03-17-2011, 05:15 PM | #21 | |
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Figured this would be relevant to the discussion - Aaron Conners, co-author of the mentioned "3 Cards..." series (among others of course ), from about a year ago ( source):
Quote:
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03-17-2011, 11:49 PM | #22 |
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I share Mr Conners' opinion: hidden object games and (real) adventure games are like oil and water - they don't mix. On the other hand although I prefer AGs I truly enjoy (in a similar but different way) playing (many of the) HOGs. I don't care what genre a game is as long as it's fun for me to play (and I don't rack my brains too much about WHY it's fun to play).
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03-18-2011, 01:07 AM | #23 |
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A silmilar idea was applied in Microsoft’s Pandora’s Box more than a decade ago. I loved being able to replay the puzzles as many time as I wished. It was really relaxing to play one or two after a hard day’s work. I think it was basically a puzzle game but had an overall story as well. Those puzzles, however, were more spectacular and challenging than most of today’s HO screens.
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03-18-2011, 03:37 AM | #24 | |
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Quote:
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03-18-2011, 03:53 PM | #25 | |
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I couldn't agree more. Hopefully more developers will start to realize this.
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03-18-2011, 03:58 PM | #26 | |
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Quote:
But the stories in casual games usually are not worth bothering with because they have nothing to do with the gameplay (and they're hardly storytelling masterpieces in their own right). The story is just a framing device around the puzzles, rather than game itself, as in an AG. I would put it this way: Casual games are really puzzle games, dressed up with a story. Adventure Games are stories, dressed up with puzzles.
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03-18-2011, 04:14 PM | #27 | |
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Quote:
Food for thought, why can't HOG's be Hardcore? AG's can be casual, so why not a well polished, thoughtful, large budgeted HOG become a hardcore game?
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04-04-2011, 04:08 AM | #28 |
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I would really like to see such a hybrid game.
For example I point out the 7th guest. It's relax because of its puzzels, there is a good background story, some exploring. You can extract thath concept to a hybrid game, a 7th guest-lite What i really hate about the casual games is the repetitive clicking and non-dynamic backgrounds. Pixelhunting and endlessly trying out sequences. What i really like is the very good atmosphere. (like Dire grove) about puzzels in casual adventures: if i wanted to play chess i buy a chess-game, is i buy an adventure i would like to explore something or experience something. It doenst always have to be a mind blowing experience like Broken sword.... Last edited by RobertNL84; 04-04-2011 at 04:14 AM. |
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