09-27-2010, 10:29 AM | #1 | |
A Slice of Fried Gold
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Ron Gilbert Joins Double Fine!
That's right, two of the legends of the adventure game genre are once again working together!
From IGN.com: Quote:
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09-27-2010, 11:06 AM | #2 |
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Finally, Tim and Ron are taking a more adventure game like direction.
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09-27-2010, 11:18 AM | #3 |
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Great news! It's the way it should be. All we need now are for Double Fine to collaborate or merge with Telltale Games.
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09-27-2010, 05:31 PM | #4 |
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That is so, so good! Not much more to say on the matter than that. And no merge with Telltale necessary, these two are more than fine on their own...
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09-27-2010, 06:06 PM | #5 | |
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Edit: Totally forgot about Brutal Legend...durrrr..... |
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09-27-2010, 06:55 PM | #6 | |
merely human
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Or does he mean it'll have the quality of deep story, characters, and thinking man's challenges, a more abstract way of thinking about what made adventure games likable during the 90s, even it features direct control and action?
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09-27-2010, 07:23 PM | #7 | |
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You really don't have to make such an ultimatum as to say that "fans of those old adventures games will like it" means it will either be 2D tripe or direct control genius. I'm positive it will have great characters, great writing, and great gameplay whatever approach they take. Positive thinking!
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09-27-2010, 08:51 PM | #8 |
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This is incredibly good news. Every game Schafer has done both at Lucasarts and Double Fine are superb and Gilbert is now back in the game (he he he). I'm currently playing through the second Deathspank game and it's great. I'm really looking forward to this (and to the other upcoming Double Fine games for that matter).
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09-27-2010, 09:23 PM | #9 | |||
merely human
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09-27-2010, 09:52 PM | #10 |
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Great news :-) I bet it'll be a multi-platform 3D adventure game.
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09-27-2010, 10:36 PM | #11 | |
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Yeah I agree orient, most likely case.
Quote:
But I don't want to begin another 2D debate, and I think we all agree that this can only be good news!
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09-28-2010, 12:23 AM | #12 |
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Yeah, the Special Edition's of Monkey Island 1 & 2 have demonstrated that 2D adventure games are feasible nowadays, or at the very least they're feasible when the foundation is already there and you're working with an extremely popular franchise.
I don't think the size of the digital download market is an issue for developers. Across Xbox LIVE, PlayStation Network, Steam and the Apple iOS devices, you're covering a lot of ground, if you go that widespread like LucasArts have done. Some games have topped a million units on Xbox Live alone. Most modern retail adventures could only dream of selling as many copies as Castle Crashers.
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09-28-2010, 05:21 AM | #13 | |
Life and times of...
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Anyway, this is something very good indeed. And hopefully this will also slightly restrain Schaefer's crazy (metal) mentality a little too - so that there's the huge creativity but directed at a good goal, which is something that is the key to a creative project with good results |
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09-28-2010, 05:38 AM | #14 |
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I see two likely scenarios:
- Double Fine are using their Brutal Legend engine for their announced download games, so I think there's a good chance the Gilbert game will make use of that engine too. That means the game would probably have 3D graphics, but the gameplay could of course be either 2D or 3D. - Ron Gilbert has spoken about his fondness of the iPhone, so another scenario is that Double Fine now see an opportunity to enter the iMarket, and develop an engine and game for iPhone/iPad, or simply just adjust the Brutal Legend engine to work on those platforms. But good news no matter what! |
09-28-2010, 10:18 AM | #15 | |
Unreliable Narrator
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Also, I have it on good authority that Ron's new project is a Facebook game about poop. So yeah.
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09-28-2010, 10:35 AM | #16 |
A Slice of Fried Gold
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Double Fine should focus exclusively on downloadable games from now on, I honestly don't know why you'd want to spend millions of dollars and years on a single project when you could do so much more creative and interesting things in a quarter of the time and budget and then just give it directly to the consumers as a download for a much smaller price. Stuff like Limbo, Deathspank, Braid and Shadow Complex - they are just as good as any full priced retail game, and other downloadable games like them are just going to continue to get better and more ambitious in the coming years until this is the dominant market in video games.
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09-28-2010, 03:08 PM | #17 |
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Are we still at the 2D vs. 3D debate? I still say that it depends on the game. The whole thing is extra funny since Gilbert used a rather nice mix of both styles in his latest game.
@SamandMax: I was against it at first but now I'm beginning to agree with you.
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09-29-2010, 03:24 PM | #18 |
Under pressure.
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Both Schafer and Gilbert haven't released anything for the PC lately, so I'm still pretty "meh" about it. I'll just wait and see what happens.
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10-09-2010, 06:35 AM | #19 | ||
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