04-26-2012, 08:27 AM | #681 | |
Schattenjäger
Join Date: Nov 2010
Posts: 572
|
Quote:
Sex sells
__________________
Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party |
|
04-26-2012, 08:34 AM | #682 |
Elegantly copy+pasted
Join Date: Jan 2005
Posts: 1,773
|
The other projects (DFA, Tex Murphy, LSL) are all about bringing back a beloved creator/character who hasn't done an adventure game for more than a decade. With Gray Matter having been published quite recently (and to mixed reception), there probably isn't that much pent-up demand for a new Jane Jensen adventure among the public at large.
Besides, I really think Tim Schafer's rules for a successful KS pitch are true, and they really come down to telling an attention-grabbing, simple story to get people excited and convince them that supporting your project is important. The CSG campaign didn't really do that, particularly in the initial announcement. That's not to say that Jensen's campaign should have been more like DoubleFine's (after all, one of the things you want to emphasize is how your project is unique and stands out from the rest), but that by applying the same principles the campaign might have had a better starting point.
__________________
Please excuse me. I've got to see a man about a dog. |
04-26-2012, 08:55 AM | #683 | |
Schattenjäger
Join Date: Nov 2010
Posts: 572
|
Quote:
Also, Larry's KS doesnt adhere to "tim's rules" at all. They just said "make larry come again!" and thousands of people giggled and gave the minimum tier. Theres nothing "critical" in the least about making a remake of a remake that they already announced last october. Schafer's success is largely thanks to a combination of: the recent reputation theyv built with doublefine, his fame from lucasarts, the cult following of psychonauts and the buzz about a psychonauts 2 directly before the KS started (with an icon like notch tweeting about it). EDIT: more on ranting about larry.... i just saw that they set the new goal of 750,000 and what theyd do if they got that much includes... adding an animated intro! 500,000 isnt enough to add an intro video to a remake!!!! Embarrassing.
__________________
Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party Last edited by zane; 04-26-2012 at 09:50 AM. |
|
04-26-2012, 10:09 AM | #684 | ||
Comfortably Numb
Join Date: Aug 2007
Location: Poland
Posts: 298
|
Quote:
Quote:
Getting back to Jane, apart from the apparently confusing pitch (that's the embarrassing part if you ask me, people get confused by a simple concept?), I think high price levels are what hold this one down. Around 100$ is what most successful projects ask for a "collectors boxed edition", 200$ in Janes case is just too much. This of course doesn't count the fact, that we could get two games here, so two boxes (so higher expenses), but I guess that's where the confusion comes in again. And you're not gonna get millions with 15$ pledges.
__________________
"Sleep - those little slices of death, how I loathe them." Last edited by MoP; 04-26-2012 at 10:16 AM. |
||
04-26-2012, 10:26 AM | #685 | |
Schattenjäger
Join Date: Nov 2010
Posts: 572
|
Quote:
Yeah, it winds me up.
__________________
Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party |
|
04-26-2012, 10:45 AM | #686 | |
Lovable rogue
Join Date: Oct 2005
Location: Great Britain
Posts: 6,378
|
Quote:
When you first present someone with a Kickstarter page, for example, they start off by skimming it to see if they can glean any information which will pique their interest sufficiently for them to read it all. They'll look at the title, the first few reward levels, the first couple of paragraphs. The problem was that the page wasn't set up in a way which aided this process; The title was just "Pinkerton Road Studio", the reward levels just mentioned "CSG", it wasn't until a long way down the page that they actually bothered to explain what the "CSG" was, or even mention the game they were planning. I know they've since updated it, but the page didn't make a good first impression; it didn't immediately captivate or excite the audience, and it's incredibly easy to lose people if you don't grab them straight away. The other game pages came across as much more punchy; they knew what they were doing, they told you what they were doing, and within a couple of seconds there was no doubt. Contrast this with Jane's, and the adjective I've heard most applied to it is "vague." I agree with you on the reward tiers though; they don't seem that well planned out, nor good value for money. For $16 you can get 4 updates a year, or for $50 you can get 12 updates and some other digital junk that you might click through once. Double Fine, in contrast, gave away access to all the video updates at the $15 tier. If and when I eventually pledge I don't think I'm going to be inspired enough by what's on offer to give more than the minimum required to get the game.
__________________
"Jatsie is amazing." - Jazhara "My mental image of Jat is a gentleman sitting in a leather armchair, wearing a robe. The light in the room is dim and strangely he's not sitting in front of a computer, but next to a small, round table with a box of cigars on." - Jelena Last edited by Jatsie; 04-26-2012 at 11:28 AM. |
|
04-26-2012, 11:00 AM | #687 | |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
|
Quote:
The more physical stuff that's added to lower tiers, the more Pinkerton Road has to produce and ship. That costs money and could effectively cancel out the pledge. (And I'm not just talking about shipping and production costs, but also the manpower of getting items made and sent out - it's just her and Bob working there, remember!) Jane said in one of her updates that she realizes the $50 tier is most attractive if Pinkerton Road makes two games this year, and she's still looking for ways to do that even if the Kickstarter funds only fund one, but even in the absence of a second game I think she's gone out of her way to include non-tangibles that make the tier more attractive. I hate to compare the two projects because they're really very different, but I have to point out that Double Fine didn't have any physical items below the $100 tier, either. (I'm not trying to convince anyone - people should pledge what they feel comfortable pledging, if anything. The only reason I pledged $100 to Double Fine was to get the big box and I felt kind of guilty about it afterward, because I would normally never spend that much on a game and didn't really care about the other rewards... but that was my choice to make, just like pledging $50 or not based on the goodies Jane's offering is every individual's choice to make. It has the most backers so far, so it seems plenty of people are okay with it.) |
|
04-26-2012, 07:58 PM | #688 |
Schattenjäger
Join Date: Nov 2010
Posts: 572
|
For anyone whos a DFA backer, theyr having a poll for their next official playthrough chat. Gabriel knight is behind about 12 votes at the moment
Alot of good other choices to vote for too though.
__________________
Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party |
04-26-2012, 08:11 PM | #689 | ||
Junior Member
Join Date: Apr 2012
Posts: 2
|
Quote:
I've only been online for less than a month, and I've spent a lot of it trying to give people what the want (Firefox/Chrome add-ons, additional metrics on the project pages, category listings, fast searching and browsing, RSS) as well as working through building weighted models based on project data I've been able to gather in the last few weeks. Then, not just taking them as a blanket set of data but weighting them with various types of gamma and weibull distributions specific to categories and pledge modeling to produce a little more reasonable projections vs just relying on trending information. Take that and span it across almost a thousand active projects, and you see what I've been doing with my time for the last few weeks. This isn't stuff you can just whip up in an afternoon, let alone hope it will be accurate considering you're trying to project a countless array of unknowns (marketing, news exposure, kickstarter highlighting, etc). But, I'm doing the best I can, and I ask nothing in return. Well, maybe asking to not call it "highly inaccurate", but I digress. Quote:
Regardless, here's the Jane Jensen project using the new modeling data to give you an example: ... and here's the convergence chart showing the trend deviation as the project progresses: If you'd like, you can keep track using the new experimental charts by visiting the project page and clicking the π symbol at the bottom. Enjoy, and I welcome any and all criticism (truly)! Last edited by Kicktraq; 04-26-2012 at 08:21 PM. |
||
04-26-2012, 08:49 PM | #690 | |
Schattenjäger
Join Date: Nov 2010
Posts: 572
|
Quote:
Iv since seen the disclaimer and i do appreciate the frankness and the aim towards improving The approach iv been trying to take when watching these is to try and get a sense of what the average $ per backer is going to be by the end and how many backers theyll need.. watching the backers per day is usually pretty predictable, since the $ in a day could swing wildly with 1 persons donation. (of course who knows what will happen in the last hours) (Also, a disclaimer warning when a project isnt a day 1 wouldnt hurt!)
__________________
Currently focussing on: Book of unwritten tales On deck: lone survivor Recently finished: donna: avenger of blood, machinarium, botanicula, grim fandango, corpse party |
|
04-26-2012, 08:58 PM | #691 | ||
Junior Member
Join Date: Apr 2012
Posts: 2
|
Quote:
Quote:
This is going to sound stupid, but I'd never even thought of that :/. That seems like a no-brainer. I'll add that soon. Let me know if you notice anything else that seems off kilter. Happy to take a peek, even if it seems fine . |
||
04-26-2012, 09:21 PM | #692 |
Rattenmonster
Join Date: Sep 2003
Location: San Francisco
Posts: 10,404
|
|
04-26-2012, 10:28 PM | #693 | |
Member
Join Date: Jan 2008
Posts: 48
|
Quote:
Some calculations: Average pledge amount: Pinkerton Road - 72 dollars Larry - 44 dollars DFA - 38 dollars Backers with pledge under 50 dollars: Pinkerton Road - 38% of total backers Larry - 79% of total backers DFA - 83% of total backers Last edited by teme; 04-27-2012 at 03:05 AM. |
|
04-27-2012, 04:50 AM | #694 |
recovering AG addict
Join Date: Sep 2003
Location: New York City, USA
Posts: 179
|
For nostalgia sake,
I uploaded 2 old reviews of Gabriel Knight 1: PC Gamer UK edition, 1:3, 1994, by Andy Butcher PC Entertainment (predecessor of PC Gamer US) 7:2, 1994, by Matthew A Firme. click for pdf (9.5 MB) In addition to the original games in boxes I also collect old magazines with reviews. Silly me... Both reviewers really seem to like it, but somehow are not willing to give it more than 80/100 as score. anyway, I hope you enjoy it! Jaap
__________________
Jaap Max: Right! We'll travel through this dimensional portal on the top of the bar! Sam: That's spilled beer, rockhead. Max: Oh in that case ... |
04-27-2012, 04:57 AM | #695 |
Senior Member
Join Date: May 2006
Location: Chennai, India
Posts: 141
|
|
04-27-2012, 05:14 AM | #696 |
She Wants Revenge
Join Date: Dec 2005
Location: Finland
Posts: 494
|
I would bet on a rise at the end though, to push it over if it's still under the goal, so the chances in reality should be much better than 50%. Lots of people are last minute types anyway.
__________________
Currently playing: AlternativA, Diablo III Recently finished: Hector - Episode 1, Dear Esther, Gemini Rue, Sherlock Holmes vs. Jack the Ripper, Blackwell trilogy All-time favourites: Discworld Noir, Gabriel Knight trilogy |
04-27-2012, 08:37 AM | #697 |
Senior Member
Join Date: Feb 2004
Posts: 900
|
I have to admit I'm kinda worried. They need on average approx. 3000 dollars every day from here on and in, and right now I'm not entirely convinced they'll get that. Partly because there's been some good press lately, like the interview on RPS, that doesn't seem to have had much of an effect. I assume there will be a pretty decent boost towards the end, but there is also a risk that something may happen. Like the 10k backer pulling out.
Finger's crossed though. Really glad this Kickstarter takes place over such a long period compared to most others. Would have been difficult without the extra time, I think. I don't think there's anything wrong with the reward tiers as they are now, though. I doubt it would be a good idea to add more physical stuff, the experience others seem to have with Kickstarters is that making/aquiring, packing and sending out the physical rewards is usually more expensive than expected. Oh, and Kicktraq-guy: Great work so far, hoping for more graphs and projections later on (a good idea would perhaps be what I talked about earlier: Something showing the average daily amount the project would need to get in the days left, in order to succeed), but the actual info provided is very valuable. Edit: Gah, in the time it took me to write this, the amount pledged went DOWN by more than 100 dollars (from 237,397 to 237,287). Last edited by Kolorabi; 04-27-2012 at 10:13 AM. |
04-27-2012, 09:01 AM | #698 |
Senior Member
Join Date: May 2006
Location: Chennai, India
Posts: 141
|
It will be hugely disappointing if this does not make it, and I still dont understand why its so slow. OK so there was a bit of vagueness at the start, but it all got cleared up a while ago.
As things stand, 1) You will be backing a proven developer, who has been actively been in the industry all these years (not suddenly reappearing after fifteen years) 2) A brand new game, not a remake (of a remake). The game concept is concrete, with lots of information and illustrations, and the winning concept was the one that everyone wanted 3) I think the reward tiers are quite okay actually 4) The goal is only at 300K, supplemented by outside funding -- so no, its not an attempt by the developers to get the fans to take all the risk 5) Excellent communication, transparency and updates throughout the campaign so far |
04-27-2012, 09:26 AM | #699 |
Member
Join Date: Mar 2005
Location: Finland
Posts: 35
|
I'm surprised and disappointed by the slow flow of pledges, too. Where all the casual fans or people who've never played anything by her who could pledge $16 just out of interest? Everywhere I go, I only see die-hard Jensen fans talking about this project, but that crowd isn't enough.
I kind of fear Tex Murphy will be in the same situation once his time comes. |
04-27-2012, 10:00 AM | #700 |
Senior Member
Join Date: Sep 2006
Posts: 569
|
People are using Gray Matter's development problems, which were completely out of Jane's hands, against her when deciding to not support the kickstarter.
They're completely missing the point. Pinkerton Road is all about Jane having that control. The backlash to Gray Matter and to this kickstarter are absurd. People are complaining the rewards aren't good enough. They're complaining the concept isn't clear enough. The video wasn't funny enough. The CSG model isn't clear enough. All ridiculous, unfounded whining from what I've come to realize is a fanbase not as different from the rest of the entitled gaming community as I thought. The demands people have put out there are absurd. I never would have imagined so many people in the AG community would be this negative toward the very thing they've been hoping for - more games from Jane and a possible move toward claiming the GK rights from Activision. The latter cannot happen if her projects don't show viable commercial success! And people somehow think that not supporting her is the path to GK4. Most people on here and other AG forums are quite supportive. I'm talking about the broader AG base. *ducks to avoid backlash from comments*
__________________
***Read the bolded part*** "You ever wish you could just follow your instincts, live for the moment?" - Gabriel Knight Now playing - Legend of Grimrock Need to finish - The Whispered World Finished - Botanicula, The Journeyman Project 3: Legacy of Time Up Next - A New Beginning, Monkey Island 2 Special Edition Anticipating - Asylum, Bracken Tor, The Last Crown Last edited by inm8#2; 04-27-2012 at 10:07 AM. |