08-08-2010, 03:09 PM | #1 |
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Curse of Monkey Island ending question.
I was dissapointed by the ending. What is Big Whoop, an amusement park?
Why did such a beautiful atmospheric game, with beuatiful art have to end in a disgusting tacky amusement park... they ruined the game by introducing such a jarring element into a carribbean themed game. |
08-08-2010, 03:24 PM | #2 |
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They were probably trying to resolve the impossible ending of MI2. Making it a theme park ties in with it, I guess.
I take it you haven't played Escape From Monkey Island? That one was even worse in inserting unrelated things into the setting. |
08-08-2010, 03:28 PM | #3 |
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So big whoop is a place where you become young again? I didn't get it/
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08-08-2010, 03:41 PM | #4 |
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The whole Big Whoop enigma has been the subject of many, many debates for more than a decade now. But it doesn't only pertain to CMI. In fact, you'll find many references and tidbits of information that alludes to a theme park throughout the first two games, some of them are subtle while others border on the obvious. Then there's the ending of MI2, which I'm not going to delve into, if only because it's been discussed to death for years and it would also spoil a considerable moment out of MI2 if you haven't played it already. One thing is pretty much certain however, the theme park at the end of CMI didn't come out of nowhere. Replay the games and you'll see.
Ultimately, the Carnival of the Damned's place within the Monkey Island lore is undeniable. Whether one thinks it fits the atmosphere and art design or considers it, like you say, as a jarring disruption is an entirely personal thing. |
08-08-2010, 03:57 PM | #5 |
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I read up on it, and it seems that Big Whoop is a source of demonic power that gives leChuck his ability. The curse of LeChuck is what causes Guybrush to appear as a child at the end of MII, to trap him in a false delusion of chidhood perhaps?
I still would not have written the story this way... the amsuement park idea was just plain tacky and is anti-climatic after the wonderful colonial carribean themes and relaxing music. Still, it is still the best game ever due to its music and art of all time, surpassing Grim Fandango by a hair. I prefer the music over the previous M1/M2. |
08-08-2010, 04:21 PM | #6 | |
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Quote:
That, I agree. To me (and perhaps I'll be shot for this), CMI's music compositions and the way they were skillfully mixed and engineered surpasses any other Monkey Island game, including the Special Editions. It marked the first time I heard such a gorgeous mix of real and synthesized instruments within an adventure game. And of course, I'll always have fond memories of A pirate I was meant to be and the Banjo solo; those are splendid moments. |
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08-08-2010, 09:40 PM | #7 |
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08-09-2010, 07:29 PM | #8 |
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08-10-2010, 05:30 AM | #9 |
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I like to say that the worst thing about the ending of MI2 was what it did to the end of MI3.
Endings are difficult to get right.
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08-10-2010, 05:18 PM | #10 |
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Although Curse was the third instalment and that makes it 'Monkey Island 3' I don't see why they can't make a new game that connects LCR to CSMI and maybe some kind of 'Director's Cut' of EMI... Except with a different director.
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08-15-2010, 05:52 PM | #11 |
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Wasn't the idea that Big Whoop was a gateway to Hell or something? Hence LeChuck's demonic powers?
Also, I'm curious, what would you say are the theme park references in Monkey Island 1? I can't really think of anything aside from perhaps the vending machine at Stan's place. Though many people are opposed to the whole carnival theme at the ends of Monkey Islands 2 and 3, it's still a darn sight better than the ending of Escape From Monkey Island. That just went too far. |
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