a big team to carry out his will and capable of carrying out his artistic vision, that would be most excellent. Imagine exploring a real-time high-res RHEM world like Uru! |
Don't forget a Jordan Mechner game! I'd love a spiritual successor to The Last Express.
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Also, am I the only one that would really like a Black Mirror 4? Cranberry studios was closed and I don't know who owns the rights to the series now, but that would be really nice. Also... that "Alter Ego" game. It ended in a sequel cliffhanger and the czech studio that developed it also went under. Maybe those guys could bring it back. I enjoyed that game. Really, the sky is the limit when it comes to kickstarters. I just wonder which projects would get enough pull to raise good money. So far the ones doing really well have big names attached to them. We will see. |
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Then I took a Kickstarter in the knee! ;) I think that the Kickstarter thing has been a good phenomenom on the whole, but there is always going to be the problem of everyone jumping on the bandwagon. Some are very deserving (in my opinion) and some less so, I just hope that the marketplace doesn't become so flooded that the better projects miss out. I'm also a bit worried about what this will do to the development of AG's generally. It may be that some studios will say "Why should we fund this when we can get fans to stump up at least some of the capital?". It might follow that any unknown game which can't get x hundred thousand on kickstarter is doomed before it even begins, regardless of whether it is brilliant or rubbish. |
I hate to sound like a randroid, but let the free market take care of it. It will. As it stands, many developers who get into kickstarter will fail, fairly or unfairly. People will pay for the games they want and if not enough people want a certain game... it won't happen.
Just like always. Except this time the will of the consumer will be tested directly, and we will be saved from games being shelled because of the mistaken impressions of publishers and game executives. |
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I haven't decided yet exactly how I feel about this trend but one thing for sure is I am not fond of the Fees. Case in point...here is an example of what it costs (the donors) to fund the successful Double Fine Project. I use them for the example, maybe unfairly*, because they are Kickstarters most successful game by far to date. Total Dollars Funded for Project $3,336,371.00 5% Fee going to Kickstarter $166,818.00 3-5% Fee going to Amazon (using 4%) $133,454.00 Total of over $300,000.00 dollars (over a quarter million) of the communities donated money is not going to the game at all. That is more than enough to fund Jane Jensen's project alone. I realize that Kickstarter and Amazon have to make money but...wouldn't it be nice to have another option where all or a higher percentage of the money can go into a game project. Maybe something like through PayPal? Until I can get past these figures I am not sure I can be a contributor before a game is made but I certainly can be a supporter after. Maybe my math is wrong. What do you guys think? * The next most successful campaign at Kickstarter totaled just over $221,000,00 with close to $20,000 (twenty thousand) in Fees. |
Honestly, if you know a publisher that only takes a 10% cut on a game's sales, you should tell companies about them, because I'm sure they'd all love to work with them. 10% is very, very reasonable.
5% for Amazon payments is pretty standard. Paypal's fees are 2.9% + $0.30, which on a $15 transaction (the majority of the Kickstarter pledges) amounts to 4.9% — and they have extra charges for international payments. And 5% for Kickstarter is also reasonable. They offer a platform, a reputation (you're not giving your credit card number to some seedy, unknown website), tools to manage your relationship with the backers[1], ways for people having backed other projects to discover new ones, and, since the success of DFA, a very recognizable "brand" for gamers. 5% for all that doesn't strike me as unreasonable, at least for a small-ish project (obviously, if you have a $200m budget, 5% of that for a webpage and some social tools might be a bit much). [1] Jane Jensen says on her Kickstarter page: "Why use Kickstarter? We needed help managing our CSG members. Can you imagine sending builds to 10,000+ different emails? Kickstarter manages all that for us, so we can easily run a campaign drive and post updates as often as we like." |
Greyfuss: I also feel bad about so much of our money not going to the games we fund, but you have to look at the big picture. Managing payments and money transfers, keeping track of supporters, providing a web structure for the fund raising... if this had to be done by the developer it would cost a lot of time ,a lot of work and a lot of money. In retrospect the fee isn't really that heavy.
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I actually see the Kickstarter fees as high. Now if their fees were based on the Goal to be funded and stop there then I may be able to swallow it a bit more but still find it hard. Take the Double Fine project, I think their original funding Goal was somewhere around $300,000, (I can't remember exactly) if Kickstarters fees stopped at the successful Goal ($15,000) the game developers would have gotten $150,000 more of the generously donated money to create the game we want. One hundred and fifty thousand would certainly help in making a great game. After all, Kickstarter isn't doing anything more that I can see once the Goal is reached so why not give all of the rest of our money to the developer. Don't get me wrong, I am not saying that Kickstarter is a bad thing or trying to influence anyone into rethinking donating, quite the opposite. It is all about choices and the more we have the more games may be funded. I just think that for the sake of discussion there may be an idea out there that can get more of those none game donations to the developer where we intended them to go and not into others pockets. |
There's 4 adventure projects going on (let's not forget Delaware St. John), right on the heels of Double Fine, and with Tex right around the corner. If You care for any other genre, it doesn't help either.
Part of Double Fines success was people giving way more cash for a single game, than they usually spend in maybe a couple of months (I'm basing this on the fact that 1/3 of both DF and Wasteland total came from 100$ collectors edition pledges... but maybe I'm disconnected and that's how much people normally spend?). Now, when we have several campaigns going on at once (along with similar comebacks in different genres), and more in the wings, it's just impossible. They're shooting themselves in the foot in my eyes, and it's just irritating that Jane Jensen or Al Lowe are struggling to reach their goals (I know that's an exaggeration, and they'll probably manage, but it's hard not to compare with the big guys in terms of momentum). Instead of feeling happy for being a part of something special, it's becoming more of a nerve wrecking experience, hoping for the project to even succeed... on top of feeling like I'm missing out on some goodies because I just can't afford to pour as much into every project (this falls into what millenia and Datadog said though, it's not the devs fault, obviously). At least let people get their paychecks... I'm thrilled with the whole idea and craze, and can't wait for more spectacular comebacks. I just wish they planned it better, instead of going all gung ho. I think I'm repeating myself here, but I'm sure there's space for everyone... just get a round-table going, set up a schedule, and then every beloved developer can have his/her Tim Schafer moment (so I'm a naive dreamer, sue me :P) |
You people are being way too panicky. The kickstarters are doing fine, Pinkerton has nearly half the needed funds in less than a week's time. We have a long way to go.
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Banter this so off topic , but i think you should not go on addressing (people).. you have a comment on someone's, tag his post or direct him/her ..
i not against anything man or have any right to suggest that to you, but please just accept my advice even if you not like. |
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However I totally accept that not everyone would want to go the Kickstarter route; people can still buy the game after its released once its no longer an unknown quantity. Kickstarter is not a charity; its better looked at as a 'micro-investment' for a luxury item, something which people would only do if they can afford it. Its not begging either; I expect something in return for that money - if the developers all just took a big holiday in the Caribbean instead then I think most people would be pissed and cry fraud! But that could also be Kickstarters eventual downfall - imagine what will happen if the projects deliver something the backers don't like or don't believe is what they were sold - legal quagmire here we come? I think that's why you should only pledge if you can afford to and don't mind the possibility that you might not like what you've bought! |
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Hopefully there'll be another boost once the voting is done and Moebius comes out the winner... |
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