05-19-2011, 02:09 PM | #41 |
Stalker of Britain
Join Date: Jul 2008
Location: Missouri, US
Posts: 4,535
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Oh yeah, I know about Boakes' subtitles and other readings in his games. The obvious errors really bug me, let me tell you.
It also took me a long time to get used to the narrorator in "Gabriel Knight: Sins of the Father".
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"And everyone's favourite anglophile, Fantasy!"-Intense Favorite Adventure Games-Lost Crown/Dark Fall 1&2, Longest Journey games, Myst games, Barrow Hill Favorite Other Games-King's Bounty, Sims 2, Fable, Disciples 2 Gold Currently Playing-Trine 2 Games I Want-Kings Bounty: Warriors of the North!!!, Asylum, Last Crown, Braken Tor, Testament of Sherlock Holmes |
05-19-2011, 02:14 PM | #42 |
Senior *female* member
Join Date: Jun 2005
Location: Holland
Posts: 3,706
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She was quite something, but I soon got tired of her and I'm glad the game gave me the option to turn her voice off.
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05-20-2011, 05:36 AM | #43 |
Ace Attorney
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I'm currently playing through Black Mirror III and there's a few bad apples, like Inspector Spooner and Mordred.
Also, there's some unintentionally funny moments when conversations end, like this exchange I had in the cafe: Spoiler: lulz |
05-20-2011, 08:50 PM | #44 |
Senior Member
Join Date: Nov 2007
Location: Seattle, WA
Posts: 194
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I think there are 3 main things that make a good voice actor.
1. Someone who reads the script cover to cover and understands their characters role in the story. 2. Some who may not necessarily have a completely unique voice but through some years of practice know which words to emphasize and when to speak in different tones. 3. A company has to be vigilant about recording. Recording time costs big bucks so they have to have an appropriate amount set aside for re-takes and most companies just won't do this. |
05-20-2011, 11:47 PM | #45 |
Senior Member
Join Date: Jul 2008
Location: Australia
Posts: 468
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"Mediocre" is probably the most accurate way to describe the average quality of (English) voice acting in modern point & click adventure games. You may get a couple of good performances, but I've yet to play an adventure made in the last decade that hasn't bored me with dull or poorly-delivered voice acting from its non-playable characters. It's usually a budgetary issue, which is a shame, and it doesn't always ruin the game. In fact, if the game itself is really good then bad voice acting can be overlooked to a certain degree. I'd still rather good acting, though
There are exceptions of course, but most of them are older examples -- Broken Sword, Snatcher -- or aren't point & clickers at all, like LA Noire, which is by and large a modern adventure game. Also, Telltale's games seem to fair better in the VO department, but I've played very little of them.
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