02-23-2011, 09:46 AM | #21 | |
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02-23-2011, 03:25 PM | #22 |
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Thanks! I just read through the thread, and it was really interesting for me. I actually completed King's Quest 1 yesterday, so I will continue on with King's Quest 2 just like the reviewer in that thread
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02-23-2011, 10:09 PM | #23 |
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This is absolutely correct.
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Glad to have my old username back. GhostPirateLechuck no longer. |
02-24-2011, 05:41 AM | #24 |
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The QFG-games were actually rather light on real dead ends...most of the time you got permanently stuck was due to the player dropping items of vital importance which is kinda like asking for it. But if you play through a QFG game, pay attention and don't do anything stupid, you're not very likely to get stuck. It doesn't have the "gotcha"-gameplay of games like King's Quest 5.
BTW, shameless plug, AGDI's just-released KQ3 remake doesn't have dead ends either...unless you save at a really, really, really bad time. (like a few seconds before the wizard returns, far away from the mansion with contraband in your pockets) |
02-24-2011, 08:20 AM | #25 |
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Thats nice to hear about Quest for Glory, as I was planning on playing the first one after I'm done with KQ2.
I will just say, as someone who have been primarily exposed to the Lucasarts-side of things, it is really great to finally play these old classics. Don't know why I have not done it before though |
03-05-2011, 08:35 PM | #26 | |
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Quote:
Of course, I realize that if you have been contacted, you probably can't talk about it, but I would love to see you involved in some capacity. I have some doubts about how Telltale might handle the franchise, but I'd feel a lot better knowing that a former Sierra designer, particularly the guy who wrote KQ1SCI and who was the original voice of King Graham, was on board. |
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03-08-2011, 05:18 PM | #27 |
Third Guy from Andromeda
Join Date: Jan 2005
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Telltale and I have spoken a bit lately, but there's nothing more I can (or should) say about it!
But I would love to be King Graham for Telltale, and I trust them completely with the property. --Josh |
03-08-2011, 05:49 PM | #28 |
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Thanks for the response! (Hopefully I'm not getting you into to trouble or anything.) I definitely feel a lot better about the game knowing that you've talked to Telltale and that the project has your blessing.
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