01-17-2012, 09:14 PM | #21 | |
Senior Automaton
Join Date: Apr 2011
Posts: 898
|
Quote:
I have noticed the same. It would be interesting to compare how developers thought about puzzle creation then and now. Do developers think up a story first and add puzzles later? I don't mind the idea of adventure games becoming thought of as movie+puzzles, but they shouldn't be experienced as such while playing them. There's a huge difference between doing a puzzle to get on to "the next bit" and trying to find the key so i can unlock the door to see what's in the room across the hallway. Last edited by Oscar; 01-17-2012 at 09:25 PM. |
|
01-18-2012, 12:16 AM | #22 | ||||
Filmfreak
Join Date: Oct 2011
Location: Belgium
Posts: 1,049
|
Quote:
Granted, not every story stands on its own without puzzles, and no puzzle stands on its own without having to add to the story (stand-alone puzzles tend to get criticism in games unless it's a Layton game). I'm losing my own train of thought a bit here, but bottom line is that a good story can become a better story with well integrated puzzles, but that puzzles can't really exist in a game without at the very least furthering the story. Quote:
I know for a fact that the mazes in Zak McKracken & the Alien Mindbenders were so abundant because it was an easy way for the developers to add more puzzles without it costing much disk space (or back then: floppy space). Quote:
Quote:
I'm not a developer myself, but I think that the story often comes first and then they try to fit the puzzles in. But they also have to keep in mind what the capabilities are of the engine they are using. If a great puzzle proves impossible to implement, they probably won't be able to use it. Engine limitations now are a similar problem to disk space limitations in the olden days... But then again, they had engine limitations back then as well. Could use some input from developers here...
__________________
Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3 |
||||
01-18-2012, 01:26 AM | #23 |
Senior Member
Join Date: Feb 2010
Posts: 974
|
Okay learned this in my screenwriting class but, a story isn't a story if the protagonist has no obstacles to overcome.
So like it or not, Puzzles serve the story, but the story needs them so the game actually feels like a game and not a.....RHEM game.
__________________
"Oggi abbiamo erediteranno la terra! Domani, ci distruggiamo!" -S. B. Newsom http://www.sbnewsom.com/ |
Thread Tools | |
|