What happened to The Adventure Company?
They used to publish 3 or 4 games a year and were the most prominent adventure game publishers. Apparently they're still active but haven't published anything since 2009. Anyone know what happened? Are they still alive?
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The Adventure Company was part of DreamCatcher Interactive.
DreamCatcher was purchased by JoWood Entertainment in 2006. JoWood recently declared bankruptcy. |
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isn't Jowood the one that has the Gothic series?
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http://www.rpgwatch.com/forums/showthread.php?t=13236 A couple of days after that announcement the Dreamcatcher site was no longer accessible. |
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It is like it was mentioned above. Dreamcatcher and the Adventure Company were bought from the now obsolete Jowood. You can forget all three of them.
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they might have closed but i imagine the human resources are gonna be absorbed to a point from the existing companies or they might even start anew.i doubt they are gonna be wasted like that.
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The Adventure Company would buy good licenses and ruin them. I honestly think TAC being out of business does more good for the adventure genre than bad. For a struggling genre, you have to put out good games or else you give the genre a bad name. They would just put out massive amounts of games to turn a profit.
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yeah but closing down in an already struggling industry is not a good sign either.
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I think that has more to do with TAG's mismanagement than the adventure industry as a whole. They litteraly ran everything they touched into the ground. One poor decision follwed by another.
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it might be........i've heard that this also stands for generic programmer's in software companies.
our future looks bleak:P |
They are only publishers, not developers but I don't know how much of a role game publishers have in the content of a game. It's a shame because I think they made available games which wouldn't have had the funding or publicity otherwise to publish independently.
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i thought they also had a studio.....apparently i'm wrong...........anyways.it is a shame.....just look at the games that got out because of TAC:
A Vampyre Story Agatha Christie: And Then There Were None Agatha Christie: Murder on the Orient Express Agatha Christie: Evil Under the Sun Amerzone Atlantis: The Lost Tales (Rerelease) Atlantis II: Beyond Atlantis (Rerelease) Atlantis III: The New World (Rerelease) Atlantis IV: Evolution Atlantis V: The Sacred Legacy Aura: Fate of the Ages The Black Mirror Broken Sword: The Sleeping Dragon The Cameron Files: Secret at Loch Ness The Cameron Files: The Pharaoh's Curse The Crystal Key Cypher / Traitors Gate 2 Dark Fall Dark Fall: Lights Out Dead Reefs Dracula: Origin ECHO: Secrets of the Lost Cavern Evidence: The Last Ritual The Experiment The Hardy Boys: The Hidden Theft Keepsake Martin Mystère: Operation Dorian Gray (also known as Crime Stories) The Messenger Missing: Since January Mysterious Journey II The Moment of Silence Next Life Nibiru: Age of Secrets Outcry Post Mortem Return to Mysterious Island ROTS-1 Riddle of the Sphinx ROTS-2 The Omega Stone Sam & Max Season One Safecracker: The Ultimate Puzzle Adventure Schizm: Mysterious Journey Sentinel: Descendants in Time (AKA Realms of Illusion) Secret Files: Tunguska Secret Files 2: Puritas Cordis Still Life Syberia Treasure Island Voyage: Inspired by Jules Verne some of 'em i haven't even heard of but the majority are good titles. |
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Revolution are developing Broken Sword 5, though :) I won't say this is the end of the adventure as a genre, but maybe the old publishing methods will be more or less gone, as digital publishing is obviously the new way to go.
Just take a look at Telltale. They've done a great job without any publishers, except Ubisoft where they got hired to do a job. |
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I'm pretty sure I said it before in another thread of the same flavour, but while I feel bad for anyone still awaiting payment from TAC, or anyone awaiting the next installment of the Atlantis franchise, over all, I suspect TAC had outlived its usefulness. It really does come down to the fact that they clearly had no real interest in developing and solidifying the future of Adventure Games.
Most of the games they published were throwbacks to the kind of games we were playing in the early 90s. Some of them were games I enjoyed greatly; others were a distinct letdown, and meaning no insult to the fans of some of the games I'm thinking of, were also an embarrassment to the genre. Nothing breeds failure more than fostering mediocrity and rewarding failure with more of the same. It also does no one any good sacking one amateur studio to put funding into another equally green studio for the next installment. they should have had the courage of their convictions to back a team until it had the product truly ready for the current market, or halted production before costs ran too high. Either maintain a respectable level of commitment to quality game development, or start selling toiletries, because believe me, those will always be in high demand. |
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