02-12-2012, 08:27 AM | #121 | ||
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02-12-2012, 09:31 AM | #122 |
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This whole thing is indeed remarkable. Clearly, the final result will exceed 2 Million Dollars by far.
I firmly believe that this success is completely unreproducible for 99,9% of the tens of thousands of development people who're now considering to do the same thing. What we're seeing here is an overwhelming public vote for Tim Schafer and Ron Gilbert to make a new adventure game. Having said that, I'm going to pledge as well. Strangely enough, I'm at least as much excited about the documentary as about the game itself -- but that's just me. In any case, this is money well spent. Last edited by Martin Gantefoehr; 02-12-2012 at 11:06 AM. |
02-12-2012, 09:37 AM | #123 | ||
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02-12-2012, 09:45 AM | #124 |
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Now you might be understanding why they have a documentary as well. In the pitch video they definitely say "If this goes badly, at least it's all caught on camera."
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02-12-2012, 09:45 AM | #125 | ||
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Do you think Tim Schafer would start this up without a single clue on what he'd like to make, and already pinning an october release on it? Quote:
Besides, Tim Schafer has been around for long enough to be able to predict the budget he'll need. I don't think he planned on overshooting the target by THAT much. My guess is that he really only needed 400K (or 270K if you count only the net game budget).
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02-12-2012, 09:47 AM | #126 | |
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My guess is this'll be of a Full Throttle-ish length.
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02-12-2012, 09:49 AM | #127 | |
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02-12-2012, 10:02 AM | #128 |
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My main concern here is that they're going 2D, but they don't really have a staff of 2D animators, and it just might not be an efficient way to go. When LucasArts went to high end 2D with CoMI, they hired all these professional film animators. Double Fine's not going to do that.
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02-12-2012, 10:09 AM | #129 | |
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02-12-2012, 10:48 AM | #130 |
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Because they have 2D animators on staff. Double Fine doesn't. That's what I'm saying.
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02-12-2012, 11:21 AM | #131 |
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I'm guessing that Double Fine are going to reconsider all previous scope and schedule considerations in the light of this budgeting result. They didn't (and couldn't) know where this was going.
Last edited by Martin Gantefoehr; 02-12-2012 at 11:29 AM. |
02-12-2012, 11:30 AM | #132 | |
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Whereas if you are a 2d artist, doesn't mean you are a pretty good 3d artist. I've seen the artwork from DF, they are gorgeous! (Example this? Practically every adventure game. Any time someone moves to 3d, the 3d looks horrible.)
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02-12-2012, 11:32 AM | #133 |
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I hope they do reconsider, but it doesn't seem like it when I keep in mind what they were promising for the extra money. More budget for music and voice acting is all well and good, but I would rather like too see the investment go into a bigger scope of the final game!
We'll see... |
02-12-2012, 11:33 AM | #134 |
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They said the schedule is not set in stone, there is some flexibility.
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02-12-2012, 11:35 AM | #135 |
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i would expect it to probably be a 5-10 hour game.
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02-12-2012, 12:19 PM | #136 | |
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02-12-2012, 12:35 PM | #137 |
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Me too, but I'm still a bit anxious about it...
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02-12-2012, 12:51 PM | #138 | ||
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You can't just take a bunch of painters and stick them in a room and have them crank out animation at the same speed (i.e. LOW COST) as animators. Quote:
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02-12-2012, 01:38 PM | #139 | ||
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You haven't read the FAQ. FAQ Q: What happens if you go over the goal? A: The extra money will be put back into the game and documentary. This could result in anything from increased VO and music budgets to additional release platforms for the game. Q: What will the game be? A: Other than that it will be an old school adventure, we're not sure. That's the beauty of it! Everything will unfold in front of the cameras with help from you! |
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02-12-2012, 02:54 PM | #140 |
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Definitely a big chunk of the extra money will be towards bringing the game to other platforms like xbox and apple, that stuff is expensive. It also helps getting the game into more languages. And hopefully the general quality of the game will just be better.
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