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Len Green 03-14-2011 01:47 PM

Quote:

Really? Your criticism is that men don't grieve for their wives when they die? If I were a man I'd be really personally offended with that remark. For someone to still be really torn up about losing their spouse three years later is not strange at all. I'm really wondering what kind of men you know.
I don't know whether you're a male or a female threerings not that that is of any importance.
I can only speak from personal experience. I am probably a "bit" older than you – 86 last January and I have experienced very many unhappy demises – both men & women – unfortunately one of the negative fates of aging.
I do not maintain "that men don't grieve for their wives when they die". Out of scores (or more) of cases I know personally, they overcome it quite well in three years & and in most cases much less time than that.
Apart from maybe half a dozen, they have managed to attenuate their grief sufficiently to remarry within one year and not a few even within six months.
I have the good fortune of being married (to the same woman) for 62 years – so far. I don't believe that I would remarry or fall in love again if my wife had died somewhere along the road – but I would not vouch to this hypothetical situation!
The males I have talked about are from most walks of life. Being a Physics teacher myself, most of my family, friends & acquaintances are "professionals", but also business people, workers, etc.
I'm sorry if I've offended you but that is my personal life's experience only – yours maybe different.
It may be romantic to think of men mooning over his wife's dress, and music, and wine & scent, and who knows what, three years after she has passed away. But I have encountered next to nobody of that noble disposition. I am not a psychiatrist and maybe it could be the result of a traumatic undeserved guilt complex – but who knows, I found it somewhat exaggerated and unrealistic!

millenia 03-15-2011 01:26 AM

In the old days it was rather normal to a man to marry the younger sister of a deceased spouse. Not saying your necessarily that old but the times have changed a lot. There are a lot of couples that never marry. If you go back a few decades I bet the pressure to get a companion and get married is a lot higher so I'd imagine you would find another spouse faster. Not so sure all those people always "get over" the old one so fast. These days the idea of "consolation price" is frowned upon. There is also a matter of location. Even these days there are arranged marriages etc. all over the place.

And just because not all people mourn their spouses for 3 years I don't really understand why Dr. Styles couldn't. Should game characters be some kind of average of real life? Styles is obviously a lot more romantic than your Average Joe and guilt ridden. Did many of your acquaintances lose their spouses young in a tragic accident?

Len Green 03-15-2011 06:13 AM

(1) Many folk like me inn the 2nd 1/2 of their 80's tend to get less romantic and more cynical!
(2) Some men, if their happily married wives pass away, do not get LEGALLY married a second time but live with a woman as per a married couple but without the certificate.
To allmintents and purposes they are married - lots of sense in that on both sides IMO!
(3) The majority of men cannot cope, or rather do NOT WANT to cope with the cooking, cleaning, housework, child rearing (if applicable) etc., etc.

millenia 03-15-2011 06:34 AM

Yes but Dr. Styles isn't in his 80s, he was very romantic and madly in love with his wife. They only had a couple of years together and Styles obviously had some other issues regarding the accident too. He also has a housekeeper.

I personally don't have a very romantic take on love and relationships but I know people who do and to me Styles didn't strike as artificial at all.

Len Green 03-15-2011 10:43 AM

Very true! :)

marvio 03-15-2011 01:54 PM

Quote:

Originally Posted by millenia (Post 575144)
They only had a couple of years together .

Here is why I have no problem believing he was still mourning his wife!!:D

Bwaahahhahhaa

Len Green 03-15-2011 04:53 PM

Jane Jensen is a woman is she not?
If she were a man I doubt she/he would have given Dave such extyreme characteristics.
But I may be very wrong.
N.B. Wasn't he maried for THREE year and niot two ??

millenia 03-16-2011 10:00 AM

I don't remember every detail now as I played the game already on German release, just that they were quite recently married.

The whole story is very 'Jane Eyre' today mixed with some supernatural elements. I think it's done brilliantly and I'd welcome more of these kind of stories in any media, but already when playing I knew there would be guys that dislike it because it is romantic. There are a lot of guys that can enjoy their Brontë or Austen etc. but then again there are a lot that just seem to get rash from even the most brilliant drama classics just because they are also romances. And I don't mean to offend anyone with that, my own spouse is pretty rashy with that stuff too and we never have any issues about it.

Len Green 03-16-2011 10:55 AM

If aimed at me, and understandably, I plead guilty!
I inferred that the plot of Gray Matter is more appealing to women than to the vast majority of men. Several other posts & comment etc. on the Net imply the same thing.
This doesn't negate JJ's excellent storytelling!

BTW – being a Physics person, I do not believe in so called supernatural phenomena – but our 'heroine' Sam doesn’t either! So I'm in good company – and no insult intended.
In any case, I believe that one of the main motif's of the plot was to contrast the supernatural with materialistic hoodwinking 'magic'. Hence the name of Sam's pet rabbit! Houdini in later life set about debunking all the hoaxes and frauds who purported to spread séances & other such phenomena.
This caused a rift between him and his friend Conan Doyle who desperately wanted to contact his dead son and others of his family through `spiritualism.
P.S.
I love ALL the works of Jane Austen! :D

laffer 03-23-2011 12:41 PM

Got the German LE version of this game some time ago now, since it has both English voices and subtitles.

I've played up to the last chapter, going to finish it tonight.

In any case - sadly, I have to say I'm quite disappointed with this game.
It's not that the game is bad by any means, but it has some real issues that makes it much less fun than it could have been, speaking for myself of course.

* I don't really mind the animation of the characters, but I do find a problem that results from it very annoying - it takes too long to look at/pick up/interact with things as the character has to go over and line up perfectly. Gameplay feels slow and sluggish because of this, in my opinion.

* The puzzles are WAY, WAY too easy. I find them easier than the puzzles in many Telltale games, and that should speak volumes. I have to admit I haven't played many modern adventure games at all, except quite a few Telltale ones, so I'm not really up to speed on how adventure games generally are these days concerning this. In any case, never having to think about anything is a bit dull I think.

* Sam's voice - really don't like the voiceacting for this character, which is kind of a big deal since you control her for more than half of the game. I feel her voice doesn't fit her looks at all, she looks like a woman with some attitude but her voice sounds like someone reading a book to children, somewhat.

* Very few hotspots in most areas, and very short and generic responses when looking at them. This is a big deal for me, I've always loved exploring my surroundings in adventure games.
The Gabriel Knight games had plenty of hotspots, and a lot of nice (often funny) responses.


Now for some things I do like about the game -

* The storyline isn't bad. However, I actually did expect something better in a game written by Jane Jensen... it's nowhere near as immersive and exciting as storylines in the Gabriel Knight games.
But when compared to a lot of other adventure games, it's still good and the main reason I'm playing through the game despite my issues with it.

* The background graphics are really good. I've read a lot of comments in this thread saying how the graphics are unimpressive, and I can only assume people are talking about the character animations as I find many of the backgrounds really good looking.

* The music is great, I like most of the tunes in the game. The game does seem to repeat the same tunes a lot, though... but seeing how I enjoy the music so much, I don't really mind that.

rtrooney 03-23-2011 03:47 PM

After all this time I finally saw a copy of GM in the local Target. Decided not to buy it and try the demo first. Getting the demo to run required DirectX runtime as the required DeDxp_43.dll was not found. Then I could play the demo. Not terribly impressed. The cut-scene/comic graphics are nice, but they are only marginally better than I have seen FloodLight produce for Jane's Oberon Women's Murder Mystery Club games. 3D modeling is really good. Too bad 3D modeling movement isn't up to par. Characters also occasionally block the very spot you must interact with. Thus requiring you find a way to "get them out of the way." Voice acting is above normal. Music is quite good. The girl that sings in the intro and some of the scenes is superb. Think she is related to someone involved in the project. I liked her voice.

After all the harping and carping, I'm not sure I want to buy the game. Granted, it's only a demo. But if it is representative of the game's total style, it leaves me cold.

I'm sure it relates to the "wait". After waiting sooooo long for a game that supposedly had so much promise, I don't think that promise has been fulfilled.

A long time ago I found Amber in a bargain bin for 5.99. One of the best games I ever bought. GM may, too, be one of the best games I ever bought, but I think I will wait for it to hit a bargain bin somewhere.

Stuart 03-23-2011 04:28 PM

Gamespot rated it a 7.0 in their review this month (not sure if it has been mentioned in the thread) which is pretty good and may help sales. Given that many of the mainstream sites have reviewed it, I'd hazard a guess it is the best selling traditional adventure game in quite some years.

What is disappointing is that Jane herself is MIA and I can't find any comments from her since the release. Her blog hasn't been updated since March 2010. http://blog.graymatter-game.com/ - I'd love to hear some thoughts and plans for the future. Will there be a sequel or new game for example?

UPtimist 03-24-2011 12:55 AM

I'm in chapter... 7? Anyways, somewhere in the last half and I have to say I'm enjoying it immensely. Sure beats the Dragon Age (1) I was playing :P (as well as Sam & Max S:2 and A Vampire Story) Really, despite some flaws which I don't find so bugging (so what if the animations aren't perfect? I really couldn't care less - the only things that I found slightly disturbing were the talky-heads and the radial menu in the 360 and I quickly got used to them both), the story and all that is just so good that I couldn't care less about little imperfections. I can't believe how that can be a problem considering how past-oriented the AG community usually is...

And it carries the whole GK puzzle style over, meaning that you don't just solve puzzles, you do all sorts of things like search for info and sort (and look through) filing cabinets etc. They aren't challenging puzzles (they aren't really puzzles at all), but makes you feel much more immersed than just a puzzle after puzzle after puzzle. In relation to the Telltale puzzles, well, this isn't like that at all. They're much more "realistic", though I understand that Telltales isn't always going for realism (but that's not what I meant either :P). Of course, it's all a matter of what you're looking for in AGs. If you're looking for great stories and characters etc. it really doesn't matter if it's more towards the interactive movie alley, but if you're looking for many difficult puzzles then I suppose it isn't your game. Then again, neither are most of the GKs, considering they're also very much leaning towards interactivity instead of puzzles.

I don't see why everyone's complaining about voice acting, I thought it's really good. The only one so far I've found to be a bit unfitting is Styles, and even he's still got a good voice actor, if slightly unfitting for the part though.

Really, it's the best game I've played in a long time, and definitely the best AG in a long time.

Jelena 03-24-2011 09:16 AM

I started yesterday. :)

rtrooney 03-25-2011 03:33 PM

Quote:

Originally Posted by UPtimist (Post 575966)
I couldn't care less about little imperfections.

I fully admit to being biased on this point. Given Jane's track record with GK, and the amount of time it took to bring this game to fruition, many of us expected something close to perfection. I doesn't matter that there were publisher and developer and design and distribution issues. It was to be a JANE JENSEN GAME!. The consumer really doesn't care about the back-story. Nor should they.

Maybe the demo doesn't do the game justice. All it did was help solidify my opinion. Which is what a demo is supposed to do. If the second, unplayed' half of the game is much better, then snippets of those should have been included. Like I said, I'll wait for it when it hits discount.

Collector 03-25-2011 08:27 PM

Quote:

Originally Posted by rtrooney (Post 576130)
Maybe the demo doesn't do the game justice. All it did was help solidify my opinion. Which is what a demo is supposed to do. If the second, unplayed' half of the game is much better, then snippets of those should have been included. Like I said, I'll wait for it when it hits discount.

I just got the game. I have only started to play, but I must admit that it is striking me more favorably than did the demo. Oh, and I got it at Walmart for just $20.

laffer 03-26-2011 02:51 PM

So I finished the game last night, and surprisingly (to myself!) I was a bit disappointed with the ending.

Not that's it's *bad* or anything but I expected something better from Jane Jensen... not just the ending but the story in general.
While it was a great storyline, especially when compared to a lot of other games, I don't feel it holds up compared to the storylines in the GK games.
And I think I can say this isn't coming out of nostalgia, not nostalgia alone in any case... I really do feel the GK storylines are more intriguing, involving... more exciting and fun to play through.
A lot because I find the characters in the GK games a lot more interesting (not only talking about the main characters here... characters like Von Glower and many more).
They seem to have more depth in the GK games.

EDIT - when reading through my post here, I see it sounds awfully negative... just to clear it up, I do find it a really good game and I'll definitely play through it again someday... it's only disappointing when compared to Janes earlier work. On its own, it's a great game that I have no problems recommending to anyone enjoying a good storyline and nice atmopshere.

rtrooney 03-26-2011 06:46 PM

Quote:

Originally Posted by laffer (Post 576208)
It's only disappointing when compared to Janes earlier work. On its own, it's a great game that I have no problems recommending to anyone enjoying a good storyline and nice atmopshere.

Exactly

tsa 04-18-2011 01:27 AM

I just finished GM and, as with all JJ adventures, I enjoyed it immensely until the end. The weird disconnected from reality series of events there put me off a bit. But it seems to me the ending of the story is also not yet written. I have so many questions! For instance:
  • Who was the first girl who wanted to apply for the assistant job?
  • What about Sam's necklace? David thought it was his mother's, but what is the real story?
  • Does Helena use drugs or doesn't she?
  • Why were the brains of all students 'lit up' during the first two experiments, and only Angela's brain in the second two?
  • Who wrote the word 'IMPOSTOR' on the roll thingy in David's lab?
  • From whom was the message 'check the cars, David?'
  • Why did Mrs. Duncan have a key to David's private lab? David says he lets no one in there, not even her.
  • Where did the key to the tower come from?
  • And the million dollar question: Did Angela kill Laura?
  • Why wasn't the driver of the other car hurt in David and Laura's accident?

I hope some of you can answer some of those questions.

dekaneas297 04-18-2011 02:11 AM

So you enjoyed immensely a game you didn't understand half of its plot? :P

tsa 04-18-2011 02:33 AM

That could be but I'd rather have some answers to my questions instead of being accused :P

seagul 04-18-2011 03:07 AM

tsa, if you read this thread, you will find most of your questions answered - more or less.

For the question about the key to Dr. Styles lab: surely there is a safety-key. If something happens, a trustworthy person must be capable to open the door.

UPtimist 04-18-2011 04:18 AM

I'm wondering about the thing in the picture, was it some kind of a presence of Angela lurking over them or what? Although everything doesn't need an answer (often the opposite is better), I felt that this could've done with a little more elaboration. It was sort of "*gasp* Demon! Well, let's forget about it."

I'm wondering if the next planned games will also deal with the unanswered questions in this game.

As for Tsa's questions, here too I suspect a lot of the questions were left unanswered on purpose. Still, on some of them my suggestions are: the assistant was just a random person, no one important; I don't see why Helena wouldn't be using drugs (or am I forgetting or missing something?); I think that some of the messages ("check the cars" at least) could've just been David's subconscious (but it's left open); the "lighting up" of the pictures could've just been a matter of the original machinery being so delicate that when there was Angela's flare, it sort of overflooded into all of the data (David then switched). But of course it could also be something else.

Just my thoughts, of course :) The rest are completely open to me too.

And if I didn't say it in this thread yet, brilliant game, definitely my favorite in quite a while, and one of my favorites in quite a longer while still.

Oscar 04-18-2011 05:25 AM

The thing I liked best about Gray Matter was how emotional it was. I've played games with better graphics, better puzzles, and better story but don't think I could name more than a handful that were more emotionally involving than Gray Matter.

tsa 04-18-2011 05:47 AM

Quote:

Originally Posted by seagul (Post 578354)
tsa, if you read this thread, you will find most of your questions answered - more or less.

For the question about the key to Dr. Styles lab: surely there is a safety-key. If something happens, a trustworthy person must be capable to open the door.

I read parts of the tread but didn't find my questions. I will read the rest too then :). About the key: why didn't I think of that? I worked in labs for years but in adventure games the rules are different. I was never allowed to work alone in the lab for safety reasons.

Quote:

Originally Posted by UPtimist (Post 578356)
I'm wondering about the thing in the picture, was it some kind of a presence of Angela lurking over them or what? Although everything doesn't need an answer (often the opposite is better), I felt that this could've done with a little more elaboration. It was sort of "*gasp* Demon! Well, let's forget about it."

Yes, that was something else indeed. And what was this 'shape' that appeared in David's hypnosis session? I get the suspicion that the game we played and the story we saw is the result of at least three total rewrites or something, with parts of the old stories left in because it was too expensive to rip them out.

Quote:

Originally Posted by UPtimist (Post 578356)
I'm wondering if the next planned games will also deal with the unanswered questions in this game.

As for Tsa's questions, here too I suspect a lot of the questions were left unanswered on purpose. Still, on some of them my suggestions are: the assistant was just a random person, no one important; I don't see why Helena wouldn't be using drugs (or am I forgetting or missing something?); I think that some of the messages ("check the cars" at least) could've just been David's subconscious (but it's left open); the "lighting up" of the pictures could've just been a matter of the original machinery being so delicate that when there was Angela's flare, it sort of overflooded into all of the data (David then switched). But of course it could also be something else.

Just my thoughts, of course :) The rest are completely open to me too.

For a long time I suspected Mrs. Duncan to be the 'ghost,' because she could get in all the rooms and had access to everything.
I don't think Helena was on drugs. She seems far too smart for that. She may be a slut but she's not dumb. Maybe she has diabetes.
I thought David concluded that the 'flare' couldn't be caused by the machinery. I'm also not sure he switched. If he did, you should expect all the pictures of the last two experiments to be different from the pictures of the first two, not only the 'flare' ones, but that doesn't seem to be the case.

It's fun to speculate about these things!

Quote:

Originally Posted by UPtimist (Post 578356)
And if I didn't say it in this thread yet, brilliant game, definitely my favorite in quite a while, and one of my favorites in quite a longer while still.

It's way better than anything I've played since 2000. Even better than Dreamfall IMO.

Quote:

Originally Posted by Oscar (Post 578361)
The thing I liked best about Gray Matter was how emotional it was. I've played games with better graphics, better puzzles, and better story but don't think I could name more than a handful that were more emotionally involving than Gray Matter.

Exactly. Especially David was extremely well done. You could really feel with him and grieve with him about the loss of his wife.

seagul 04-18-2011 07:39 AM

Quote:

Originally Posted by tsa (Post 578344)
[*]Why were the brains of all students 'lit up' during the first two experiments, and only Angela's brain in the second two?

Because Dr. Styles changes the MRT device. First he used the new one but could get no results, than the old one.

fov 04-18-2011 09:30 AM

The answers below are my opinions, others may disagree. :)

Quote:

Originally Posted by tsa (Post 578344)
[*]Who was the first girl who wanted to apply for the assistant job?

Someone from the biology department (or whatever dept it is that David and Mrs. Duncan initially ask Sam if she's from). I don't think it matters.

Quote:

[*]What about Sam's necklace? David thought it was his mother's, but what is the real story?
I thought it was his mother's, and Sam did buy it at a flea market -- a coincidence that shows that the two of them are cosmically connected and destined to meet.

Quote:

[*]Does Helena use drugs or doesn't she?
Don't know, don't think it matters? As someone else has mentioned, I assumed it would come out that she had diabetes, or something like that, but it wasn't addressed.

Quote:

[*]Why were the brains of all students 'lit up' during the first two experiments, and only Angela's brain in the second two?
I thought it was because he switched equipment, the first machine he used wasn't sensitive enough to capture what he was trying to capture? I forget exactly how it's explained but I thought it was related to the different machines.

Quote:

[*]Who wrote the word 'IMPOSTOR' on the roll thingy in David's lab?
Laura's (real) ghost, as a waring to David. Too bad no one was down there to see it. :P

Quote:

[*]From whom was the message 'check the cars, David?'
Also Laura's ghost.

Quote:

[*]Why did Mrs. Duncan have a key to David's private lab? David says he lets no one in there, not even her.
I assumed it's because she has access to the whole house, but doesn't go into the room because she's been instructed not to.

Quote:

[*]Where did the key to the tower come from?
The whole tower bit confused me a bit. Maybe Angela had found it at some point, and had been using the tower to spy on David, and she dropped the key?

Quote:

[*]And the million dollar question: Did Angela kill Laura?
Yes, but not intentionally. She was jealous of Laura and angry at being turned away by Dr. Styles during office hours and when her anger flared up, it created a fireball thingie that she couldn't control (which is why the gas petal was melted to the floor). So she caused the accident but didn't mean to (and, I think, didn't even know it).

Quote:

[*]Why wasn't the driver of the other car hurt in David and Laura's accident?
Because the fire was concentrated on David/Laura? An indication that Laura's death wasn't due to the accident itself, but to what happened in the car prior to and during the accident?

tsa 04-18-2011 09:49 AM

Quote:

Originally Posted by fov (Post 578393)
The answers below are my opinions, others may disagree. :)


I thought it was his mother's, and Sam did buy it at a flea market -- a coincidence that shows that the two of them are cosmically connected and destined to meet.

For some time I thought they were sister and brother.


Quote:

Originally Posted by fov (Post 578393)
Don't know, don't think it matters? As someone else has mentioned, I assumed it would come out that she had diabetes, or something like that, but it wasn't addressed.

It matters because Sam makes a big deal out of it, and then suddenly it's dropped.



Quote:

Originally Posted by fov (Post 578393)
I thought it was because he switched equipment, the first machine he used wasn't sensitive enough to capture what he was trying to capture? I forget exactly how it's explained but I thought it was related to the different machines.

I thought he hadn't switched but I think I am mistaken.



Quote:

Originally Posted by fov (Post 578393)
The whole tower bit confused me a bit. Maybe Angela had found it at some point, and had been using the tower to spy on David, and she dropped the key?

The key was hidden under the statue. And indeed, Angela used the tower to spy on David, or maybe get into his sleeping room somehow via the window, but I wonder how she got the key to the tower. But with her powers, maybe it was easy for her to conjure one up ;)



Quote:

Originally Posted by fov (Post 578393)
Yes, but not intentionally. She was jealous of Laura and angry at being turned away by Dr. Styles during office hours and when her anger flared up, it created a fireball thingie that she couldn't control (which is why the gas petal was melted to the floor). So she caused the accident but didn't mean to (and, I think, didn't even know it).

Something like that must be it.


Quote:

Originally Posted by fov (Post 578393)
Because the fire was concentrated on David/Laura? An indication that Laura's death wasn't due to the accident itself, but to what happened in the car prior to and during the accident?

Maybe Laura was in the car, and she protected herself against the fire?

AndreaDraco83 04-19-2011 02:57 AM

With the sole exception of her last answer (and only because I don't remember very well that explanation), I agree with fov 100% ;)

UPtimist 04-19-2011 07:21 AM

I don't think it was evere ruled out that Helena would use drugs. If you use drugs, you're not necessarily always "on drugs". She just doesn't appear when she's "high".

I mean, I'm not saying that's how I necessarily see it, just that it's in my books not in any way ruled out because there is no indication later (or before) of her using them.

tsa 04-19-2011 07:26 AM

THat is indeed another possibility. Remember, in the 1800s it was not considered strange to use cocaine. Even Sherlock Holmes used it every now and then.

noknowncure 04-19-2011 12:28 PM

Quote:

Originally Posted by tsa (Post 578344)
Why wasn't the driver of the other car hurt in David and Laura's accident?

They were. Killed outright.

In the chapter where David investigates the violent events at the college dining hall, if you interact with the police investigator several times, David mentions that it's the same guy who dealt with the crash case all those years ago. He goes on to say that not much progress was made as the driver of the second car was killed instantly, leaving the police no leads to follow.

MartyMcFly 04-22-2011 02:59 AM

For anyone who is interested, my review of Gray Matter is linked below:

Gray Matter Review - Alternative Magazine Online

It's strange, but although a lot of people have noted faults with Gray Matter (faults I myself could agree with to some extent) none of them impacted my enjoyment enough to really matter. The puzzles, storyline, characters and soundtrack all combined to create one of the most emotional, involving adventures I have experienced in years. I certainly hope we see a sequel at some point in the future.

tsa 04-22-2011 07:41 AM

Nice review Marty (I have to see that movie again soon BTW). I loved the game too and will certainly play it again in the not too distant future. Let's keep our fingers crossed for the sequel!

JackVanian 04-22-2011 08:13 AM

Great review, Marty. I can identify with it very well and it seems like we have very similar feelings towards Gray Matter. Also loved the interview with Robert Holmes on your blog by the way! :)

Obscurista 04-23-2011 07:38 PM

Awesome core concept/stories/characters (including some very fun puzzles and some 'meh' ones).

Mediocre (but certainly not *awful*) execution (i.e., graphics, directing, etc.).

Valdemar 04-24-2011 03:32 AM

Awesome game! Nothing more, nothing less!

Stuart 04-29-2011 07:56 AM

Jane Jensen sighting! I found a new interview with her at an online magazine.

http://alternativemagazineonline.co....y-gray-matter/

Some of the more interesting things...

Quote:

I knew early on that I really wanted to use some Scarlet Furies music, but when you’re that close to it, it’s hard to know if it really works or if you’re biased, so I’m glad so many people responded to the music. I think the music got more good press than the game!
(Comment: :crazy: Not sure if that's tongue in cheek or some veiled disappointment)

Quote:

Where there any parts of the game that had to be cut?

Not in Gray Matter, no.
(Comment: So those strange hotspots-that-never-led-to-anything were apparently deliberate)

(Minor ending spoilers in the quote below!)

Quote:

There is a small cutscene shown after the final credits roll, which has caused much debate online! Care to shed any light on its meaning?

I’m not sure what the debate might be… but the final sequence was meant to simply introduce a subtle doubt about what was ‘random’ and what was manipulated in Sam and David’s pairing up – the same question we might all ask about our lives from time to time when it seems like something larger is moving the pieces around.
(Comment: Should answer some questions at least.)

Quote:

Is Gray Matter a game you would like to create a sequel to in the future?

Yes, I certainly hope so.
(Comment: Hooray!)

Quote:

What is next for you Mrs Jensen?

I’m in the process right now of trying to figure it out. But most likely more casual games and hopefully another big adventure.
(Comment: Eww @ casual games but :9~ @ another big adventure.)

shezcrafti 04-29-2011 09:53 AM

Quote:

What is next for you Mrs Jensen?

I’m in the process right now of trying to figure it out. But most likely more casual games and hopefully another big adventure.
:D ;) :) :P

OMG I hope this is true!

marvio 04-29-2011 11:19 AM

Quote:

Originally Posted by seagul (Post 578354)
tsa, if you read this thread, you will find most of your questions answered - more or less.

For the question about the key to Dr. Styles lab: surely there is a safety-key. If something happens, a trustworthy person must be capable to open the door.

Or it could be a plot hole:shifty:


Who was the girl at the door in the first scene?

Dude, she was a plot device, and a very cliched one, that's who she was.

For most other questions...

Who cares, it makes little to no difference


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