02-17-2011, 07:34 AM | #21 |
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Location: Edinburgh
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Well there is Myst Online which is kinda open world. It may be more MMO than GTA, but it has a lot of similarities.
Otherwise, a crime type game would be the obvious choice. Think Heavy Rain meets GTA or the old Police Quest games. Drive around city as a cop responding to crimes small and large, but there would be an overarcing story of multiple murders that you could investigate in various ways.
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02-17-2011, 08:47 AM | #22 |
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i also like the fact that in rpgs there are a lot of sub plots and stuff.....and sometimes you uncover mysteries long forgotten.i think it's because of the extra time they put into making a history for the game that gives it the illusion of reality and the idea that you can choose if you want to find out more about it or ignore a side quest which gives a unique feeling to the adventure that you end up going through.even though everyone can play the same parts in the end the whole story of your adventure is different from others' stories,apart from the main plot that you have to go through anyway.
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02-17-2011, 04:51 PM | #23 | ||||
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King's Quest I II III IV V VI, Police Quest, Quest for Glory, Monkey Island 1 & 2, Maniac Mansion, Day of the Tentacle, Leisure Suit Larry 1 3 6 7, Myst, Riven, Sam & Max Hit the Road. Are those games made with current 3D graphics? No. But the King's Quests for example could be remade very faithfully in 3D with none of the problems that you posit. Can current adventure game studios like Telltale do a non-linear open-world adventure game with a large game world? No. What does that have to do with other studios who have more resources? Quote:
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Most of you have become stuck in this mindset that adventure games should always have heavy and linear non-interactive story elements, and should have a small number of locations that you progress through in a linear fashion. Like Telltale's games. Those games are okay for what they are and for your niche, but adventure games are never going to come back to prominence like that. |
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02-17-2011, 05:11 PM | #24 |
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hey i never said anything about linearity.i only wanted to stress out that story and an interesting plot have a lot to do with an adventure game.otherwise imho at least it's not worth playing it seriously,just casually.and what i said in the quote was just between the two genres not in general.
and another thing i don't have a problem with side quests in adventure games just as long as they progress the story in a way......or at least giving you possible info about it.in the rpgs you do it for the level up and the money mostly but in the adventure genre you don't need that. |
02-17-2011, 09:51 PM | #25 | |||
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Also the guy behind the original GTA's is strongly against what R* is doing with GTA3 and onwards in that he believes strong plot doesn't belong in sandbox, which is why his newer Crackdown (GTA-clone) had bare minimum plot. (I don't agree with him tho) Agreed with most of your post. Quote:
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