01-09-2011, 02:59 AM | #21 |
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I enjoyed Gabriel Knight 3 more than the first one if im honest. The story and the puzzles were amazing! I know the whole camera thing wasn't everyones cup of tea but I felt that, along with the puzzles, really made you feel involved in the game. The graphics weren't great but it was 11/12 years ago, and I can't really think of any other adventure game at that time in full 3d that looked any better. I'd love to see a GK3 with an update of graphics, but I honestly think it doesn't really need it. It was all about the story/characters/puzzles for me.
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01-09-2011, 06:20 AM | #22 |
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Well come on, GK 3 was made in the late 90s! It has much better graphics than, say, Half life. And the indoor scenes are especially detailed. Its looks, and especially character models could have been better, but still, it is not as visually repulsive as most of you think.
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01-09-2011, 10:11 AM | #23 |
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I agree. Gray Matter COULD have been very good. It's 12 years old and imo GK3 is LOADS better. If anything needs a revamp it's Gray Matter. Cutscenes, bleh. Sam's voice! BLEH.
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01-09-2011, 10:38 AM | #24 | |
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GK3 feels much more "finished" and polished in comparison.
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01-09-2011, 12:22 PM | #25 |
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I'm sorry, i adore GK3, but that game is far, far away from polished, it was, and it is a technic nightmare, more than Gray Matter.
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01-09-2011, 01:19 PM | #26 | |
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01-09-2011, 02:49 PM | #27 | |
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However, you've got to be impressed how the interface and controls are designed and how they feel in practice. Similarly, the sound work and voice work are of the highest possible caliber. And the game offers you an incredible amount of well-written comments from the main characters about every possible hotspot, which greatly enhances the playing experience. All of these elements are missing in Gray Matter.
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01-09-2011, 03:15 PM | #28 | |
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Anyways, in college before I dropped out for a gaming job. I made a 3d model of Gabriel Knight (the first story arc), and got it working in game with a modified GK3 game style. It turned out really good. Hopefully I can make a prototype someday.
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01-11-2011, 02:46 AM | #29 | |
aye, aye!
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01-11-2011, 03:36 AM | #30 |
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I think that the issue of whether or not the graphics of GK3 were good at the time or not is, at worst, a subjective one. Let's consider end-90s graphics:
Here's Half-Life on GoldSrc: And here's GK3's Sheep: Personally, I don't see much superiority. In both cases I see end-90s textures and end-90s polygons. If anything, I can commend Valve for choosing to avoig long-haired characters. If Dr. Kleiner had had long hair (as opposed to his signature baldness) he would've been stuck with the same kind of weird blocky hair than our hero Gabriel Knight. Note that whether or not HL is a better game than GK3 is a whole other point. |
01-11-2011, 04:26 AM | #31 | |
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@Thorn: I'll try to see if I can get ahold of my old hard drive.
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01-11-2011, 05:24 AM | #32 |
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I apologize, I thought your point was that the graphics were scarce for the time.
I only now understand you meant that they were scarce for an adventure game of the time. I'm pretty sure we can agree that end-90s graphics were good enough to bring about perfectly good FPS games, though. Or perhaps back in '99 you didn't like HL because you considered its graphics to be subpar? With no point of reference, people are usually pretty content with the current status of development. Back in '99, I had never seen Crysis-quality graphics. So I was content with HL-quality. Of course, had GK3 had DooM-quality graphics, well in that cas I wouldn't have been happy at all. My point is that only relative comparisons of contemporary games retain a certain objectivity. Therefore instead of saying "GK3's 3D graphics were AWESOME", I will limit myself to "considering that GK3's 3D graphics were en-par to what the times had to offer, and that therefore the game's developers did the best they could with the 3D tools they had, GK3 turned out to be a pretty awesome game". |
01-11-2011, 02:25 PM | #33 |
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Has there been a better full-3D adventure game since? Telltale doesn't count because their worlds are like half-rendered sitcom sets (and I wouldn't consider their games better anyway).
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01-11-2011, 03:12 PM | #34 |
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I'm pretty sure Grim Fandango came out in 98 so I think that was after Gabriels Knight's release date.
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01-11-2011, 07:57 PM | #35 |
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01-12-2011, 06:16 AM | #36 |
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Grim Fandango was 2.5D.
Dreamfall was fully in 3D and it was ok.
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01-12-2011, 07:35 AM | #37 |
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GK3 isn't really that bad at all. I remember thinking back in the day that the characters weren't very pretty but overall I liked the 3D approach, it was done pretty well for an adventure game. And I am not a 3D fan or anything.
Now looking at that pic I'm not thinking ugly or awkward, I'm thinking I want to replay the game.
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01-12-2011, 07:35 AM | #38 |
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Wow...thanks for the analogy. I'm not trying to pick on Telltale here but there's something about their games that has felt fundamentally broken to me. They're probably the only studio who's work I want to enjoy, but simply can't...and this is exactly why. I could never quite describe it before but your analogy makes perfect sense.
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01-12-2011, 07:56 AM | #39 |
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I don't enjoy Telltale's games for the same reason. In the other hand... GK3's engine gave me the sensation of immersion that I couldn't find in other adventures.
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01-12-2011, 09:10 AM | #40 |
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The graphics were quite good for the time. Because of reduced number of characters and no physics engine a 3D adventure game of those times could afford better textures and more complex models than a FPS game could.
GK3 might have been actually the first 3D game ever to have facial expressions more complex than opened/closed mouth! But the graphics quality was very inconsistent throughout (e.g. Mosley's short arms and Madeline's awful walking animations!).
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories Last edited by Ascovel; 01-12-2011 at 11:25 AM. |
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