Well, Al Lowe looks good as ever, the remake (and the idea of remake) - not. I have nothing against remakes and ports, but after Box Office Bust and a dork named Allen Covert I wouldn't trust anything without number 8 in the title and Lowe credited as a project leader.
PS I wonder how much a reunited old-school Sierra kickstarter would cost... |
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The worst part is the remake doesn't even look as good as the previous one.
http://magisterrex.files.wordpress.c...glllbarvga.jpg http://media1.gameinformer.com/image...ry-102-610.jpg Yeah if you're into this 'HD-everything' insanity I can see it might be important to have the maximum amount of pixels and number of colours, but art style still matters, doesn't it? |
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It's too bad that they chose to remake LSL1 and not LSL2, which out of all games in the series would probably benefit the most from a remake.
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i'd be happy if the remakes where made in a Love for sail template.
the only one i've played but the overall experience was great.while i haven't played the rest i'd love to play them if they were a little upgraded in graphics and interface. although i'd possibly grit my teeth and play those that i could anyway(the old ones that can be played through scummvm or sth) |
I just checked several names on MobyGames. Basically, Replay Games is run by Paul Trowe, who indeed worked on several Sierra projects... as a beta-tester. Sabine Duvall worked as an international producer on a number of Sierra titles (this doesn't include any Larry game), and Leslie Balfour wrote documentation for Space Quest 6 and The Beast Within. That's some team.
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Well, and Josh Mandel, of course. :)
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I could understand it if the haters thought that this simply does not look like a good remake, a sentiment I fully agree with at this time. But that doesn't seem to be what most people have a problem with. It's the license itself that they're against, and the idea of resurrecting a franchise that (apparently) "should have stayed dead". Why there was a clamoring for new Sam & Max and Monkey Island games but an actively negative reaction against LSL is beyond me. Many of the haters may be unaware that LSL3 and LSL6 are legitimately fantastic adventure games that are right up there (or higher than) Monkey Island and the rest of the oh-so-sacred Lucasarts classics. This guy on Twitter: https://twitter.com/#!/foxvanallen expressed interest in an unfunding campaign for LSL. I asked why and he said the misogyny, posting a picture of Magna Cum Laude as an example. He hasn't responded to a tweet asking if he's played the earlier games. |
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Anyway, I really like Larry, but I'm not sure I'm all that excited about yet another remake of the first game, especially when, as Oscar noted, it doesn't really look as good as the previous remake. Also, when is this supposed to take place? I mean, Larry was a guy with his mind stuck in the 70s trying to make it in the late 80s / early 90s. Part of the games' humour played on the contrast between his outdated references and style and the current period. How does that work now that the period in which the games take place is just as outdated as the 70s? What I guess I'm trying to say is that, since the Larry games were full of references to the culture and (even more importantly) mindset of the times in which they were made, I'm not sure they've aged all that well, and I'm afraid they might feel dated nowadays, and ridiculous for trying to hide their age behind a fresh coat of paint. If Larry was a joke for still wearing a leisure suit in the 80s and thinking it hadn't gone out of style, isn't the joke now on the people trying, in 2012, to peddle a game which is firmly stuck in the 80s? |
It's good to see most people agree on the remake vs original game debate.
I'm also bummed it's just the 2nd remake of lsl1, but pledged $15 anyway. The goal of 500k is pretty steep for a remake, we'll see if they'll get there. We'll see |
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Still I don't think it's enough for a "dream team" and "the team that created Leisure Suit Larry 1". Even Josh Mandel doesn't have much to do with the series, and both him and Lowe are obviously used for advertising purposes only. Those guys don't even bother to mention there was already a VGA remake before. The one they are redrawing right now. |
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Although I'd prefer a completely new LSL, this isn't a hard choice for me. If Al Lowe wants my money to make a new game, he gets it ;)
As for the staff of Replay Games - check out http://www.replaygamesinc.com/about-us/. Leslie Balfour hasn't only been writing documentation, but also been "a producer, designer, business development manager, caterer, and limo driver". Josh Mandel co-designed Freddy Pharkas, among other things. 500k sounds like a lot, but remember that Double Fine was able to gather over six times that amount in their Kickstarter :) And I actually agree that I'd prefer the art style of the first LSL1 remake. But, hey, the project is still in a very early phase! |
FAQ from replay games
If you go to the kickstarter page, there is now a FAQ.
The 3 most pressing questions can be found below. I'm not sure I agree totally with them. As for the possibility for a new LSL game: why do you have to prove to codemasters the quality when making a remake? This doesn't make sense, as the content will be similar to the original game. The only thing you can do wrong is the visual / sound design. But i doubt that that would have been controversial anyway. Codemasters were the guys publishing the horrid Leisure Suit Larry: Box Office Bust. Why would they suddenly be interested in quality????:frown: You guys announced this back in October. Why are you asking for the funds now? This must be the #1 question asked all over the internet today! We announced in October that we secured the development and publishing rights to the original Leisure Suit Larry franchise (series) of games. We showed a 1-room "proof of concept" that helped us secure the rights, so we showed those images in our press release at the time. We originally planned on getting VC (venture capital) funding so we can re-make the entire franchise from scratch for all the new platforms with the best graphics style, voice overs, orchestrated sound, etc. The response we received shocked us. This is what they literally told us "we like your company but we want nothing to do with Leisure Suit Larry since it will tarnish our good name". So it took us a few months to re-think our strategy and when we went to DICE to do the interview with Spike TV, we saw what amazing success our friends at Double Fine had and Tim convinced us to do the same. How come it's costing you $500,000 to do a re-make of Leisure Suit Larry and it only cost Double Fine $400,000 for a brand new game? This was another really popular question today. I (Paul) just got off the phone with Greg, the producer over at Double Fine and asked him how it was possible to make a full fledged adventure game for $400k when it's costing us $500k to re-make Leisure Suit Larry. He told me that they initially only planned on making a small iOS game with 3 people on the entire team: 1 artist, 1 programmer, and 1 producer. That, plus they already had a game engine they spent millions of dollars making for a previous game whereas we're using the Unity engine and we're starting with the PC English version, which is a huge, huge difference!! The only thing we can re-use is the original design. Everything else we need to create from scratch: characters, environments, animations, engineering, and even sound effects. I love the game but I would pledge more if you guys made a brand new Leisure Suit Larry game instead of a re-make of LSL 1 We would LOVE to make a new version of Leisure Suit Larry!! We thought about making LSL 4 (the missing floppies) or 8, or even 69!! The problem is, Codemasters, the publisher that owns the rights to Leisure Suit Larry and sold them to us wants to see what we can do with the game first. They said if we do a good job at a re-make then we'll have total freedom to do what we want on the next game. So, we have to really kick major ass on this game and show Codemasters what we're capable of. Once we do that, and the game is a success, then we can talk about a new design for our good friend Larry. Trust us, nobody wants to see a newer version of Leisure Suit Larry than us, his biggest fans (yes, we too are fans of Larry Laffer). |
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