Tex Murphy is the one game franchise I'd really like to see revived, so I'd be willing to donate whatever is needed. :D Seriously though, I voted $100 because that what I could put down without a doubt. If there were some very interesting rewards, then who knows. (In comparison, I put $30 into Double Fine's Kickstarter. I really couldn't justify $100 just to get a poster.)
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I am backing six kickstarter projects, four of them games. A text adventure, an audio adventure (no graphics), Cognition and of course Double Fine. One of the non-game projects didn't deliver the goods to all the backers. Some received the product, some didn't. Money down the drain. Then there's the text adventure... I didn't think twice about supporting this guy, who is well-known in the IF world. Trusted him completely. I suppose he will probably deliver something in the end, if I live that long. But he's doing lots of other stuff and kind of lost interest in the project, which is now 14 months old. In the last update he said he had 53 puzzles planned and when he'd completed five, he'd have some idea when the game might be released. That was two months ago... So, two failures out of six projects. Four still in progress. |
yeah, you have to donate to these things realizing youre supporting the idea, the product might not succeed and if it doesnt you still supported the concept.
But it makes it easier to have confidence in double fine when they already put out a bunch of games. Plus i see the documentary as added accountability, they have to keep up with it and get things done. |
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People think this is weird or retarded but guess what? This is the life of people who fund other people's projects based on the idea. Additional reasons why I feel that the bashing of Kickstarted from so many people was unwarranted. |
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If it's really because of "people like me" - who don't want to pay in advance if they don't know they'll even like the end product - that the adventure scene died, then how come there's a resurgence of adventure games these last couple of years? Those "people like me" that you're so happy to scold might not pay in advance or support kickstart projects (maybe because they aren't made of money and have families of their own to support), but they'll happily pay for quality games that get released. It's not because "people like me" prefer to wait for reviews, that we won't buy games that are considered "good". Heck, for adventure games, I'll even settle for "average" because I like the genre too much. Just because I prefer not to waste money on tripe, and don't like to give money in advance to people I don't fully trust, doesn't mean I'm responsible for the lack of interest the mainstream gaming community has for adventures. Besides, if a developer stands up that delivers consistently, then I'll gladly support his next project. Back in the '90s, LucasArts had only to mention an upcoming game and I was already anticipating its release date. That only stopped when George Lucas decided to focus solely on Star Wars, and I deemed no other developer good enough to blindly trust since. It doesn't mean that I haven't bought any adventure games since then, or stopped supporting the genre. Blaming me for "killing the genre" is just plain ignorant. Especially since it didn't die. Heck, this forum alone is proof that the adventure scene is very much alive... And I'm "not liking new ideas from new people"? Get off your high horse, dude. Just because I'll await the release and the first reviews doesn't mean I won't support the new developers if they make something that interests me. I've bought more indie games (even outside the adventure genre) these last few years than I have bought big budget titles. And explain to me how "not pledging to Kickstarter projects" equals "bashing Kickstarter". It's a great thing that projects can get funded with Kickstarter, and I love seeing the utter demolition of Tim Schafer's project goal. That said, if a Kickstarter fundraiser would get started for a new Tex Murphy game, then I'll hope it reaches its goal. I still wouldn't pledge, though. I'd simply rather buy it AFTER it's released and IF the initial reviews aren't horrible... |
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And everybody knows you didn't kill the adventure genre, that was Myst :D Just kidding, just kidding... I've got to be careful or people will believe I really blame Myst. :devil: |
Why would you hope people stop giving money after 2 million ?
The more this project is able to raise the more attention and more developers, underdogs and otherwise will consider this type of system. Let's cut the middle-man ! No more EA and like minded publishers stepping on creativity and passion ! |
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All others won't be nearly as successful. It would indeed be good that people stop donating after 2 million. If Schafer envisioned 400K as "enough" to make the game, then he can go wild with 2 million. But the more people that DON'T fund the Kickstarter, the more people will be left to actually BUY it when it's out. That way the money goes to Double Fine to be used on future projects instead of this one. At least that's what I got out of Fiens post. :D |
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I explained that people fund projects out of spite of just seeing the idea on paper. Those are the people that get people to actually make games without going through years of unpaid private work. Kickstarter isn't your thing. The job and love of financing projects isn't your thing. That is the point. People like you as I said are the ones that bash Kickstarter for being pointless and stupid, and ignore the fact that its a better way of reaching those that fund projects without doing much work except supplying a great presentation. |
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If there weren't any consumers, no products would be made, otherwise what would be the point? Seems to me that you're hanging ALL consumers out to bleed. Guess I was right to take your post personal since you aggrevated your statements this time around... Quote:
I merely stated that I don't have enough money to spare to gamble (because it often IS a gamble) on things that *might* get made, so I prefer to wait until the product is actually made. Because financing projects isn't my thing, you seem to assume that I oppose all forms of funding. How ignorant is that? What? Buying the product when it's made isn't funding the production of the next one? It's not showing the developer that he made a product worth buying? It's not supporting the scene? |
You never included an option for 'nothing', which is what I would choose.
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I'm not hanging anyone out to bleed, i'm just pointing out that your position of a consumer makes you the wrong person to make an opinion on such a subject since you are in the business of judging a game on its final product and not what it could be based on an idea or by general techniques used by professionals who fund games/films/etc. The assault on Kickstarter wasn't you, but if you look at any article based on Kickstarter, people are hating on it. |
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You want my opinion as something OTHER than a consumer? Fine. Then here's my position as a financier: I haven't seen nearly enough of what it can be to even consider going for my wallet, had there been money to spare in there. If Tim Schafer doesn't yet know what's he going to make, and I'm asked to fund it, then even if I could I wouldn't since the maker himself doesn't even know what it's going to be. The same goes for this hypothetical thread about a new Tex Murphy game. No story, no direction, no concept art, no nothing. That's not funding something that could be huge. That's giving money based on a single name, whether that name be Tim Schafer or Tex Murphy. That's not enough. If Tim Schafer would knock on every professional financers door and pitch "I want to make a point-and-click adventure game. I don't know what it'll be yet, but I want to make a documentary to capture every moment of its forming.", then he's going to get the door slammed in his face. I'm THRILLED that he's getting more than all the budget he needs for his project, and I look forward to what he can accomplish with it (because the talent is still there and anything Schafer will definitely be hilarious at the very least). And I'd likewise be thrilled if another Tex Murphy game would get made using the same means. It's just that, without a concrete story or at the very least a well formed idea (the details can always be filled in later), there's nothing to fund. In these particular cases, we're not talking about REAL financiers, we're talking about FANS... |
I'd like to express my support with TimovieMan on this issue down to the last bit of his reasoning.
His arguments are even worded and well thought out, succinct and logically compelling. I don't see how one cannot accept his train of thought as *one* valid and very reasoned position towards crowd sourcing. I didn't feel the need to aggravate the argument on part of Monolith at all, especially because TimovieMan was so level-headed and reasonable in his arguments. I explicitly support the position that the phenomenon we saw with the new Tim (freaking) Schafer project is not as much one of a group of financiers hoping to get a (however natured) return on their investment but a bunch of fans who hope to see a game made that will evoke similar emotions they knew from former games by Schafer before - one that takes them back to (subjectively) better and less troubled times in their lives. (Which is by the way - and Timovieman has explicitly said so - in no way a bad thing but simply not everybody's thing). (The whole subject of escapism in relation to AGs as a whole would lead too far for now, at least concerning this thread... Maybe another time...) |
Bring it on Chris...Tax refund time coming soon. I am willing to give $100 to the effort. More if the game and/or other goodies are included.
I donated zero to Double Fines Kickstarter only because I didn't like their other games and have no interest in their new effort...but Tex? YEE_HAA! |
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im not judging or anything, just interested. but that alone made me jump on board. chris and tex will also make me do the same :) also its a good discussion on the whole "no idea yet "worry. but for me, in other creative industries, people back minds and creators over concepts very often, especially creative talents with a following and a history of making great things. why should the gaming industry be different if these good people want to give their money to designers they have faith in. music and authors especially are backed blindly and out of past success from publishers and labels, film directors are also similar in some cases (tarantino, jackson, scorcesse). tim schafer is one of the most respected names in game design. and appreciation has to go to the fact he has no idea by design, and not because he has been struggling to think something up. he is trying to show everyone how he does his thing. another big bonus for me personally. |
I am just a lowly student so I chose 15-19$ which is what I gave to DoubleFine too. Might be able to go over 20$, especially if there's something little extra there ;) but can't really throw my money around so much.
If I was in a well paid job I'd definitely go over 100$ for gems like this. |
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As for Tex Murphy, I would put in 15 bucks. I would love to see another detective story. |
with all these people willing to donate I only hope there are some people left to actually buy the game.
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Big news arriving?
AN URGENT MESSAGE from "ChrisJones", administrator of the forum of The Unofficial Tex Murphy website (it's maybe the most important website for Tex Murphy) - presumibly speaking for Chris Jones himself :
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Chris Jones acquired the rights for Tex Murphy back in the 2009. Is his franchise ready for Kickstarter???? I think yes!!!! We'll know tomorrow!!!! |
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