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-   -   Dear Esther (https://adventuregamers.com/archive/forums/adventure/30387-dear-esther.html)

Ascovel 02-13-2012 11:39 AM

It's funny how almost every review (or the reader comments below) have some very similar discussion about is it a game or not as we had in this thread.

The question that I personally find much more interesting is, if DE should/could have been more interactive (gameplay based) or shouldn't/couldn't?

kuze 02-13-2012 12:45 PM

What's funny is IGN's professional opinion about Dear Esther:

Quote:

Originally Posted by IGN
Dear Esther for the PC is a very interesting FPS (if you want to call it that)

No, IGN, I really don't.

Hudini 02-13-2012 12:48 PM

lol fps !

kuze 02-14-2012 02:23 PM

Well, I just finished it, and I must say, that's a beautifully illustrated piece of fiction. A journey, really.

At first I felt disconnected from the world, which in the beginning feels like a better HL2-level. The caves, however... those a worth paying ten bucks for.

If they made it interactive, it would have been something different entirely. As of now, it's a static world, which fits the mood of the story of Dear Esther. I somehow feel that adding puzzles would have.. cheapened the experience.

But maybe I'm wrong, and instead I would have identified with the protagonist more if there were something else to do than just walk around.

atyinbox 02-14-2012 06:43 PM

Quote:

Originally Posted by Hudini (Post 600498)
lol fps !

Well, it is a First Person Something...

Ascovel 02-14-2012 10:24 PM

Quote:

Originally Posted by kuze (Post 600647)
If they made it interactive, it would have been something different entirely. As of now, it's a static world, which fits the mood of the story of Dear Esther. I somehow feel that adding puzzles would have.. cheapened the experience.

But maybe I'm wrong, and instead I would have identified with the protagonist more if there were something else to do than just walk around.

What, if there was interactivity without puzzles?

kuze 02-15-2012 12:04 AM

Quote:

Originally Posted by Ascovel (Post 600668)
What, if there was interactivity without puzzles?

Like clicking objects and triggering certain monologues? This already happens to some extent. Maybe like picking up stones and throwing them into the sea? That'd be nice, but gimmicky.

I don't know. Depending on the implementation it might have been a cool thing, but I feel like Dear Esther as it is now serves its purpose of getting the story and the atmosphere across just fine.

EDIT: Alec from RPS said what I would have said if I were any good at expressing myself.

Gabe 02-15-2012 10:44 AM

While this pseudo intellectual piece of software getting higher ratings than MYST V on gaming sites,succeeding to seize idiocracy among the gamers.

kuze 02-15-2012 10:58 AM

Quote:

Originally Posted by Gabe (Post 600702)
While this pseudo intellectual piece of software getting higher ratings than MYST V on gaming sites,succeeding to seize idiocracy among the gamers.

http://localhostr.com/files/MmoC4Sa/...t+19.58.07.jpg

ozzie 02-15-2012 11:18 AM

So you played it, Gabe?

Personally I became too critical of Steam recently to be ready to toss out so much money for just a service. I liked the mod, like I mentioned before, but not without reservations.

Irongiant909 02-15-2012 11:20 AM

What a lovely experience this was - and no, it's not a game. It's an atmospheric pool that you slowly sink into and let your emotions come to the fore.

Easily worth the asking price - you can spend $10 on a 1.5 hour film that you'll probably forget within a few days, or you can immerse yourself in this 'game' for about 1.5 hours and experience something quite different and long lasting ......

ozzie 02-15-2012 11:23 AM

Quote:

Originally Posted by Irongiant909 (Post 600709)
atmospheric pool

Well, that certainly is a much more concrete and helpful term! ;)
A commenter on RPS described it as a digital installation art.
Me? I'm content with game, to be honest.

Irongiant909 02-15-2012 11:46 AM

Spoiler question:

Spoiler:
Did anyone else notice the figure standing atop one of the cliff edges near the end of the game? (you need to look up while on the beach).


Great experience - beautiful, creepy, haunting and also uplifting.

courderoy guy 02-15-2012 11:52 AM

I for one am thrilled to see Dear Esther be a success. I don't care about semantical arguments over what is and is not a game. For me, it's either an exploration game or a game-like story experience, putting it into a box is irrelevant.

I think it bodes well for adventure gaming in general. This, plus the Double Fine thing recently, gives me hope.

Irongiant909 02-15-2012 12:33 PM

It seems that the devs didn't expect the amount of interest that Dear Esther has garnered - as of a few minutes ago, if you navigate to the home page:

http://dear-esther.com/

you get a 'Bandwidth Limit Exceeded' error!


Oops.

Edit: Back up again. :)

Ascovel 02-15-2012 09:09 PM

Quote:

Originally Posted by Irongiant909 (Post 600709)
What a lovely experience this was - and no, it's not a game. It's an atmospheric pool that you slowly sink into and let your emotions come to the fore.

I think that's a great description of what DE is. I think people criticizing what other people felt (or didn't feel) should analyze what this game is more closely. It's a sandbox for YOUR OWN emotions. You take out of it in great part what you put into it. In an interview with the author I linked to earlier he said people were willing to fight to death over perceived meanings he never considered imbuing DE with. And he was delighted by that.

So no, it's not a game that you can attach a clear value to (or clear meaning). For everyone the experience is very personal and unique rather than based on some canons of beauty. It depends also on the amounts of skepticism and the trust in the designer you have. The single constant for every player is perhaps that the setting and music were chosen to trigger the feeling of melancholy rather than euphoria.

Quote:

Originally Posted by Irongiant909 (Post 600709)
Easily worth the asking price - you can spend $10 on a 1.5 hour film that you'll probably forget within a few days, or you can immerse yourself in this 'game' for about 1.5 hours and experience something quite different and long lasting ......

Or you can end up feeling like a fool who has given into hype. There are those 2 possible outcomes.

JBS 02-15-2012 09:15 PM

Quote:

Originally Posted by Irongiant909 (Post 600722)
It seems that the devs didn't expect the amount of interest that Dear Esther has garnered - as of a few minutes ago, if you navigate to the home page:

http://dear-esther.com/

you get a 'Bandwidth Limit Exceeded' error!


Oops.

I wonder it takes much interest as an old half life mod?

courderoy guy 02-16-2012 09:42 PM

Just finished this and need to tell others about it. If you are an adventure game fan with a willingness to take part in something a bit high-concept, do yourself a favor and pay $10 for this 1.5 hour experience. Yeah, it's not a "game" per se in that there aren't puzzles, there is no skill needed, and there are no trappings like a jump button or UI. What there is is a beautiful environment to explore while you piece together events being described by poetic narration. You see evidence of the story and what happened along your journey, but this isn't a straightforward tale.

Then again, since when wasn't exploration a gameplay element that stands as its own reward? Isn't that a core part of the adventure gaming experience? Yeah, you aren't picking up things and placing them into inventory, but if you remove the trappings of a typical Myst-like adventure game, including the puzzles, you will find something similar to this.

If you can't handle an experience that's worthy on its own terms, and need inventory, puzzles, and/or more concrete gameplay elements, this isn't for you. I know, however, that many adventure gamers will love this experience. Highly recommended.

Oscar 02-16-2012 10:04 PM

I think the important thing that comes out of Dear Esther is the recognition that, in a game, we actually construct our own world. The narrative experience that come out of a game doesn't need to come from cinematic cutsenes, plot twists or extended dialogues, because we put together all of the information we are receiving and this includes the scenery, the atmosphere, symbolism and patterns in the environment, as well as verbal and written narrative. The game-world does not consist of what the 3D designers have programmed into the game - the player is not separate from the game-world but very much part of it. When you analyse the game you can easily say "well, so what? it's just a bunch of seaside scenes and cave with a few monologues placed over the top". The experience betrays much more. In this way it follows the tradition of games like The Path, and I hope this tradition continues to develop.

aimless 02-16-2012 10:18 PM

Quote:

Originally Posted by courderoy guy (Post 600856)
...there aren't puzzles, there is no skill needed, and there are no trappings....Then again, since when wasn't exploration a gameplay element that stands as its own reward? Isn't that a core part of the adventure gaming experience?

If you can't handle an experience that's worthy on its own terms, and need inventory, puzzles, and/or more concrete gameplay elements, this isn't for you.

Can't handle it? That's rather a derogatory remark. Perhaps some few of us are not interested in buying a 'gameplay element' and would rather buy a game, passé trappings and all, rather than an 'experience' that requires nothing more of you than to wander around listening to someone ooze poetic rhetoric.

Ascovel 02-16-2012 11:24 PM

Quote:

Originally Posted by Oscar (Post 600857)
In this way it follows the tradition of games like The Path, and I hope this tradition continues to develop.

I was really impressed by The Path (even though I expected more), but Dear Esther is in no way a development of its tradition but actually a huge step back compared to what The Path offered. And so was ToT's Fatale sadly.

Similarly, I'd say TRAUMA is a very emotional, worthwhile and moody adventure/story of a person's recovery and much better thought out than any of the mention above. But it's still too limited in the player participation it offers to fully satisfy the medium's potential.

Overall, The Dark Eye and Bad Day of the Midway in the 90s have so far reached the top of what puzzle-free interactive experiences have achieved in terms of player involvement in a narrative. And yet those 2 are also still pretty simple - the concepts their authors have come up with could have been pushed much further by now.

So in general, while games are progressing rapidly in the art of 3D location building, we're regressing terribly in terms of designing the player's experiences within those. In DE seems like 3D has become an excuse to not put any interaction at all even.

Irongiant909 02-17-2012 04:10 AM

I've now played Dear Esther twice, and on the second play things 'come together' some more. You take more notice of the words written on the walls in luminous paint (words from the Bible), the symbols (electronic and chemical), the sounds, the music, the titles of the books that you find ......... and the assorted creepy figures that usually scuttle out of view once they know you are looking at them.

This island is most definitely haunted, and knowing that there are ghosts out there makes it even more of a creepy experience.

It's all rather mysterious, and I love that. :)

Those who judge it negatively on one walk-through really need to try it again. :)

JBS 02-17-2012 04:58 AM

Quote:

Originally Posted by Irongiant909 (Post 600880)
I've now played Dear Esther twice, and on the second play things 'come together' some more.


Spoiler:
After you fly away as a bird and get lost in the darkness the voice says
come back, but how suppose to be, start from beginning or else?

Irongiant909 02-17-2012 06:34 AM

Quote:

Originally Posted by JBS (Post 600882)
Spoiler:
After you fly away as a bird and get lost in the darkness the voice says
come back, but how suppose to be, start from beginning or else?

A good question -
Spoiler:
I guess you can only start from the beginning
It's worth it though - in fact, you appreciate and understand it more on subsequent playthroughs.

Monolith 02-17-2012 09:26 AM

Also little things change through Subsequent Playthroughs.

peb 02-19-2012 09:28 AM

Quote:

Originally Posted by Irongiant909 (Post 600711)
Spoiler question:

Spoiler:
Did anyone else notice the figure standing atop one of the cliff edges near the end of the game? (you need to look up while on the beach).


Great experience - beautiful, creepy, haunting and also uplifting.

Yep and there's also

Spoiler:
A shadowy figure walking along the left-hand side cliff as you come up on the washed-ashore boats at the beginning of the Buoy chapter.


Also

Spoiler:
the first time I fell down the hole at the end of The Caves chapter, I came across the two cars involved in the accident. I replayed the chapter two more times and instead of the cars, I came across a hospital gurney with a bag of blood attached. I assume this a dream after being knocked out after falling down the hole?


I wouldn't have any problem with someone saying this isn't a game, but there's a lot more replay (re-experience?) value than I thought there would be after finishing it the first time. Doing certain chapters over just to see what I missed or what's different is well worth your time.

Irongiant909 02-19-2012 11:21 AM

Spoiler:
There's certainly a few ghosts in this game - none are 'in your face', but they ARE there. Some can only be seen away from the centre of the screen, ie they vanish when you look straight at them (and re-appear as you look away).


Peb - agreed, excellent replay value. Each playthrough increases your understanding.

JBS 02-19-2012 11:53 AM

How many different scenes are there i wonder anyone finished more than 3 times?

Irongiant909 02-22-2012 09:04 AM

Quote:

Originally Posted by JBS (Post 601066)
How many different scenes are there i wonder anyone finished more than 3 times?

I've only played it twice, but just for fun have been watching a number of walkthroughs on YouTube with commentary tracks. There's a few doing bad commentaries (including one kid who gave up after 2 minutes!) but most are very informative and entertaining, and it's fun to hear other (mostly intelligent) people react as they 'play' it. :)

Irongiant909 03-10-2012 05:34 AM

In case anyone missed it, Adventuregamers.com now has a feature on Dear Esther:

http://www.adventuregamers.com/displ...__PATH=id,1425

Harleyhog 03-11-2012 02:36 AM

Downloaded yesterday from steam,played for an hour last night.

This game (if indeed it is a game) is like a book or a piece of music it has the presence to take you away.....

Irongiant909 03-13-2012 03:10 PM

Nice description there. :)

inm8#2 03-13-2012 04:14 PM

I hope I can get this for cheap sometime in the near future. Any chance of showing up in a future indie bundle?

Harleyhog 03-14-2012 07:21 AM

Quote:

Originally Posted by Irongiant909 (Post 603596)
Nice description there. :)



Thank you :)

marvio 03-14-2012 12:49 PM

This is the "game" equivalent of a pretentious art film. Suggestive, yes, but no real weight to back it up.
As others have suggested, it's not a game at all, which in itself is not a problem for me, I have, in the past, enjoyed games which were very light in actual game play, but this is not only NOT a game, but boring too! If all you going to have me do is walk around, please make sure there's something there to engage me, yeah it has pretty good ambiance, but after half an hour it wears really thin when that's all you have.

Vel 03-14-2012 01:55 PM

L'année dernière Ã* marienbad, anyone?

Idrisguitar 03-14-2012 03:06 PM

i want to check it out.

but i wonder is it a GPU intensive game? but will i get a decent performance out of it on a mid to low level GPU (9800gt green edition to be precise)

marvio 03-14-2012 03:20 PM

Quote:

Originally Posted by Idrisguitar (Post 603712)
i want to check it out.

but i wonder is it a GPU intensive game? but will i get a decent performance out of it on a mid to low level GPU (9800gt green edition to be precise)

It's just the source engine man, this would run on a embed video card:D
Specially because there's not much of anything happening at all

Harleyhog 03-14-2012 04:26 PM

Quote:

Originally Posted by Vel (Post 603706)
L'année dernière Ã* marienbad, anyone?

Ahhh... Early sixty's surrealism, good film lasted about five joint's if I remember :D

Dara100 03-18-2012 10:56 AM

Well, I just finished it. I have to say I'm a bit underwhelmed. While I admired the prose I didn't find it particularly deep but it was mysterious enough. At one point early on I guessed the ending and feel that more could have been made of it. It did drive me along, however and I finished it in about an hour and a half. I kept searching in an area where I thought there must be another path too long because I was loth to double back.

I do like the fact that it is an interesting change from the usual and would like to see more "games" of this type.


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