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What theme would you like to see in an Adventure Game?
What theme would you like to see in a future adventure game?
Futuristic, vampire, historic, ghost story, space, under-sea etc. etc. What is the kind of world you'd like to explore in an adventure game that you haven't seen yet? Don't go into too much detail, just interested to see if there is any general kind of consensus in the community on this kind of thing. The most popular theme I may make into a game :) |
Mythological settings from various cultures.
If you've played "The Egyptian Prophecy" you may remember how the gods were real in the game, and your character had to go talk to them and interact with things in their worlds. It would be interesting to see something like that with lesser known mythologies -- Babylonian, Hawaiian, Japanese, Indian, etc. |
I'm with the school of "as long as the story is good, then I don't care what theme it has"... :)
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I would like to see more cyberpunk games of the Blade Runner type. My favourite genre and Blade Runner remains one of the pinnacles of the adventure genre.
I'd also like to see a really deep cop game like the old Police Quest games with two difficulty levels - rookie and experienced with the latter needing you to follow procedure strictly. |
Many critics criticized the movie "The Book of Eli" because it dealt with the "done-to-death"-theme of a post-apocalyptic world, but in my opinion I almost can't imagine a case where there's too many products dealing with that amazing theme. :)
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I'd like to see more of totally unique settings and game worlds.
I know complete originality is impossible to achieve, but such games as Neverhood, Grim Fandango, Myst and Riven or even the recent The Whispered World really grabbed me the way they took you to a place you've never seen before. And they weren't even adaptations of any books or films. I'd also really like to see more Zork games. But proper adventure games, not the recent attempt to revive the franchise. |
You know what I'd like to see as a setting that hasn't been done much before in adventure games?
The real world. You know, like the world as I see when I walk outside my house. No wizards and dragons, no talking rabbits, no futuristic talking computers and aliens, no evil plots by satanic maniacs or fantasy princes & princesses nor bloody murder rampages. That would be really cool. |
Weren't there enough of real world adventure games in recent years? True, many of them ended with some fictional twist, but for the most part there's nothing unreal about Tunguska, Nancy Drew or Heavy Rain.
I would also like to see a unique universe. Something in the vein of Zork or Grim Fandango, yes. The theme is not really a case here - just smth original and memorable. There were very few of those settings in recent century. Machinarium is probably a good example. |
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In winter. Around 3:15 a.m. |
A cool cyberpunk themed adventure would be my choice for the day.
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Nancy Drew: A teen detective investigating monster sightings at a German castle. How often does this happen to you every day? (or any day) Heavy Rain: Investigating a serial killer's crimes using augmented reality glasses, and trying to save your son from an insane murderer - sound like your everyday life? |
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But if you're expecting real world problems and rutine, why play games then? Wouldn't it be boring as hell or The Sims? Books, movies, videogames - they suppose to entertain you, or at least to surprise you in some way. Life itself surprises you now and then. Tunguska explosion happened, it is a mystery, aliens were spotted plenty of times. So why is it not possible that tomorrow it'll catch your interest and you'll stumble across some alien mind-control technology and cultists while investigating? |
A game based around the Stephen King/Peter Staub book 'The Talisman'. Yes, it's kind of similar to TLJ, but it would still be soooo cool and the book came first!
Also a if any of you guys have seen the old HTV series 'Children of the stones', that too would make a really cool premise for a game. It would be a perfect job for JB after he finishes the Crown series. For those that haven't seen it, click HERE for the first episode. It used to scare the crap out of me as a kid! It's based around a stone and... Well I'm not going to spoil it for you. A warning though, it was filmed in the 70's and the hairstyles and clothing may frighten you as much as the story...! O_o |
I really like if the game choose real places, that I may never visit, or never will have the oportunity to, even if I would love to, and so, the games gives me a little glance (peak) on those certain places. :D
I usually like nature themes wide landscapes, sea, island, jungle ,mountains, as I said, nature related. But I also like historical (mostly medieval settings or old cities filled with history and legends) Anyways, that doesn't mean I don't play other themes too, and the point is that if I like it, I'll play it! An exception would be a much too dark (too horror) game...:shifty: |
A good erotic thriller.
There hasn't really been anything like that since the FMV games of the 90s. |
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The game includes talking animals though - or at least the drunken guy thinks he sees them. But don't expect anything epic, or pretty, or happy. |
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Then again, you may have a point here if developers pay close attention to something else, like interactivity. There was a game called Facade, a real-time artificial-intelligence experiment that took place in an ordinary flat with three ordinary people. It's completely forgotten now, but it was a majot talk at the time it came out. |
Trauma is definitely such a game dealing with pretty ordinary human issues, even if it uses a dream world made of broken memories for the player to explore.
I think Return to Mysterious Island was also pretty well grounded in reality - your primary goal was survival. Exploring the environment and making use of it. Well, the game is like that for a while, but later on the Captain Nemo subplot significantly changes (expands?) the tone. |
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