04-19-2012, 02:29 AM | #261 | |
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Can you discuss the impact of injuries without spoiling anything? If there are little to no consequences to "staying injured" then it's a pointless addition, and it's even tedious if "finding a medkit to heal yourself" is just an artificial way to lengthen the game... But if somehow injuries matter storywise, now THAT would be intriguing...
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04-19-2012, 06:26 AM | #262 | |
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There are 2 types of Injuries currently in STASIS. 1 kind is an escape from a 'near death' experience. It doesn't slow you down at all, but you have a limited amount of these before you WILL die. For example, sticking your finger in an electrical outlet will cause damage. These will either recharge over time, or require some form of medical treatment to get 'back' to 100%. The system is currently set up, but needs tweaking, which will happen with the beta testing period. There are certain degrees of injury that will negate these smaller injuries (climbing into a meat grinder for example). The second type is the story specific ones. I don't want to give too much away, but lets just say John is going to be HURT. A LOT. He is going to go through MAJOR physical trauma in the game. You know that scene in The Dig, where you have to lop off a hand? Yeah... that's got nothing on poor Maracheck. |
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04-19-2012, 08:06 AM | #263 | |
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Currently playing: Again, Escape from Monkey Island (replay), King's Quest VI: Heir Today, Gone Tomorrow Next in line: King's Quest VII: The Princeless Bride, Gabriel Knight: Sins of the Fathers, The Last Express, Time Hollow Recently finished: King's Quest V: Absence Makes the Heart Go Yonder, The Curse of Monkey Island (replay), The Elder Scrolls IV: Oblivion (abandoned), Mass Effect 3 |
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04-25-2012, 09:01 AM | #264 |
It's Hard To Be Humble
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I'll be very interested to see how the injury/pain mechanics of the game work as well. I've had only one niggling doubt about the game while looking at all of these fabulous screen shots, and that is, the game has such a pervasive atmosphere of danger to it, I was beginning to suspect it would be a survival horror game with a lot of deaths, like Half-Life, which I can't seem to get through without nausea, or Silent Hill: Shattered Memories, which I'm trapped in and figuring I'll have to start over.
That said, the screenshots are fantastic. I'm really looking forward to playing this game... but then, I think I've already said that a few times. |
04-26-2012, 09:03 AM | #265 | |
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I've also tried to make death as 'effortless' as possible, with the autosave/autoload feature. So even if you play, and forget to save, you aren't gong to have to do a ton of backtracking. In fact, you could load up the game, and play through in 1 sitting without ever having to exit to a menu. |
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04-27-2012, 06:52 AM | #266 |
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You've clearly given it a lot of thought, and it shows.
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04-27-2012, 07:09 AM | #267 |
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Ach!!! I hope you are not implying that the game is that short...are you?
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04-27-2012, 08:40 AM | #268 | |
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I did Modern Warfare 3 in 8 hours straight, and Deadspace 2 in 12 hours straight. yeah...my girlfriend loved that. |
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04-27-2012, 08:51 AM | #269 |
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