05-16-2012, 01:17 PM | #161 | |
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Also, have faith that the Two Guys project will be funded. I haven't pledged to that one yet as Tex wiped me out financially -- but I plan on $50 or $100. Last edited by talkshow; 05-16-2012 at 01:29 PM. |
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05-16-2012, 01:36 PM | #162 |
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I can't believe that this campaign came right out of the gate with two terrible ideas, two ideas that show to me that the guys behind Tex don't get the spirit of Kickstarter at all.
Now I'm glad that they dropped what essentially would have amounted to exclusive pre-order DLC. This is one of the incentives that publishers use to convince their customers to buy their game before it's released, when the hype is still high and before the critical reviews are out. Nobody likes exclusive pre-order DLC, it segments the games, withholds certain content merely for marketing and monetary reasons. The mere intention behind it is so cynical that it's deeply unattractive. Personally I only want to put money down for a game once and then don't worry about it again. Then there's DRM. Maybe Aaron and Chris don't know this, but you don't have to use the DRM Steam provides. You can use your own DRM solution instead or even dispense with any form of DRM, like Psychonauts does. DRM goes even more against the spirit of Kickstarter. Kickstarter fills niches that otherwise the market wouldn't pay any attention to. Projects are funded directly by the customers and therefore have to cater to their demands, otherwise they won't reach their funding goal. I can't imagine any customer desperately wanting DRM. DRM only exists to sate the paranoia of publishers. They fear that dirty pirates might get hold of their precious product without paying a single dime for it. I don't think any rational argument will ever convince them that DRM is wrong-headed, doesn't prevent piracy and only ever annoys the honest customer. No Steam game remained ever uncracked. Often developers don't want to put DRM on their games because they know it's ineffective and just plain unfair to their customers. But the publishers always force them to. Who forces Chris and Aaron to put DRM on their game? Nobody! Who funds their game? WE fund their game! So I hope we all will demand that they don't shackle Tex to the chains of DRM! Let us force them to drop it! So far I'm not sure I want to support a campaign so unthankful to their supporters. Last edited by ozzie; 05-16-2012 at 01:41 PM. |
05-16-2012, 01:39 PM | #163 | |
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And yeah, what happened to the SpaceVenture kickstarter is scary. I think Tex is less well known than Space Quest, which has the whole Sierra brand backing it. Now that the diehard Tex Murphy fans have donated so generously, it's up to the rest of the gaming community to make sure the same thing doesn't happen here. I'm not opening my bottle of champagne just yet... |
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05-16-2012, 01:44 PM | #164 |
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I don't have a huge problen with DRM, but I don't like how unclear this whole situation is. Their FAQ gives a completely different impression of this issue than the PMs some fans are sharing. Regardless of what kind of DRM they choose to use or not use, they should be 100% clear about it on their campaign page. Otherwise people are just going to speculate, start rumours and fight.
I'm currently at a pretty high pledge, but I don't know if I'll stay there if they don't come forth soon and be clearer about what's going on. |
05-16-2012, 01:44 PM | #165 |
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ozzie,
It's clear CJ & AC got the message and are checking into alternatives. So be patient until an official response is given. If I made a game, I'd want some kind of protection, with piracy being so rampant. Not sure why folks like you don't understand that. I'm sure everyone wants the new Tex game to be very successful so that future installments will be made. That won't be the case if every other player doesn't pay for it. |
05-16-2012, 01:46 PM | #166 |
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they've gotta stop writing PMs and start writing an official response to all this madness in an update
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05-16-2012, 01:48 PM | #167 |
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05-16-2012, 01:51 PM | #168 |
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I don't understand why it can't be released on Steam with DRM and on GOG (or any other site) without DRM simultaneously. Or simply make it a DRM-free version for backers and then start selling the game with any protection they want.
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05-16-2012, 01:53 PM | #169 | |
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Amanita Design (Machinarium) and CD Projekt (The Witcher 2) also deal with piracy. And yet they don't hamstrung their products with DRM. And they're still in business! It's a small wonder! I wonder how they did that! Bah... Last edited by ozzie; 05-16-2012 at 01:59 PM. |
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05-16-2012, 01:55 PM | #170 |
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The part that bugs me: is if theres a chance that backers are only going to receive the steam version, they reallyyy needed to say that ahead of time, not everybody uses steam (regardless of drm issue).
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05-16-2012, 01:56 PM | #171 | |
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Also, even if they have a DRM-free version for backers, all it takes is one of them to put it on the Internet. I just don't think that level of trust is there realistically. |
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05-16-2012, 02:00 PM | #172 |
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No.... not everyone has an internet connection on their gaming computer.
My wife and I don't have internet at our apartment. I need DRM-free games so that I can go to a friend's house to download the game and then be able to play the game back at my apartment where I don't have an internet connection. |
05-16-2012, 02:02 PM | #173 |
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DRM is garbage and there's no need to saddle a crowd-funded game like this with it.
They're being a little coy about what the DRM will entail. They said that people can download the game as many times as they want. That is not the concern. The concern is having to run 3rd party applications, needing always-on internet connections, etc. I'm going to wait this one out for now and see where it goes.
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05-16-2012, 02:03 PM | #174 | |
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I'm fine with it if it's no issue for you. For me it is. Last word. |
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05-16-2012, 02:04 PM | #175 |
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Well, let's see what they say. I got a reply back from their KS email:
Thanks for your message. We are aware of the rising concern regarding DRM, and are working on a solution that will please as many parties as possible. Thank you for your concern and understanding. |
05-16-2012, 02:09 PM | #176 | |
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05-16-2012, 02:09 PM | #177 |
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One thing becomes more and more clear: schafers kickstarter really was a "perfect storm," a magical exception to the laws of physics. If double fine had their shoes reversed with one of these other adventure kickstarters they too would face a barrage of looming doubts and questions. "But WHAT is it?? You wont even give us a title name? or a general theme? Or any kindv screenshots? The beta has drm?? nooooooo."
I conclude that schafer is a devious sorceror.
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05-16-2012, 02:10 PM | #178 | |
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Unless, of course, the Kickstarter fails thanks to the anti DRM brigade. (I'm no fan of strict DRM-systems, and I know it'll be cracked no matter what they do. I just think this issue is being blown completely out of proportion by a very vocal group of people, and it's making me a bit upset to be honest) |
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05-16-2012, 02:13 PM | #179 |
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I'm sure that would be addressed down the road, if that ever happened. Don't you want Chris Jones & Aaron Conners protected from piracy as much as possible? It helps EVERYONE then. As far as the "best" method... that's what they are looking into. All this bitching about DRM really has been quite surprising to me.
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05-16-2012, 02:18 PM | #180 |
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Agreed. I think it'll be settled soon.
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