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Old 10-28-2011, 03:06 PM   #1
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Default What theme would you like to see in an Adventure Game?

What theme would you like to see in a future adventure game?

Futuristic, vampire, historic, ghost story, space, under-sea etc. etc. What is the kind of world you'd like to explore in an adventure game that you haven't seen yet?

Don't go into too much detail, just interested to see if there is any general kind of consensus in the community on this kind of thing. The most popular theme I may make into a game
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Old 10-28-2011, 03:57 PM   #2
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Mythological settings from various cultures.
If you've played "The Egyptian Prophecy" you may remember how the gods were real in the game, and your character had to go talk to them and interact with things in their worlds.
It would be interesting to see something like that with lesser known mythologies -- Babylonian, Hawaiian, Japanese, Indian, etc.
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Old 10-28-2011, 04:34 PM   #3
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I'm with the school of "as long as the story is good, then I don't care what theme it has"...
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Old 10-28-2011, 06:26 PM   #4
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I would like to see more cyberpunk games of the Blade Runner type. My favourite genre and Blade Runner remains one of the pinnacles of the adventure genre.

I'd also like to see a really deep cop game like the old Police Quest games with two difficulty levels - rookie and experienced with the latter needing you to follow procedure strictly.
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Old 10-28-2011, 09:48 PM   #5
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Many critics criticized the movie "The Book of Eli" because it dealt with the "done-to-death"-theme of a post-apocalyptic world, but in my opinion I almost can't imagine a case where there's too many products dealing with that amazing theme.
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Old 10-28-2011, 10:24 PM   #6
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I'd like to see more of totally unique settings and game worlds.

I know complete originality is impossible to achieve, but such games as Neverhood, Grim Fandango, Myst and Riven or even the recent The Whispered World really grabbed me the way they took you to a place you've never seen before. And they weren't even adaptations of any books or films.

I'd also really like to see more Zork games. But proper adventure games, not the recent attempt to revive the franchise.
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Old 10-28-2011, 11:15 PM   #7
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You know what I'd like to see as a setting that hasn't been done much before in adventure games?

The real world. You know, like the world as I see when I walk outside my house. No wizards and dragons, no talking rabbits, no futuristic talking computers and aliens, no evil plots by satanic maniacs or fantasy princes & princesses nor bloody murder rampages. That would be really cool.
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Old 10-29-2011, 12:27 AM   #8
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Weren't there enough of real world adventure games in recent years? True, many of them ended with some fictional twist, but for the most part there's nothing unreal about Tunguska, Nancy Drew or Heavy Rain.

I would also like to see a unique universe. Something in the vein of Zork or Grim Fandango, yes. The theme is not really a case here - just smth original and memorable. There were very few of those settings in recent century. Machinarium is probably a good example.
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Old 10-29-2011, 12:48 AM   #9
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Quote:
What theme would you like to see in a future adventure game?
I'd like to see the surreal underwater adventures of a housewife in a cellar of a spooky mansion in a forest somewhere around Linstead, Jamaica.
In winter.
Around 3:15 a.m.
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Old 10-29-2011, 01:08 AM   #10
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A cool cyberpunk themed adventure would be my choice for the day.
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Old 10-29-2011, 01:14 AM   #11
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Quote:
Originally Posted by Arial Type View Post
Weren't there enough of real world adventure games in recent years? True, many of them ended with some fictional twist, but for the most part there's nothing unreal about Tunguska, Nancy Drew or Heavy Rain.
Tunguska: Alien mind-control technology, far-fetched explanations of the Tunguska event, black robe cultists who are actually aliens. Nothing unreal?
Nancy Drew: A teen detective investigating monster sightings at a German castle. How often does this happen to you every day? (or any day)
Heavy Rain: Investigating a serial killer's crimes using augmented reality glasses, and trying to save your son from an insane murderer - sound like your everyday life?
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Old 10-29-2011, 01:26 AM   #12
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Quote:
Originally Posted by Oscar View Post
The real world. You know, like the world as I see when I walk outside my house. No wizards and dragons, no talking rabbits, no futuristic talking computers and aliens, no evil plots by satanic maniacs or fantasy princes & princesses nor bloody murder rampages. That would be really cool.
Hey, I have enough of real world as it is, I don't need games for that. I play adventure games to get something different, mysterious, exotic, scary, gripping etc. I'd never pay for anything I get for free.
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Old 10-29-2011, 01:55 AM   #13
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Quote:
Originally Posted by Oscar View Post
Tunguska: Alien mind-control technology, far-fetched explanations of the Tunguska event, black robe cultists who are actually aliens. Nothing unreal?
Nancy Drew: A teen detective investigating monster sightings at a German castle. How often does this happen to you every day? (or any day)
Heavy Rain: Investigating a serial killer's crimes using augmented reality glasses, and trying to save your son from an insane murderer - sound like your everyday life?
They offer realistic environment, characters and believable stories.
But if you're expecting real world problems and rutine, why play games then? Wouldn't it be boring as hell or The Sims?
Books, movies, videogames - they suppose to entertain you, or at least to surprise you in some way. Life itself surprises you now and then. Tunguska explosion happened, it is a mystery, aliens were spotted plenty of times. So why is it not possible that tomorrow it'll catch your interest and you'll stumble across some alien mind-control technology and cultists while investigating?
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Old 10-29-2011, 06:29 AM   #14
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A game based around the Stephen King/Peter Staub book 'The Talisman'. Yes, it's kind of similar to TLJ, but it would still be soooo cool and the book came first!

Also a if any of you guys have seen the old HTV series 'Children of the stones', that too would make a really cool premise for a game. It would be a perfect job for JB after he finishes the Crown series. For those that haven't seen it, click HERE for the first episode. It used to scare the crap out of me as a kid! It's based around a stone and... Well I'm not going to spoil it for you. A warning though, it was filmed in the 70's and the hairstyles and clothing may frighten you as much as the story...! O_o

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Old 10-29-2011, 11:28 AM   #15
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I really like if the game choose real places, that I may never visit, or never will have the oportunity to, even if I would love to, and so, the games gives me a little glance (peak) on those certain places.

I usually like nature themes wide landscapes, sea, island, jungle ,mountains, as I said, nature related. But I also like historical (mostly medieval settings or old cities filled with history and legends)

Anyways, that doesn't mean I don't play other themes too, and the point is that if I like it, I'll play it!

An exception would be a much too dark (too horror) game...

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Old 10-29-2011, 12:01 PM   #16
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A good erotic thriller.

There hasn't really been anything like that since the FMV games of the 90s.
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Old 10-29-2011, 12:39 PM   #17
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Quote:
Originally Posted by Oscar View Post
You know what I'd like to see as a setting that hasn't been done much before in adventure games?

The real world. You know, like the world as I see when I walk outside my house. No wizards and dragons, no talking rabbits, no futuristic talking computers and aliens, no evil plots by satanic maniacs or fantasy princes & princesses nor bloody murder rampages. That would be really cool.
Would it be seen as inappropriate, if I'd suggest my own game to you? It's about a bunch of people in a dingy dive bar: an alcoholic harassing other patrons and a woman that might be seriously thinking about killing her husband for insurance money.

The game includes talking animals though - or at least the drunken guy thinks he sees them.

But don't expect anything epic, or pretty, or happy.
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Old 10-29-2011, 02:38 PM   #18
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Quote:
Originally Posted by Arial Type View Post
They offer realistic environment, characters and believable stories.
But if you're expecting real world problems and rutine, why play games then? Wouldn't it be boring as hell or The Sims?
Books, movies, videogames - they suppose to entertain you, or at least to surprise you in some way. Life itself surprises you now and then. Tunguska explosion happened, it is a mystery, aliens were spotted plenty of times. So why is it not possible that tomorrow it'll catch your interest and you'll stumble across some alien mind-control technology and cultists while investigating?
I see what you're saying - entertainment and art should have extraordinary topics as their subject, because this is more exciting. This has been the opinion of game and movie developers since their origins, as well as most forms of art. But other forms have broken that mold - the impressionists of painting rebelled against it by painting everyday scenes rather than religious scenes, or battles, or beautiful nude women. Some brilliant authors write about ordinary, everyday stuff - think DH Lawrence or Joyce who are far more exciting than a UFO-conspiracy novel or modern day crime thriller. Movies are even catching on, even though the majority of them are still about giant explosions and murders. Why not games?
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Old 10-29-2011, 03:25 PM   #19
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Quote:
Originally Posted by Oscar View Post
Movies are even catching on, even though the majority of them are still about giant explosions and murders. Why not games?
That depends on what you mean by "ordinary, everyday stuff". There are many dramas, romantic comedies, thrillers that deal with ordinary people in ordinary environment. But even then there's something extraordinary thrown in - like a bride that runs away from her wedding, or a dying boy. Something that might hold your interest. I can hardly imagine anyone watching a movie or playing a game where the main hero just wake up every morning, have coffee and spend the rest of his day in an office...

Then again, you may have a point here if developers pay close attention to something else, like interactivity. There was a game called Facade, a real-time artificial-intelligence experiment that took place in an ordinary flat with three ordinary people. It's completely forgotten now, but it was a majot talk at the time it came out.
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Old 10-29-2011, 03:38 PM   #20
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Trauma is definitely such a game dealing with pretty ordinary human issues, even if it uses a dream world made of broken memories for the player to explore.

I think Return to Mysterious Island was also pretty well grounded in reality - your primary goal was survival. Exploring the environment and making use of it. Well, the game is like that for a while, but later on the Captain Nemo subplot significantly changes (expands?) the tone.
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