03-17-2012, 04:36 AM | #21 |
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@inm8#2 I didn't see your post as anything OTHER than a joke -- and quite a hilarious one, at that
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03-17-2012, 04:52 AM | #22 | |
Advie.1
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Quote:
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03-17-2012, 12:09 PM | #23 | |
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I've always felt slightly uncomfortable with all of the stealing and lying that goes on in adventure games. I didn't really notice it until "The Longest Journey", where April comments on being bad. And like in a scene in "The Lost Crown" where you have to steal something, I kept finding myself wanting to buy it, or any other way besides stealing.
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"And everyone's favourite anglophile, Fantasy!"-Intense Favorite Adventure Games-Lost Crown/Dark Fall 1&2, Longest Journey games, Myst games, Barrow Hill Favorite Other Games-King's Bounty, Sims 2, Fable, Disciples 2 Gold Currently Playing-Trine 2 Games I Want-Kings Bounty: Warriors of the North!!!, Asylum, Last Crown, Braken Tor, Testament of Sherlock Holmes |
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03-17-2012, 06:29 PM | #24 |
She Wants Revenge
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I like to pretend I am Karma. When the aim is some dickhead character I like nothing more than doing some mischief, but I honestly feel bad when you have to cheat or steal from nice guys. I always try to return the stuff I take, it was actually one of the good things in Lost Horizon how you could return the loaned item and you this good deed even got acknowledged in the game (it was achievement, or extra or something).
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03-17-2012, 07:22 PM | #25 |
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I toyed with this a bit when wrote a game. The main character constantly cons and tricks people, but this is played as a sign that he's mentally unstable.
He lives to solve problems and pursue his agenda. When he starts to feel misgivings it's character development. I doubt that most designers are too reflective about this. Some play it for laughs, and others treat it as standard genre convention. There are a few adventures that implement a karma meter, with less socially maladjusted solutions getting a little bit of an incentive, but most don't.
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03-18-2012, 03:51 AM | #26 |
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In a Nancy Drew game, she is rewarded with an Easter Egg if she attempts to return an envelope to its' puzzle box.
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03-18-2012, 05:02 AM | #27 |
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Hahaha
If programming was my thing then I would - I'm sure it cant be too hard to implement, but unfortunately, my skills lie elsewhere
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03-18-2012, 05:04 AM | #28 | |
Pink fluffy Xmas bunny
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It's done a lot in RPGs, why not in adventures?
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03-18-2012, 05:22 AM | #29 |
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A recent game I played ( think it was Dracula ) the main character
would quote " This looks useful, I'm taking it" mercenary all the way whether looting church, private house or even the odd crypt Maybe a bit of pilfering does not count when you do battle with the undead.. PS I could not resist that pun Last edited by Harleyhog; 03-18-2012 at 06:31 AM. |
03-18-2012, 07:25 AM | #30 |
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As a kid, I never realized how much of a jerk Guybrush Threepwood actually is -- especially in the first and second MI games. But when I was in college, I roomed with a fellow MI fan who really opened my eyes. A few horrible things Guybrush does:
He saws off an amputee's peg leg, digs up and disturbs the dead, steals a monacle from a visually impaired child, fixes a spitting contest, poisons dogs, sinks a ship with his crew on it (albeit by accident), kills a perfectly harmless ghost (Bob), gets Stan's clock cleaned by LeChuck, breaks into the governor's mansion to steal the Idol of Many Hands, intoxicates a ghost rat, and breaks into a shopkeeper's safe to steal credit notes. That's pretty damn rude.
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03-18-2012, 09:35 AM | #31 | |
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I just recently re-read Karlsson-on-the-Roof by Astrid Lindgren. On the surface, Karlsson is the most terrible person imaginable. But in his bizarre, uncompromising anarchy, he is ultimately very appealing and likeable -- especially for (but not limited to) kids. He has a good heart. |
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03-18-2012, 09:41 AM | #32 |
Space Cadet
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Guybrush Threepwood, So you wouldn't go for a beer with him?
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03-18-2012, 09:53 AM | #33 | |
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03-18-2012, 10:28 AM | #34 | |
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They were not dead, just sleeping!
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Give Simon 3D a chance! Last edited by Arial Type; 03-18-2012 at 10:36 AM. |
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03-18-2012, 10:49 AM | #35 |
It's a secret.
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Trickster figures fulfill that hidden fantasy of being above the rules, sly, cunning, the cleverest person in the room. Anyone who's ever peeked behind an Employees Only door ought to understand why these anti-heroes hold such enduring appeal.
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03-18-2012, 11:12 AM | #36 |
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Yes, that's true. Adventure gaming in real life would get yourself arrested. And yes some adventure game characters are downright cruel in their methods to solve a puzzle lol. It's not something I usually think about too much, but I probably will now.
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03-18-2012, 01:28 PM | #37 |
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SO whats the most despicable thing you have done in the name of adventure games.
I remember sticking a hamster in a microwave, duct-taping a mobile phone to a cat (I imagine one bald patched cat once the tape is ripped off which I could then use to make a fake ID *Nudge nudge*) and even had to cut off my own finger.
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03-18-2012, 01:45 PM | #38 |
Advie.1
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you reminded me of Midnight Nowhere when the hero had to cut a dead body's finger off to use it for a fingerprint scanner lock... which also made me think that we shouldnt mix Adventurer desperate actions with the unreasonable cruel ones ...
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03-18-2012, 03:19 PM | #39 | |
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I only played the demo, so I also remember the cat puzzle, but what you have to do for this lemon...it boggled my mind when I read about it. Don't remember details, though. |
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03-18-2012, 03:30 PM | #40 |
Advie.1
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so you meant that that did actually happen on one Game, i thought you were just giving an example .....of how sick!
Damn ! what game was that anyway?!
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