02-15-2012, 06:29 PM | #161 |
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Welllll, im not hearing "longer" in that video, just "better", which could really mean anything. But i do hope so.
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02-15-2012, 06:30 PM | #162 | |
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I think the adventure game part of the equation raised people's interest even further. Money wouldn't have come in as fast if we were talking about a sequel to Iron Brigade, would it? A lot of elements made this story enticing:
So, I think the adventure bit is important. Surely people don't just want any adventure game, but they want one of the standards that Tim Schafer proved to be capable of designing. People certainly expect great things from the fathers of the point & click adventure genre. Last edited by ozzie; 02-15-2012 at 07:40 PM. |
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02-15-2012, 07:30 PM | #163 | |
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Q: When can I expect the game to be finished?
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02-15-2012, 07:37 PM | #164 | ||
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At the DF forum the administrator wrote: Original dates were based on original funding. When Tim and everyone finalize everything, they’ll post an update on the kickstarter page. Ozzie Quote:
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02-18-2012, 02:39 PM | #165 | |
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Because they literally can't put it on XBLA without having a publisher attached. MS doesn't allow it. This is also why Psychonauts got yanked off of Games on Demand when Double Fine regained the rights from Majesco. Releasing on XBLA is a huge expense with a lot of red tape and BS, and it's frankly just not worth it in this case. I don't think they could even if they wanted to.They did say this, check the updated FAQ. They also told me directly in a PM when I asked if they were going to extend the dev cycle. |
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02-18-2012, 02:57 PM | #166 | |||
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Many, many developers have discussed how difficult it is to work with Microsoft as an independent developer. Here is a breakdown of digital platforms and the ease of dealing with their proprietors according to various developers: This is a well-known problem. To quote Tim Schafer: Quote:
To quote Lorne Lanning, creator of Oddworld speaking on this very issue: Quote:
Last edited by Frogacuda; 02-18-2012 at 03:03 PM. |
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02-18-2012, 04:08 PM | #167 |
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Er'body simma down naahhhh.
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02-18-2012, 05:11 PM | #168 | |
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Of course, this isn't a promise or anything, it's just confirming a possibility. |
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02-18-2012, 08:43 PM | #169 |
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I like XBLA as much as the next guy, I'd just rather not see Double Fine stretch themselves too thin on that kind of thing and take away from things like art and animation. Not to mention the aforementioned issue about having to have a publisher involved to do it. A lot of people are attracted to this project specifically because it's publisher-independent, and that would undermine that.
Maybe if it sells well after the fact and they want to port it then. I think I might be most excited to play it on Android actually. This week I played Space Quest IV, Full Throttle, and Day of the Tentacle on my phone in SCUMMVM and it was a blast. |
02-19-2012, 09:25 AM | #170 |
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Psychonauts was taken down from XBL just like Doom was taken the Doom games were taken down from it when Bethesda acquired ID Software. Its not hard working with Microsoft at all. Developers just need to talk to them instead of complain.
Doom was rereleased on XBL (you don't have to repurchase if you bought it before). The right holders just need to reinstate it.
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02-19-2012, 10:27 AM | #171 |
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[puts on mod hat]
Let's agree to disagree on the Microsoft issue (and not get pissy with each other in the process). Only people who have worked first hand with Microsoft can really say how difficult it is or how it compares to other services, anyone else is speculating. (And arguing back and forth about it here isn't going to change which platforms Double Fine's game ends up on. ) [/mod hat] |
02-21-2012, 05:07 AM | #172 | |
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02-21-2012, 10:26 AM | #173 |
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I have worked with Microsoft before. Indirectly, but still the devs didn't have a problem with them. You've heard of the game Shank before right?
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02-22-2012, 05:37 AM | #174 |
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I've heard of the game, yes. But the game was published by EA... The problems indie devs have with M$ is the fact that they cannot publish a game on XBLA ( not the indie section, the main one ) unless they have a publisher. And how is $40 000 for a patch justified ?!? I call that a robbery. That's exactly what makes platforms like Steam indie devs friendly.
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02-22-2012, 08:27 AM | #175 | |
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02-24-2012, 10:20 PM | #176 |
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Everyone watched the full 35 minutes of Ron Gilbert's Words of Wisdom to Tim Schafer?
Looks like both Tim and Ron want the game to be 2D. Ron's up for a shorter, more "focused" experience. Very interesting conversation in regards to adventure game design.
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02-25-2012, 02:49 AM | #177 | |
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02-25-2012, 07:38 AM | #178 | |
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As far as the game size is concerned, here's what Tim had to say in the latest update email.
Quote:
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02-25-2012, 08:12 AM | #179 |
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I hope the game remains 2D (high quality 2D).
And, hooray, theyr making boxed copies now too!
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02-25-2012, 09:40 AM | #180 |
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That's good news! I like me some boxed games. I'm still not sure though whether I should back it though or not (I mean, I'd love to, it's just that at this point it may just be better for them for me to buy the retail thing instead of back now - and the main point that I'm lazy and might not bother going through the mighty hassle of registering and so forth )
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