Best INVENTORY, Macgyver-like puzzle ever...
So what do you think is the best INVENTORY, Macgyver-like puzzle ever?
To qualify, it must be a physical action that needs to be performed using a physical object. Therefore, no slider puzzles, no Serpent Rouge, no dialog puzzles, no Myst-like puzzles, etc. You get the idea! We're talking about clever escapes, improvised weapons, gaining entry, diversions, etc. |
Hamster puzzle in Day of the Tentacle, Ventriloquism book in Curse of MI or escaping snake and quicksand, Squirrel puzzle in Toonstruck, using Beagle in several occasions in Torin's Passage as well as Spot in The Whispered World... just to name a few.
But it's really a series of actions involved needed to solve the specific puzzle is what i like the most, or even combination of inventory and logic puzzles, something like audio tapes puzzle in Gabriel Knight 2. |
You should try Lost in Time by Coktel Vision (of Gobliiins fame) - it's full of great, complex puzzles of this type.
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The puzzle that comes to mind immediately is the one involving the clothesline/inflatable duck with bandaid/clamp device used by April in The Longest Journey. :crazy: (It's not the best puzzle in the game, but certainly the wackiest!)
ETA: I just remembered the insane device used to make a cup of tea in Temüjin. It required 13 items! (Tea bag, sugar cubes, teacup, teapot, hot plate, propellor, balloon, rubber ball, scale, lever, a 30-inch rod, toothpicks and glue!!!) :frusty: |
I second Lost in Time - it's a heaven for MacGyver fans. I also remember Woodruff, again from Coktel. Making the appropriate photograph for the recruitment agency was funny as hell, as well as running with tobozon and listening to crazy weather forecasts.
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pretty much all of Return to Mysterious Island
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Basement puzzle in castle Ace of Spades. In the game Riddle of Master Lu.
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I am a MacGyver fan!
*takes note of Lost in Time* Someone named one of my fav Macgyver-esque puzzles already. The one in the quicksand in CoMI. As a kid I used to hum the MacGyver theme while solving that puzzle. I also thought there were some cool MacGyver moments in Grim Fandango. -Drilling open the lock, fiddling with lock slides, using the scythe afterwards -Screwing up the tube system with the filled balloons and then using a punched card. -Using the loadtruck to stop the elevator and open the door. But the mother of all Macgyverism in GF is escaping on the boat. =D |
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The player was even able to combine items in all sorts of wrong ways that led to nowhere. |
While most adventure games are often MacGyver-esque, Lost in Time as a whole is definitely the best example that I've ever seen. There are many puzzles that involve multiple items being used in MacGyverish ways. I remember the heroine being described at the time as the female MacGyver.
Babel Fish puzzle is decent for that I guess. |
The Babelfish puzzle?
:frusty: [EDIT][Ugh.. haven't noticed the previous post] |
Just want to take this opportunity to brag that I didn't think the Babel Fish puzzle was hard at all and don't understand why people think it's the hardest thing ever.
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Does the cat hair puzzle in GK3 count?
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In Black Mirror II we learn how to melt a jail door using rust, aluminium and fire.... It's a very, very Macgyver-like way to escape!
No one can catch Macgyver for too long! |
Yes. Riddle of Master Lu and Lost in Time are two of the best ever. Such fond memories... Who made Master Lu and did they make any other adventure games? I have to play that one again.
I've never played Black Mirror II. Does it have a lot of puzzles of this type? I think my favorite type of puzzle is the escape puzzle. I wish someone would make a whole game of em. Just escape after escape -from locked rooms, to jail cells, to dangerous situations. And NO I'm not talking about those Escape the Room flash games online. lol Do the Under a Killing Moon games have many inventory puzzles are are they more about the investigation and dialog, etc? And any more favorites out there? |
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Good times.... |
Gonna have to check out Lost in Time and Woodruff... Where can you get them?
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The dialogs are long and twisted with different moods for Tex to say. But they are rarely used for puzzles. |
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