01-23-2011, 12:59 PM | #41 | |||
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I though I'd also try & join this walkthrough as Longest Journey remains one of my absolute favourites. First played it back when it first came out in UK (guess that was 2000 according to the box). Then replayed it after Dreamfall cam out - so guess that was 4-5 years ago. So now seems like a good time to go through for a 3rd time! Only the Gabriel Knight series manage to compete with Longest Journey for me (yep, depth & detail of story are the most important elements of an adventure for me) & even they can't manage the overall quality of the voice acting - is there a single badly-acted character in the whole game? Only Dreamfall is up with Longest Journey on this aspect.
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Have to admit, constantly running through the park did grate when I originally played it Now I know more or less what I'm doing, it makes things a lot easier Quote:
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One other thing: It does surprise me the number of people on this forum who haven't played TLJ - would have thought it was one of the first adventure players would play?? |
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01-23-2011, 03:32 PM | #42 | |
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I had forgotten the primitive character models that were pretty common in those days (someone on the web said that April looked like a zombie). Though it doesn't matter at all in a game like this. Was indeed nice to be in Newport again (after the beautiful prologue). The idle people in the park. The clustered game world when the game starts, discovering the way to travel (subway). Could check the easter egg in the "Border House" ( of course) now (flat screen). Noticed this time that an animation at the square took too long (it takes place before and after your bar visit - unlikely): the skaters getting arrested. I realize now too how strange the water/machine puzzle is outside the Border House (to get a rubber ducky?). Didn't notice the first time that there was no fading between the settings. It runs smoothly (unlike a recent game like Gray Matter). Can't remember if the game had longer loading times when it was played on the computers we had when it came out. But overall of course: what a treat. Three new games on my comp - but I couldn't resist this playthrough. |
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01-23-2011, 11:16 PM | #43 |
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Gah! I REALLY need to check into this place more often! Install, install, install!! I'm gonna catch up!
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01-24-2011, 02:11 AM | #44 |
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During the weekend I repaired my laptop and began TLJ, the game is as good as I remember.
I am thinking of replaying chapter One, maybe tomorrow. I realised I might have missed some of the dialogues - I choose to go to work at the cafe in the evening, for one. Besides I am also curious what would happen if I had replied differently on some other occasions (conversation with Zack comes to my mind). mart - the LONGEST journey is the title of the game... Interpreting the title literally - it takes a looong time to complete and includes long dialogues and distances to walk.... |
01-24-2011, 06:43 AM | #45 | |
Beamin' Demon
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01-24-2011, 07:02 AM | #46 | |
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Thanks, zane and harald. I should have turned on "Enable Time Skip" in the game settings. And of course peeked at the manual, or just the readme file, which has all the shortcuts.
Hey, Davey is back! Good to read you again. Did you happen to drop in at the right moment or have you been lurking all this time? Yeah, we're going to do a lot of agreeing. But I'm sure we'll also find things to disagree on, just like last time. Mart: Quote:
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01-24-2011, 08:01 AM | #47 |
The Quiet One
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I can't wait to move onto Chapter 2; it's such an engrossing game when it gets going.
Yeah, the character models haven't aged very well, but the static backgrounds still look very good and the characters have plenty of background and are believable thanks to the voice acting. I find a lot of the dialogue to be enjoyable to listen to.
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01-24-2011, 08:16 AM | #48 |
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There was definitely a lot of dialogue with Fiona, Charlie and Emma but I didn't mind. I'm not sure how else they could have set up the relationships. I know I wouldn't have read it if it was in the manual.
A few years ago I played the first hour or so but never went back to it. Even after more than an hour you've really got no plot yet and no puzzles. You're just told to go work on your art at the studio. I'm glad I stuck with it this time. I appreciate all the depth to the characters and I'm looking forward to seeing where the story goes. We still really only had one very minor puzzle though (getting money for the subway). I'm also impressed with how well the game holds up. I can tolerate the player models, the backgrounds are beautiful and the voice acting is really well done. Near the end of the chapter Spoiler:Does the chapter end differently if you make different choices? |
01-24-2011, 08:51 AM | #49 |
Schattenjäger
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oh yeah it does:
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01-24-2011, 09:43 AM | #50 | ||
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Sure you know how to set up the relationships differently! For example, only give information when it is needed, so not all at once (about Mickey, Emma, Zack, Fiona etc.), but after a meeting with Emma etc. But there are other ways (nice exercise for us, if we weren't playing the game). Quote:
But though of some interest I think as a design issue, this unimportant comment just melts away because of the grandeur of the game. The alternative ending of the chapter Zane just mentioned is a perfect example of the imagination and talent of the designers. I think it was maginficent (the bewilderment of the Banda!!!). |
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01-24-2011, 09:48 AM | #51 | ||
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01-24-2011, 12:51 PM | #52 | ||||
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Thanks Fien
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01-24-2011, 01:54 PM | #53 |
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I love the slight differences you can pick, that gives you a slightly different cutscene, but then leads the story right back to where you need to go. I find it interesting to try all the different types, like working or not and what to do about Zac later.
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01-24-2011, 11:34 PM | #54 |
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Woo, I caught up! And after numerous, numerous attempts at starting this game before, finishing chapter 1 is officially the farthest I've been in the game! Yay!
It's funny, this suggestion of too much dialogue. I personally like having it there, since it is always largely optional, but I can understand people not wanting to miss out on anything while also being a little bored. A lot of it comes across like exposition which is a shame, I think there are more subtle ways of addressing some of the discussions about characters and such. And with less dribble, it's true. They do dribble on a bit. But I'm being picky! I'm really enjoying the world so far, and liking all the characters. I really love those moments that branch a game like that, even if it is a subtle branching. Looking forward to seeing more of Cortez and his little secrets... A big thank you by the way to whoever suggested the .ini edit, worked like a charm!
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01-25-2011, 01:27 AM | #55 |
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I tried the other ending of Chapter 1, it was pretty cool that it still ends up the same really. I just assumed that no matter what dialogue you picked, you ended up at the same place. Like the dialogue with the pay... whichever you selected, it played out the same way in the end.
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01-25-2011, 01:57 AM | #56 | |
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01-25-2011, 03:11 AM | #57 |
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So, here are my two cents on the first chapter.
The most obvious point for me is that this game is full of "duality" from the beginning to the end: The old lady decides to tell a true story instead of a fairy tale. In the prologue the dragon is talking about past and future and other contraries connected with this one. The prologue and chapter 1 represent dream and reality. Fiona tells us that the Border House represents not also the border between Newport (big town) and Venice (village), but also the line between science and art. Cortez is talking about his preference of black-and-white films (some sort of more contrast in duality?) When April and Cortez talk about art in the gallery, they are talking about truth and illusion. (Btw. I really enjoyed this discussion about art – great!) Even when you click on April you can get a very superficial comment (is something wrong with my hair, do I have a pimple?) or a more profound observation (being aware of myself all the time, irritates me). (I’m translating from the German version, so please accept my apologies if I didn’t get it right). Maybe I am interpreting a bit too much, but in my opinion the whole game is playing with this idea of duality and a possible connection Spoiler:between the two extremes (April is afraid that her dreams could be real…). I tend to assume that nothing in this game was created just by accident, so: why on earth does April sleep in her shoes??? (Does she already have some kind of feeling that her dreams are likely to be more than that?) For the people who already know TLJ and Dreamfall: Spoiler: Sorry, for getting lost in too much interpretation (in a definitely not really “elegant” English). |
01-25-2011, 04:20 AM | #58 |
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Nice interpretation, your managed to translate it to English pretty well!
Oh, and in English version April says: "I feel like someone is constantly watching me, (that's) so irritating!" The art discussion was really well put |
01-25-2011, 05:50 AM | #59 | |
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I'm sure I'll find out tonight, but I'm most looking forward to Spoiler: Let's all get started with the next chapter and do your best to be done before February 1. Chapter 2: Through the Looking Glass
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01-25-2011, 06:26 AM | #60 |
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Cool. I never knew that. Everytime I've played I've always refused to work for Stan because he's such an arse.
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