12-02-2011, 11:59 AM | #21 |
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Started playing. Damn I love this game. So emotional. Yes its safe to say this is an adventure game not an RPG, especially since its all point and click and nothing RPG related.
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12-02-2011, 12:38 PM | #22 |
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"You're SO getting resetted"
Ok, i finished it, and there's a lot of things to say but in a nutshell - games like these make me wish i was a millionaire so i could give it all to inspiring independent developers Now, the game is not perfect. It's hardly a game, but it's "perfection" lies in what it is trying to tell, and is doing it in an extraordinary way. I could bring my selfish, traditional-adventurous side and complain about repeated puzzles, lack of challenge, lack of puzzles... but that wouldn't matter much since we're dealing with the game that makes you look at things, people around you... life - a little bit different and clearer. I'm not sure honestly how would everything work in a more puzzle-oriented environment. Obviously - story, sharp writing AND music makes this a worthwhile experience. It reminded me a bit of one of my favourite movies - Open Your Eyes but the narrative is quite original, and i was wrong that first 15 minutes of Up can't be repeated Subtle humor is similar to VGA classics, because since there's no speech, much is achieved by clever use of text and delays between lines, along with the small gestures characters make. Also, kids think and speak like kids, adults like adults... a trap into which many bigger projects fall. I think i haven't seen such good independent writing since Cirque De Zale I liked how story takes many little turns but it doesn't feel "cheap" along the way. Maybe, there were some instances where i expected something different, and somehow i think the story peak as for me was Spoiler:before the actual ending, as somehow things and additions after that happened fast, but it doesn't really take anything from the experience. The music is quite nice, like the first one in the woods and River's theme. I tried short covers on a guitar of it : the expression on his face was hilarious in that scene and the way he was described under Items: Spoiler: Last edited by diego; 12-02-2011 at 12:47 PM. |
12-02-2011, 02:19 PM | #23 | |
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Quote:
The only thing remotely connecting it to an rpg is the art style (and one joke).
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12-02-2011, 03:31 PM | #24 | ||
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Quote:
Spoiler: On my second playthrough I got it and the scene (and everything that comes afterward) was even more poignant. As far as things happening fast after that, as I alluded to in the review, I didn't really like that once the docs figured out what to do, Spoiler: Quote:
Spoiler: I'm not sure what prompted the change but I thought it was a neat touch. In fact several of the items had descriptions that changed over time, I thought those were nice details. |
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12-03-2011, 12:29 AM | #25 |
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Any thoughts on the final scene
Spoiler:
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12-04-2011, 06:48 PM | #26 |
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Just purchased the game. Per my comment on your review, I hope this will not do to me what UP did.
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12-04-2011, 08:25 PM | #27 |
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Spoiler:
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12-05-2011, 12:28 AM | #28 | |
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Quote:
Edit: Oh, you probably meant the movie 'Up'. Christ, I was thinking either UPtimist did something to you or UP was an acronym for a game... Boy, is my face red...
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12-05-2011, 10:01 AM | #29 |
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UPtimist is virtually molesting people now!?!??! haha I didn't think of that. lol But yeah, I thought of the movie immediately since it was so sad.
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12-06-2011, 12:17 PM | #31 |
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I know this is probably a technical question, but I can't seem to get the game to load properly. When I install it, I get three icons, rather than one on my desktop. Only one starts the game. I don't know what the other two do, but they can't be deleted without uninstalling the entire game. Also when the opening screen comes up, Begin, Load and Exit are the three options. Begin brings up the Load screen as does Load. Load what? I haven't done anything that can be saved?
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12-06-2011, 07:18 PM | #32 |
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Nevermind. I really don't know why this should have been the case, but I toggled to Windows view, was able to start the game, toggled back to full screen, and was able to continue.
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12-06-2011, 07:23 PM | #33 |
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You got it right. My comment to FOV re: the game also referrenced the sadness of the first 20 minutes of the movie "UP".
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12-07-2011, 01:18 AM | #34 | |
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Quote:
Will probably get weird looks from the wife again, too...
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12-07-2011, 04:29 PM | #35 |
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If it is anything like UP, I'll probably have to call into work and take a sick day. It's the most emotional piece of film I've ever seen
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12-13-2011, 06:30 PM | #36 |
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I've got to admit that I am having a hard time with this game. It is beautifully designed, and has wonderful music. But I don't know what I am supposed to be doing. I'm running around this Anime-styled set and nothing progesses. It's quite possible I don't understand the "style" of the game.
As previously posted, I was expecting a tearful ending, but I see no way to get there. At $11.99 US this is an incredible bargain, kind of....
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12-14-2011, 08:31 AM | #37 |
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How far along are you? Have you started using the machine yet?
If not, the very early portion is like a traditional adventure game. Spoiler: If you're already in the memory scenes, your main objective here is to find five "memory links" so you can proceed to the next scenes. The colored balls at the bottom of the screen show how many you've found (they're grayed out until you find the corresponding memories). They're pretty easy to find if you do some exploring -- click on various items and people around the environments and walk around. Once you've found all five, you select and "shoot" at the item that will take you to the next memory (the one that has a shield around it when you initially select it) to progress, then solve the little tile puzzle, then you jump back a step in the timeline. That's really all there is to it -- not much meat to the gameplay, but once you get sucked in it (hopefully) won't matter. |
12-14-2011, 07:29 PM | #38 |
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I'm missing something. From everything you've said, this is too good a game to give up on.
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12-15-2011, 05:40 AM | #39 |
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I'm glad to see this game getting so much attention in the AG forums! It just goes to show that budget can't stop a talented indie developer making something truly memorable. Here is my review if anybody is interested:
To The Moon (PC) Review - Alternative Magazine Online I also have an interview with the game's creator Kan Gao - he also composed the lovely soundtrack - going live soon!
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12-17-2011, 05:45 PM | #40 |
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I literally tore through this game in one sitting. (It's now 1:30 am, but I couldn't stop playing it.)
I really enjoyed the story and the music (which really fit the narrative). The humour generated between the two doctors was a perfect foil for the tone of the John/River story. It kept it from going to far into the sappyness. (or as Neil puts it at one point "a big cheesefest") The only thing was the lack of any actual gameplay. The little that there was was simple and straightforward, but there was times I hankered for more interaction, esp at the end I would have liked the choice or at least influence the choice. In the end if you fancy a seriously good story and some great music and don't mind the primitive graphics and lack of any actual game then this is for you. I would recommend snapping it up. Only one question that I was curious about... Spoiler:
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