05-24-2011, 04:09 AM | #21 | |
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Quote:
Spoiler: |
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05-24-2011, 08:52 AM | #22 |
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Oh Man!
Will I be fooled again? The first game had one of the most ludricus story I have seen in a long time, it was bad enough to make me angry, no, really, that bad.. But of course, I'll take in the A$^%^&%$&ss like a good little gamer and go for this one too I must be a masochist!!
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05-24-2011, 05:47 PM | #23 | |
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I couldn't connect with anything in that game. But like you I will bite my tongue and try this new one. |
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05-24-2011, 06:07 PM | #24 |
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Funny thing is that my wife was in the family room while I was playing the last chapter, and for some reason I didn't have my headphones on, it took me about an hour to finish it, ans she obviously was overhearing everything. When it was finally over I had that disbelief look in my face only to turn around and see the same look in mt wife's face!
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05-24-2011, 06:39 PM | #25 |
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I hope they bring back that ridiculous narrator with his extremely deep booming voice who read his script reaaaalllly slowwwww to makeeeee thiinnggss seeeemmmmm vverrrryyy draammatttiicccc.
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05-24-2011, 07:48 PM | #26 |
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That would surpise me very much because in Memento Mori 1
Spoiler: They also left out a couple of sentences. Some of the future tenses in the epilogue were changed into the past tense, which is very weird. I don't know anything about the text in the original language, but if the text was translated from German into English, it's a pretty bad translation. And last but not least, the German voices of Andre, Lara, Max were ten times better than the English ones. Boy, am I glad I played the German version. |
05-24-2011, 08:07 PM | #27 |
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Well that explains why I could not understand the plot at all. I still have no idea what it was all about.
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05-25-2011, 02:59 AM | #28 |
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I commend them for "getting with the times" -- modern graphics is something most adventure game developers have steered away from (or simply cannot realistically achieve) -- but as someone previously mentioned, with great graphics comes great responsibility to animate them properly! One thing's for sure, the animation of the first game and the graphics in those screenshots will not mix well. Not at all.
I would say that animation is a much bigger problem for the genre. Most realistic adventure games look quite splendid with their pre-rendered backdrops, but the standard of animation for these titles is usually quite low. As in, last generation, PS2/Xbox quality and in some cases even worse.
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05-25-2011, 07:53 AM | #29 |
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Anyone interested in MM2 might want to check out this link...
http://www.facebook.com/media/set/?s...25731290779175 Not only is MM2 fully 3D (with highly customizable visual settings so it can be played even on quite low-specs PCs), it even supports nVidia 3D vision... |
05-26-2011, 12:10 AM | #30 |
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I thought the ending was actually very good. If it seemed silly to you why not just believe
Spoiler: Personally I like endings you can interpret in many ways. Like lots of people were somehow embarrassed by the end of 'The Knowing' because of its religious tones. Some people were sure it was proof that religion was right, others were sure it was proof that religion was wrong. The same with MM, you can believe one way or the other and honestly I think the ending is done pretty decently then.
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05-26-2011, 01:21 AM | #31 |
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It wasn't that it was silly, just confusing. I'm sure many were left wondering why the story changed halfway from an art-theft mystery to a family history tale with supernatural overtones. It seemed like a patchwork of story threads which didn't really come together. Were we even told why the thefts occurred?
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05-26-2011, 01:51 AM | #32 |
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I don't think there were any bigger plotholes at least. It's been a while so I'd need a replay to really answer this but as far as I can remember the thefts and everything else tied together with the monastery and then with the ending. People can still think it's silly of course .
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05-26-2011, 06:42 AM | #33 | |
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Unfortunately with this one I remeber exactly 0 of the story, I just remember it was really, and I mean, really God awful. Fortunately, like I said, my wife was there and she was just as revolted as I was by it, and there's a comment of mine, whcih I had to go back to (just to remeber if this was the game I was thinking of), under the review for it on this site.
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05-26-2011, 03:26 PM | #34 |
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Well yeah, this is the kind of story that goes bang in the end. If you don't like the ending there's not much into the story to like then. This is the risk with these kind of stories that focus on a twist in the end.
Also, I really wouldn't pay attention to a spouse that sees the end of something. I have recently watched Doctor Who and there are some seriously brilliant stories there that I know my spouse will like. But when he happens to sit next to me in the middle of a season finale he is really not going to get anything out of it because he just doesn't have a clue what's happening and who the people are. He just sees some flying tincans and people yelling and screaming. MM is supposed to be quite intesive and emotional experience, would you cry and praise Thelma and Louise if you only saw the last 10 minutes of the movie? (No I am not saying Memento Mori's story would be equally good drama.) The game and the story can still of course suck, but I think these two issues are something that kinda "soften the blow". It isn't really that horrendous even if some people find it boring and unlikeable. The game isn't brilliant but it's really only about how you like the ending and how much do the little things annoy you.
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05-26-2011, 10:28 PM | #35 | ||
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The screenshots look great and I really liked the first one, so... yay!
As for Memento Mori 1, Quote:
Quote:
Last edited by Kuny; 05-26-2011 at 10:33 PM. |
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05-26-2011, 11:26 PM | #36 | |
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Quote:
To be fair, I noticed some inefficiency in Memento Mori myself. My rig is a few years old now (Quad Core 2.4 GHz, NV 8800 GTS 512) but it still manages to handle contemporary games like the latest Call of Duty variation without any problems, bit it did slow down a bit when I enabled the reflections in Memento Mori. I haven't been able to figure out why. Anyway, I'm quite excited about this sequel! It'd be funny if they used such an impressive realtime 3D rendering engine, but decided to go for fixed swiveling cameras again. The way I see it, realtime rendering is a bit wasted if the point of view is angularly mobile but fixed in one spot. |
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05-26-2011, 11:27 PM | #37 | ||
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Quote:
Spoiler: Quote:
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05-28-2011, 11:04 AM | #38 |
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I enjoy Memento Mori, and for the few things I have read about the new I'm really looking forward to the new story. The screenshots looks cool so definitely will have it in my to play list.
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05-28-2011, 01:41 PM | #39 |
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as far as I remember it...
Spoiler: it's rather silly, but it kind of worked in a way. sort of...
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05-29-2011, 02:59 AM | #40 |
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Haha! Oh, I had to laugh at that. It's so true, I couldn't stop snickering whenever he spoke in the game
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